equip.txt
1.99 KB
def equip(id, players, tokens, mud):
if len(tokens) == 0:
mud.send_message(id, " %green+-Item---------------------=Equipment=------------------Loc----+", nowrap=True)
if players[id].get('equipment'):
for item, item_list in players[id]['equipment'].items():
if isinstance(item_list, list):
vals = [val for val in item_list if val]
if len(vals) > 0:
mud.send_message(id, ' %green|%reset {} {} %green|'.format("%-51s" % ', '.join(vals), item.rjust(8, ' ')))
else:
mud.send_message(id, ' %green|%reset {} {} %green|'.format("%-51s" % 'None', item.rjust(8, ' ')))
else:
mud.send_message(id, ' %green|%reset {} {} %green|'.format("%-51s" % item_list or "None", item.rjust(8, ' ')))
mud.send_message(id, " %green+--------------------------------------------------------------+", nowrap=True)
else:
if tokens[0] not in players[id]["inventory"]:
mud.send_message(id, 'You do not have {} in your inventory.'.format(tokens[0]))
else:
gear = utils.load_object_from_file('inventory/' + tokens[0] + '.json')
if gear["type"] == "weapon":
mud.send_message(id, 'That is a weapon and must be "wield".'.format(tokens[0]))
elif gear["type"] != "armor":
mud.send_message(id, 'That cannot be worn.'.format(tokens[0]))
else:
players[id]["equipment"][gear['loc']] = tokens[0]
mud.send_message(id, 'You wear the {} on your {}.'.format(tokens[0], gear['loc']))
players[id]["inventory"][tokens[0]].pop()
if len(players[id]["inventory"][tokens[0]]) == 0:
del players[id]["inventory"][tokens[0]]
utils.save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
equip(id, players, tokens, mud)
del equip