main.py
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#!/usr/bin/env python
"""A simple Multi-User Dungeon (MUD) game. Players can talk to each
other, examine their surroundings and move between rooms.
Some ideas for things to try adding:
* More rooms to explore
* An 'emote' command e.g. 'emote laughs out loud' -> 'Mark laughs
out loud'
* A 'whisper' command for talking to individual players
* A 'shout' command for yelling to players in all rooms
* Items to look at in rooms e.g. 'look fireplace' -> 'You see a
roaring, glowing fire'
* Items to pick up e.g. 'take rock' -> 'You pick up the rock'
* Monsters to fight
* Loot to collect
* Saving players accounts between sessions
* A password login
* A shop from which to buy items
author: Mark Frimston - mfrimston@gmail.com
"""
import time
import sys
if 'esp' in sys.platform:
import gc
import machine
# import the MUD server class
from mudserver import MudServer
import utils
print('STARTING MUD\r\n\r\n\r\n')
if 'esp' in sys.platform:
flash_button = machine.Pin(0, machine.Pin.IN, machine.Pin.PULL_UP)
# stores the players in the game
players = {}
# start the server
globals()['mud'] = MudServer()
def show_prompt(pid):
if "prompt" not in players[pid]:
players[pid]["prompt"] = "> "
if 'hp' not in players[pid]:
players[pid]["hp"] = 100
if 'mp' not in players[pid]:
players[pid]["mp"] = 100
if 'sta' not in players[pid]:
players[pid]["sta"] = 10
prompt = players[pid]["prompt"].replace('%hp', str(players[pid]["hp"])).replace('%mp', str(players[pid]["mp"]))
mud.send_message(pid, "\r\n" + prompt, '')
tick = 0.0
spawn = 0.0
# main game loop. We loop forever (i.e. until the program is terminated)
while True:
if 'esp' in sys.platform:
gc.collect()
if flash_button.value() == 0:
break
# pause for 1/5 of a second on each loop, so that we don't constantly
# use 100% CPU time
time.sleep(0.001)
if 'esp' in sys.platform:
tick += 0.001
else:
tick += 0.0005
if spawn >= 30:
spawn = 0
try:
ldict = {}
with open('spawner.txt', 'r', encoding='utf-8') as f:
exec(f.read(), globals(), ldict)
except Exception as e:
print('spawner error:')
print(e)
if tick >= 1:
spawn += tick
tick = 0
# try:
ldict = {}
with open('mobs.txt', 'r', encoding='utf-8') as f:
exec(f.read(), globals(), ldict)
# except Exception as e:
# print('mob error:')
# print(e)
# 'update' must be called in the loop to keep the game running and give
# us up-to-date information
mud.update()
# go through any newly connected players
for id in mud.get_new_players():
# add the new player to the dictionary, noting that they've not been
# named yet.
# The dictionary key is the player's id number. We set their room to
# None initially until they have entered a name
# Try adding more player stats - level, gold, inventory, etc
players[id] = utils.load_object_from_file("defaultplayer.json")
with open('welcome.txt', 'r', encoding='utf-8') as f:
for line in f:
mud.send_message(id, line, "\r")
# send the new player a prompt for their name
mud.send_message(id, "What is your name?")
# go through any recently disconnected players
for id in mud.get_disconnected_players():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the diconnected
# player
if players[pid]["name"] != None:
mud.send_message(pid, "{} quit the game".format(
players[pid]["name"]))
# remove the player's entry in the player dictionary
if players[id]["name"] != None:
utils.save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
del(players[id])
# go through any new commands sent from players
for id, command, params in mud.get_commands():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# if the player hasn't given their name yet, use this first command as
# their name and move them to the starting room.
if players[id]["name"] is None:
if command.strip() == '' or command is None:
mud.send_message(id, "Invalid Name")
continue
already_logged_in = False
for pid, pl in players.items():
if players[pid]["name"] == command:
mud.send_message(id, "{} is already logged in.".format(command))
mud.disconnect_player(id)
already_logged_in = True
if already_logged_in:
continue
loaded_player = utils.load_object_from_file("players/{}.json".format(command))
if loaded_player is None:
players[id]["name"] = command
players[id]["room"] = "Tavern"
else:
players[id] = loaded_player
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the new player
mud.send_message(pid, "{} entered the game".format(
players[id]["name"]))
# send the new player a welcome message
mud.send_message(id, "\r\n\r\nWelcome to the game, {}. ".format(
players[id]["name"])
+ "\r\nType 'help' for a list of commands. Have fun!\r\n\r\n")
# send the new player the description of their current room
mud.send_message(id, utils.load_object_from_file('rooms/' + players[id]["room"] + '.json')['description'])
else:
from commandhandler import CommandHandler
cmd_handler = CommandHandler()
handler_results = cmd_handler.parse(id, command, params, mud, players)
show_prompt(id)
# Start WIFI Setup
if 'esp' in sys.platform:
if flash_button.value() == 0:
print('Starting WIFIWeb')
import wifiweb