404fbe74 by Barry

Removed unused file

1 parent 817c7517
#!/usr/bin/env python
"""A simple Multi-User Dungeon (MUD) game. Players can talk to each
other, examine their surroundings and move between rooms.
Some ideas for things to try adding:
* More rooms to explore
* An 'emote' command e.g. 'emote laughs out loud' -> 'Mark laughs
out loud'
* A 'whisper' command for talking to individual players
* A 'shout' command for yelling to players in all rooms
* Items to look at in rooms e.g. 'look fireplace' -> 'You see a
roaring, glowing fire'
* Items to pick up e.g. 'take rock' -> 'You pick up the rock'
* Monsters to fight
* Loot to collect
* Saving players accounts between sessions
* A password login
* A shop from which to buy items
author: Mark Frimston - mfrimston@gmail.com
"""
import time
# import the MUD server class
from mudserver import MudServer
# structure defining the rooms in the game. Try adding more rooms to the game!
rooms = {
"Tavern": {
"description": "You're in a cozy tavern warmed by an open fire.",
"exits": {"outside": "Outside"},
},
"Outside": {
"description": "You're standing outside a tavern. It's raining.",
"exits": {"inside": "Tavern"},
}
}
# stores the players in the game
players = {}
# start the server
mud = MudServer()
# main game loop. We loop forever (i.e. until the program is terminated)
while True:
# pause for 1/5 of a second on each loop, so that we don't constantly
# use 100% CPU time
time.sleep(0.2)
# 'update' must be called in the loop to keep the game running and give
# us up-to-date information
mud.update()
# go through any newly connected players
for id in mud.get_new_players():
# add the new player to the dictionary, noting that they've not been
# named yet.
# The dictionary key is the player's id number. We set their room to
# None initially until they have entered a name
# Try adding more player stats - level, gold, inventory, etc
players[id] = {
"name": None,
"room": None,
}
# send the new player a prompt for their name
mud.send_message(id, "What is your name?")
# go through any recently disconnected players
for id in mud.get_disconnected_players():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the diconnected
# player
mud.send_message(pid, "{} quit the game".format(
players[id]["name"]))
# remove the player's entry in the player dictionary
del(players[id])
# go through any new commands sent from players
for id, command, params in mud.get_commands():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# if the player hasn't given their name yet, use this first command as
# their name and move them to the starting room.
if players[id]["name"] is None:
players[id]["name"] = command
players[id]["room"] = "Tavern"
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the new player
mud.send_message(pid, "{} entered the game".format(
players[id]["name"]))
# send the new player a welcome message
mud.send_message(id, "Welcome to the game, {}. ".format(
players[id]["name"])
+ "Type 'help' for a list of commands. Have fun!")
# send the new player the description of their current room
mud.send_message(id, rooms[players[id]["room"]]["description"])
# each of the possible commands is handled below. Try adding new
# commands to the game!
# 'help' command
elif command == "help":
# send the player back the list of possible commands
mud.send_message(id, "Commands:")
mud.send_message(id, " say <message> - Says something out loud, "
+ "e.g. 'say Hello'")
mud.send_message(id, " look - Examines the "
+ "surroundings, e.g. 'look'")
mud.send_message(id, " go <exit> - Moves through the exit "
+ "specified, e.g. 'go outside'")
# 'say' command
elif command == "say":
# go through every player in the game
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# send them a message telling them what the player said
mud.send_message(pid, "{} says: {}".format(
players[id]["name"], params))
# 'look' command
elif command == "look":
# store the player's current room
rm = rooms[players[id]["room"]]
# send the player back the description of their current room
mud.send_message(id, rm["description"])
playershere = []
# go through every player in the game
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# ... and they have a name to be shown
if players[pid]["name"] is not None:
# add their name to the list
playershere.append(players[pid]["name"])
# send player a message containing the list of players in the room
mud.send_message(id, "Players here: {}".format(
", ".join(playershere)))
# send player a message containing the list of exits from this room
mud.send_message(id, "Exits are: {}".format(
", ".join(rm["exits"])))
# 'go' command
elif command == "go":
# store the exit name
ex = params.lower()
# store the player's current room
rm = rooms[players[id]["room"]]
# if the specified exit is found in the room's exits list
if ex in rm["exits"]:
# go through all the players in the game
for pid, pl in players.items():
# if player is in the same room and isn't the player
# sending the command
if players[pid]["room"] == players[id]["room"] \
and pid != id:
# send them a message telling them that the player
# left the room
mud.send_message(pid, "{} left via exit '{}'".format(
players[id]["name"], ex))
# update the player's current room to the one the exit leads to
players[id]["room"] = rm["exits"][ex]
rm = rooms[players[id]["room"]]
# go through all the players in the game
for pid, pl in players.items():
# if player is in the same (new) room and isn't the player
# sending the command
if players[pid]["room"] == players[id]["room"] \
and pid != id:
# send them a message telling them that the player
# entered the room
mud.send_message(pid,
"{} arrived via exit '{}'".format(
players[id]["name"], ex))
# send the player a message telling them where they are now
mud.send_message(id, "You arrive at '{}'".format(
players[id]["room"]))
# the specified exit wasn't found in the current room
else:
# send back an 'unknown exit' message
mud.send_message(id, "Unknown exit '{}'".format(ex))
# some other, unrecognised command
else:
# send back an 'unknown command' message
mud.send_message(id, "Unknown command '{}'".format(command))