main.py
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#!/usr/bin/env python
"""
MudServer author: Mark Frimston - mfrimston@gmail.com
Micropython port and expansion author: Barry Ruffner - barryruffner@gmail.com
"""
from time import sleep
from math import floor
from sys import platform
from mudserver import MudServer
from utils import load_object_from_file, save_object_to_file
if 'esp' in platform:
from gc import collect, mem_free
from machine import Pin
# import the MUD server class
print('STARTING MUD\r\n\r\n\r\n')
# Setup button so when pressed the mud goes in to wifi hotspot mode on 192.168.4.1
if 'esp' in platform:
flash_button = Pin(0, Pin.IN, Pin.PULL_UP)
# stores the players in the game
players = {}
# start the server
globals()['mud'] = MudServer()
def show_prompt(pid):
if "prompt" not in players[pid]:
players[pid]["prompt"] = "> "
if 'hp' not in players[pid]:
players[pid]["hp"] = 100
if 'mp' not in players[pid]:
players[pid]["mp"] = 100
if 'sta' not in players[pid]:
players[pid]["sta"] = 10
prompt = players[pid]["prompt"].replace('%st', str(floor(players[pid]['sta']))).replace('%hp', str(floor(players[pid]["hp"]))).replace('%mp', str(floor(players[pid]["mp"])))
mud.send_message(pid, "\r\n" + prompt, '')
tick = 0.0
spawn = 0.0
# main game loop. We loop forever (i.e. until the program is terminated)
while True:
if 'esp' in platform:
collect()
if flash_button.value() == 0:
break
# pause for 1/5 of a second on each loop, so that we don't constantly
sleep(0.002)
if 'esp' in platform:
tick += 0.001
else:
tick += 0.0005
if spawn >= 10:
spawn = 0
try:
ldict = {}
with open('spawner.txt', 'r', encoding='utf-8') as f:
exec(f.read(), globals(), ldict)
except Exception as e:
print('spawner error:')
print(e)
if 'esp' in platform:
collect()
if tick >= 1:
if 'esp' in platform:
print(mem_free())
spawn += tick
tick = 0
# try:
ldict = {}
if 'esp' in platform:
print(mem_free())
collect()
with open('mobs.txt', 'r', encoding='utf-8') as f:
exec(f.read(), globals(), ldict)
if 'esp' in platform:
collect()
# except Exception as e:
# print('mob error:')
# print(e)
# 'update' must be called in the loop to keep the game running and give
# us up-to-date information
mud.update()
# go through any newly connected players
for id in mud.get_new_players():
# add the new player to the dictionary, noting that they've not been
# named yet.
# The dictionary key is the player's id number. We set their room to
# None initially until they have entered a name
# Try adding more player stats - level, gold, inventory, etc
players[id] = load_object_from_file("defaultplayer.json")
with open('welcome.txt', 'r', encoding='utf-8') as f:
for line in f:
mud.send_message(id, line, "\r")
# send the new player a prompt for their name
mud.send_message(id, "What is your name?")
# go through any recently disconnected players
for id in mud.get_disconnected_players():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the diconnected
# player
if players[pid]["name"] is not None:
mud.send_message(pid, "{} quit the game".format(players[pid]["name"]))
# remove the player's entry in the player dictionary
if players[id]["name"] is not None:
save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
del(players[id])
# go through any new commands sent from players
for id, command, params in mud.get_commands():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# if the player hasn't given their name yet, use this first command as
# their name and move them to the starting room.
if players[id]["name"] is None:
if command.strip() == '' or command is None:
mud.send_message(id, "Invalid Name")
continue
already_logged_in = False
for pid, pl in players.items():
if players[pid]["name"] == command:
mud.send_message(id, "{} is already logged in.".format(command))
mud.disconnect_player(id)
already_logged_in = True
if already_logged_in:
continue
loaded_player = load_object_from_file("players/{}.json".format(command))
if loaded_player is None:
players[id]["name"] = command
players[id]["room"] = "Tavern"
else:
players[id] = loaded_player
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the new player
mud.send_message(pid, "{} entered the game".format(players[id]["name"]))
# send the new player a welcome message
mud.send_message(id, "\r\n\r\nWelcome to the game, {}. ".format(players[id]["name"]) +
"\r\nType 'help' for a list of commands. Have fun!\r\n\r\n")
# send the new player the description of their current room
mud.send_message(id, load_object_from_file('rooms/' + players[id]["room"] + '.json')['description'])
else:
from commandhandler import CommandHandler
if 'esp' in platform:
collect()
cmd_handler = CommandHandler()
handler_results = cmd_handler.parse(id, command, params, mud, players)
show_prompt(id)
# Start WIFI Setup
if 'esp' in platform:
if flash_button.value() == 0:
print('Starting WIFIWeb')
import wifiweb