Updated inventory so players can pickup and drop items in rooms.
Added inventory, get, and drop commands
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7 changed files
with
89 additions
and
29 deletions
1 | import utils | 1 | import utils |
2 | from roomloader import RoomLoader | 2 | from roomloader import RoomLoader |
3 | 3 | from inventoryhandler import InventoryHandler | |
4 | 4 | ||
5 | global_aliases = { | 5 | global_aliases = { |
6 | 'n': 'north', | 6 | 'n': 'north', |
... | @@ -11,9 +11,12 @@ global_aliases = { | ... | @@ -11,9 +11,12 @@ global_aliases = { |
11 | 'd': 'down', | 11 | 'd': 'down', |
12 | 'l': 'look', | 12 | 'l': 'look', |
13 | '\'': 'say', | 13 | '\'': 'say', |
14 | 'i': 'inventory', | ||
15 | 'inv': 'inventory', | ||
14 | } | 16 | } |
15 | 17 | ||
16 | roomloader = RoomLoader('rooms') | 18 | roomloader = RoomLoader('rooms') |
19 | inventoryhandler = InventoryHandler('inventory') | ||
17 | 20 | ||
18 | class CommandHandler(object): | 21 | class CommandHandler(object): |
19 | 22 | ||
... | @@ -50,6 +53,14 @@ class CommandHandler(object): | ... | @@ -50,6 +53,14 @@ class CommandHandler(object): |
50 | if subject in item: | 53 | if subject in item: |
51 | self.mud.send_message(self.id, items[item]) | 54 | self.mud.send_message(self.id, items[item]) |
52 | return True | 55 | return True |
56 | if subject in roomloader.get_inventory(room_name): | ||
57 | self.mud.send_message(self.id, 'You the area see a {}:'.format(subject)) | ||
58 | self.mud.send_message(self.id, inventoryhandler.get_description(subject)) | ||
59 | return True | ||
60 | if subject in self.players[self.id]['inventory']: | ||
61 | self.mud.send_message(self.id, 'You check your inventory and see a {}:'.format(subject)) | ||
62 | self.mud.send_message(self.id, inventoryhandler.get_description(subject)) | ||
63 | return True | ||
53 | self.mud.send_message(self.id, "That doesn't seem to be here.") | 64 | self.mud.send_message(self.id, "That doesn't seem to be here.") |
54 | 65 | ||
55 | playershere = [] | 66 | playershere = [] |
... | @@ -70,6 +81,9 @@ class CommandHandler(object): | ... | @@ -70,6 +81,9 @@ class CommandHandler(object): |
70 | self.mud.send_message(self.id, "Exits are: {}".format( | 81 | self.mud.send_message(self.id, "Exits are: {}".format( |
71 | ", ".join(roomloader.get_exits(room_name)))) | 82 | ", ".join(roomloader.get_exits(room_name)))) |
72 | 83 | ||
84 | # send player a message containing the list of exits from this room | ||
85 | self.mud.send_message(self.id, "Items here: {}".format( | ||
86 | ", ".join(roomloader.get_inventory(room_name).keys()))) | ||
73 | return True | 87 | return True |
74 | 88 | ||
75 | def who(self): | 89 | def who(self): |
... | @@ -130,6 +144,56 @@ class CommandHandler(object): | ... | @@ -130,6 +144,56 @@ class CommandHandler(object): |
130 | self.mud.send_message(self.id, "Unknown exit '{}'".format(ex)) | 144 | self.mud.send_message(self.id, "Unknown exit '{}'".format(ex)) |
131 | return True | 145 | return True |
132 | 146 | ||
147 | def get(self): | ||
148 | room_name = self.players[self.id]["room"] | ||
149 | if len(self.tokens) == 0: | ||
150 | self.mud.send_message(self.id, 'What do you want to get?') | ||
151 | return True | ||
152 | room_inv = roomloader.get_inventory(room_name) | ||
153 | if self.tokens[0] in room_inv: | ||
154 | if self.tokens[0] in self.players[self.id]['inventory']: | ||
155 | self.players[self.id]['inventory'][self.tokens[0]] += 1 | ||
156 | else: | ||
157 | self.players[self.id]['inventory'][self.tokens[0]] = 1 | ||
158 | for pid, pl in self.players.items(): | ||
159 | # if they're in the same room as the player | ||
160 | if self.players[pid]["room"] == self.players[self.id]["room"]: | ||
161 | # send them a message telling them what the player said | ||
162 | self.mud.send_message(pid, "{} picked up a {}.".format( | ||
163 | self.players[self.id]["name"], self.tokens[0])) | ||
