simplemud.py
8.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
#!/usr/bin/env python
"""A simple Multi-User Dungeon (MUD) game. Players can talk to each
other, examine their surroundings and move between rooms.
Some ideas for things to try adding:
* More rooms to explore
* An 'emote' command e.g. 'emote laughs out loud' -> 'Mark laughs
out loud'
* A 'whisper' command for talking to individual players
* A 'shout' command for yelling to players in all rooms
* Items to look at in rooms e.g. 'look fireplace' -> 'You see a
roaring, glowing fire'
* Items to pick up e.g. 'take rock' -> 'You pick up the rock'
* Monsters to fight
* Loot to collect
* Saving players accounts between sessions
* A password login
* A shop from which to buy items
author: Mark Frimston - mfrimston@gmail.com
"""
import time
# import the MUD server class
from mudserver import MudServer
# structure defining the rooms in the game. Try adding more rooms to the game!
rooms = {
"Tavern": {
"description": "You're in a cozy tavern warmed by an open fire.",
"exits": {"outside": "Outside"},
},
"Outside": {
"description": "You're standing outside a tavern. It's raining.",
"exits": {"inside": "Tavern"},
}
}
# stores the players in the game
players = {}
# start the server
mud = MudServer()
# main game loop. We loop forever (i.e. until the program is terminated)
while True:
# pause for 1/5 of a second on each loop, so that we don't constantly
# use 100% CPU time
time.sleep(0.2)
# 'update' must be called in the loop to keep the game running and give
# us up-to-date information
mud.update()
# go through any newly connected players
for id in mud.get_new_players():
# add the new player to the dictionary, noting that they've not been
# named yet.
# The dictionary key is the player's id number. We set their room to
# None initially until they have entered a name
# Try adding more player stats - level, gold, inventory, etc
players[id] = {
"name": None,
"room": None,
}
# send the new player a prompt for their name
mud.send_message(id, "What is your name?")
# go through any recently disconnected players
for id in mud.get_disconnected_players():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the diconnected
# player
mud.send_message(pid, "{} quit the game".format(
players[id]["name"]))
# remove the player's entry in the player dictionary
del(players[id])
# go through any new commands sent from players
for id, command, params in mud.get_commands():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# if the player hasn't given their name yet, use this first command as
# their name and move them to the starting room.
if players[id]["name"] is None:
players[id]["name"] = command
players[id]["room"] = "Tavern"
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the new player
mud.send_message(pid, "{} entered the game".format(
players[id]["name"]))
# send the new player a welcome message
mud.send_message(id, "Welcome to the game, {}. ".format(
players[id]["name"])
+ "Type 'help' for a list of commands. Have fun!")
# send the new player the description of their current room
mud.send_message(id, rooms[players[id]["room"]]["description"])
# each of the possible commands is handled below. Try adding new
# commands to the game!
# 'help' command
elif command == "help":
# send the player back the list of possible commands
mud.send_message(id, "Commands:")
mud.send_message(id, " say <message> - Says something out loud, "
+ "e.g. 'say Hello'")
mud.send_message(id, " look - Examines the "
+ "surroundings, e.g. 'look'")
mud.send_message(id, " go <exit> - Moves through the exit "
+ "specified, e.g. 'go outside'")
# 'say' command
elif command == "say":
# go through every player in the game
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# send them a message telling them what the player said
mud.send_message(pid, "{} says: {}".format(
players[id]["name"], params))
# 'look' command
elif command == "look":
# store the player's current room
rm = rooms[players[id]["room"]]
# send the player back the description of their current room
mud.send_message(id, rm["description"])
playershere = []
# go through every player in the game
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# ... and they have a name to be shown
if players[pid]["name"] is not None:
# add their name to the list
playershere.append(players[pid]["name"])
# send player a message containing the list of players in the room
mud.send_message(id, "Players here: {}".format(
", ".join(playershere)))
# send player a message containing the list of exits from this room
mud.send_message(id, "Exits are: {}".format(
", ".join(rm["exits"])))
# 'go' command
elif command == "go":
# store the exit name
ex = params.lower()
# store the player's current room
rm = rooms[players[id]["room"]]
# if the specified exit is found in the room's exits list
if ex in rm["exits"]:
# go through all the players in the game
for pid, pl in players.items():
# if player is in the same room and isn't the player
# sending the command
if players[pid]["room"] == players[id]["room"] \
and pid != id:
# send them a message telling them that the player
# left the room
mud.send_message(pid, "{} left via exit '{}'".format(
players[id]["name"], ex))
# update the player's current room to the one the exit leads to
players[id]["room"] = rm["exits"][ex]
rm = rooms[players[id]["room"]]
# go through all the players in the game
for pid, pl in players.items():
# if player is in the same (new) room and isn't the player
# sending the command
if players[pid]["room"] == players[id]["room"] \
and pid != id:
# send them a message telling them that the player
# entered the room
mud.send_message(pid,
"{} arrived via exit '{}'".format(
players[id]["name"], ex))
# send the player a message telling them where they are now
mud.send_message(id, "You arrive at '{}'".format(
players[id]["room"]))
# the specified exit wasn't found in the current room
else:
# send back an 'unknown exit' message
mud.send_message(id, "Unknown exit '{}'".format(ex))
# some other, unrecognised command
else:
# send back an 'unknown command' message
mud.send_message(id, "Unknown command '{}'".format(command))