look.txt
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def look(id, mud, players, tokens):
room_name = players[id]["room"]
room_data = utils.load_object_from_file('rooms/' + room_name + '.txt')
mud.send_message(id, "")
if len(tokens) > 0 and tokens[0] == 'at':
del tokens[0]
if len(tokens) == 0:
mud.send_message(id, room_data.get('description'))
else:
subject = tokens[0]
items = room_data.get('look_items')
for item in items:
if subject in item:
mud.send_message(id, items[item])
return True
if subject in ['inventory']:
mud.send_message(id, 'You the area see a {}:'.format(subject))
mud.send_message(id, room_data.get('description'))
return True
if subject in players[id]['inventory']:
mud.send_message(id, 'You check your inventory and see a {}:'.format(subject))
mud.send_message(id, room_data.get('description'))
return True
mud.send_message(id, "That doesn't seem to be here.")
playershere = []
# go through every player in the game
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# ... and they have a name to be shown
if players[pid]["name"] is not None:
# add their name to the list
playershere.append(players[pid]["name"])
# send player a message containing the list of players in the room
mud.send_message(id, "Players here: {}".format(
", ".join(playershere)))
# send player a message containing the list of exits from this room
mud.send_message(id, "Exits are: {}".format(
", ".join(room_data.get('exits'))))
# send player a message containing the list of exits from this room
mud.send_message(id, "Items here: {}".format(
", ".join(room_data.get('inventory').keys())))
look(id, mud, players, tokens)