164 | utils.save_object_to_file(self.players[self.id], "players/{}.json".format(self.players[self.id]["name"])) | ||
165 | else: | ||
166 | self.mud.send_message(self.id, 'There is no {} here to get.'.format(self.tokens[0])) | ||
167 | return True | ||
168 | |||
169 | def inventory(self): | ||
170 | self.mud.send_message(self.id, '\r\n-Item----------=Inventory=-----------Qty-\r\n') | ||
171 | for item, qty in self.players[self.id]['inventory'].items(): | ||
172 | self.mud.send_message(self.id, '{} {}'.format(item.ljust(37), qty)) | ||
173 | self.mud.send_message(self.id, '\r\n-----------------------------------------') | ||
174 | return True | ||
175 | |||
176 | def drop(self): | ||
177 | room_name = self.players[self.id]["room"] | ||
178 | if len(self.tokens) == 0: | ||
179 | self.mud.send_message(self.id, 'What do you want to drop?') | ||
180 | return True | ||
181 | room_inv = roomloader.get_inventory(room_name) | ||
182 | if self.tokens[0] in self.players[self.id]['inventory']: | ||
183 | self.players[self.id]['inventory'][self.tokens[0]] -= 1 | ||
184 | if self.players[self.id]['inventory'][self.tokens[0]] <= 0: | ||
185 | del self.players[self.id]['inventory'][self.tokens[0]] | ||
186 | roomloader.add_to_inventory(room_name, self.tokens[0], 1) | ||
187 | for pid, pl in self.players.items(): | ||
188 | # if they're in the same room as the player | ||
189 | if self.players[pid]["room"] == self.players[self.id]["room"]: | ||
190 | # send them a message telling them what the player said | ||
191 | self.mud.send_message(pid, "{} dropped a {}.".format( | ||
192 | self.players[self.id]["name"], self.tokens[0])) | ||
193 | utils.save_object_to_file(self.players[self.id], "players/{}.json".format(self.players[self.id]["name"])) | ||
194 | else: | ||
195 | self.mud.send_message(self.id, 'You do not have {} in your inventory.'.format(self.tokens[0])) | ||
196 | return True | ||
133 | 197 | ||
134 | def prompt(self): | 198 | def prompt(self): |
135 | if len(self.tokens) == 0: | 199 | if len(self.tokens) == 0: | ... | ... |
... | @@ -2,7 +2,7 @@ | ... | @@ -2,7 +2,7 @@ |
2 | "title": "candle", | 2 | "title": "candle", |
3 | "description": "a small white candle with a wick that has been previously lit and charred black.", | 3 | "description": "a small white candle with a wick that has been previously lit and charred black.", |
4 | "type": "light", | 4 | "type": "light", |
5 | "power" 10, | 5 | "power": 10, |
6 | "damage": 1, | 6 | "damage": 1, |
7 | "weight": 10 | 7 | "weight": 10 |
8 | } | 8 | } |
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
... | @@ -11,7 +11,7 @@ class InventoryHandler(object): | ... | @@ -11,7 +11,7 @@ class InventoryHandler(object): |
11 | if item_data is None: | 11 | if item_data is None: |
12 | print("Error opening inventory file: {}".format(item_name)) | 12 | print("Error opening inventory file: {}".format(item_name)) |
13 | return {} | 13 | return {} |
14 | return item_name | 14 | return item_data |
15 | 15 | ||
16 | def get_title(self, item_name): | 16 | def get_title(self, item_name): |
17 | return self._get_inventory_file(item_name)['title'] | 17 | return self._get_inventory_file(item_name)['title'] | ... | ... |
1 | {"name": "test", "room": "Tavern", "inventory": {}, "prompt": "hp:%hp mp:%mp> ", "aliases": {}, "hp": 100, "mp": 100} | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | {"name": "test", "room": "Tavern", "inventory": {"candle": 1}, "prompt": "hp:%hp mp:%mp> ", "aliases": {}, "hp": 100, "mp": 100} | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
... | @@ -17,7 +17,7 @@ class RoomLoader(object): | ... | @@ -17,7 +17,7 @@ class RoomLoader(object): |
17 | 17 | ||
18 | def _save_room_file(self, room_name, room_data): | 18 | def _save_room_file(self, room_name, room_data): |
19 | filename = self.directory + '/' + room_name + ".txt" | 19 | filename = self.directory + '/' + room_name + ".txt" |
20 | utils.save_object_to_file(filename, room_data) | 20 | utils.save_object_to_file(room_data, filename) |
