commandhandler.py 1.51 KB
import utils

global_aliases = {
    'n': 'north',
    's': 'south',
    'e': 'east',
    'w': 'west',
    'u': 'up',
    'd': 'down',
    'l': 'look',
    '\'': 'say',
    'i': 'inventory',
    'inv': 'inventory',
}

class CommandHandler(object):

  def parse(self, id, cmd, params, mud, players):
    if cmd in global_aliases:
        cmd = global_aliases[cmd]
    else:
        if 'aliases' not in players[id]:
            players[id]["aliases"] = {}
        if cmd in players[id]["aliases"]:
            cmd = players[id]["aliases"][cmd]

    tokens = []
    for token in params.lower().strip().split(' '):
        token = token.strip()
        if len(token) > 0:
            tokens.append(token)
    locals()['tokens'] = tokens

    locals()['next_command'] = None
    # try:
    if cmd in utils.load_object_from_file('rooms/' + players[id]["room"] + '.txt').get('exits'):
        params = cmd + " " + params.lower().strip()
        cmd = "go"
    if cmd == '':
        return True
    command = cmd
    ldict = locals()
    with open('commands/{}.txt'.format(cmd), 'r', encoding='utf-8') as f:
        exec(f.read(), globals(), ldict)
    if ldict['next_command'] != None:
        locals()['tokens'] = []
        tokens = []
        with open('commands/{}.txt'.format(ldict['next_command']), 'r', encoding='utf-8') as f:
            exec(f.read())
    return True
    # except Exception as e:
    #     print('Something happened...')
    #     print(e)
    #     mud.send_message(id, "Unknown command '{}'".format(cmd))
    #     return False