21 | 21 | ||
22 | def get_title(self, room_name): | 22 | def get_title(self, room_name): |
23 | return self._get_room_file(room_name).get('title', None) | 23 | return self._get_room_file(room_name).get('title', None) |
... | @@ -34,13 +34,20 @@ class RoomLoader(object): | ... | @@ -34,13 +34,20 @@ class RoomLoader(object): |
34 | def get_inventory(self, room_name): | 34 | def get_inventory(self, room_name): |
35 | return self._get_room_file(room_name).get('inventory', None) | 35 | return self._get_room_file(room_name).get('inventory', None) |
36 | 36 | ||
37 | def add_to_inventory(self, room_name, item_name, item_template): | 37 | def add_to_inventory(self, room_name, item_name, quantity): |
38 | room_data = self._get_room_file(room_name) | 38 | room_data = self._get_room_file(room_name) |
39 | if item_name in room_data['inventory']: | 39 | if item_name in room_data['inventory']: |
40 | # the item_name should always be unique. Let this happen just in case so it will | 40 | room_data['inventory'][item_name] += quantity |
41 | # prune a dupe from player | ||
42 | return True | ||
43 | else: | 41 | else: |
44 | room_data['inventory']['item_name'] = item_template | ||
45 | self._save_room_file(room_name, room_data) | ||
46 | return | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
42 | room_data['inventory'][item_name] = 1 | ||
43 | self._save_room_file(room_name, room_data) | ||
44 | return True | ||
45 | |||
46 | def remove_from_inventory(self, room_name, item_name, quantity): | ||
47 | room_data = self._get_room_file(room_name) | ||
48 | if item_name in room_data['inventory']: | ||
49 | room_data['inventory'][item_name] -= quantity | ||
50 | if room_data['inventory'][item_name] <= 0: | ||
51 | del room_data['inventory'][item_name] | ||
52 | self._save_room_file(room_name, room_data) | ||
53 | return True | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
1 | { | ||
2 | "title": "Tavern", | ||
3 | "description": "You're in a cozy tavern warmed by an open fire.", | ||
4 | "exits": {"outside": "Outside", "behind": "Room001", "dark": "Dark"}, | ||
5 | "look_items": { | ||
6 | "bar": "The bar is a long wooden plank thrown over roughly hewn barrels.", | ||
7 | "barrel,barrels": "The old barrels bands are thick with oxidation and stained with the purple of spilled wine.", | ||
8 | "wooden,oak,plank": "An old solid oak plank that has a large number of chips and drink marks.", | ||
9 | "fire": "The fire crackles quietly in the corner providing a small amount of light and heat." | ||
10 | }, | ||
11 | "inventory": {} | ||
12 | } | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | {"title": "Tavern", "description": "You're in a cozy tavern warmed by an open fire.", "exits": {"outside": "Outside", "behind": "Room001", "dark": "Dark"}, "look_items": {"bar": "The bar is a long wooden plank thrown over roughly hewn barrels.", "barrel,barrels": "The old barrels bands are thick with oxidation and stained with the purple of spilled wine.", "wooden,oak,plank": "An old solid oak plank that has a large number of chips and drink marks.", "fire": "The fire crackles quietly in the corner providing a small amount of light and heat."}, "inventory": {"candle": 11}} | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
... | @@ -5,8 +5,8 @@ def save_object_to_file(obj, filename): | ... | @@ -5,8 +5,8 @@ def save_object_to_file(obj, filename): |
5 | f.write(json.dumps(obj)) | 5 | f.write(json.dumps(obj)) |
6 | 6 | ||
7 | def load_object_from_file(filename): | 7 | def load_object_from_file(filename): |
8 | try: | 8 | #try: |
9 | with open(filename, 'r', encoding='utf-8') as f: | 9 | with open(filename, 'r', encoding='utf-8') as f: |
10 | return json.loads(f.read()) | 10 | return json.loads(f.read()) |
11 | except Exception: | 11 | #except Exception: |
12 | return None | 12 | # return None | ... | ... |
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