dram_stack.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
#include <ultra64.h>
#include "block.h"
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: dram_stack.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:30 $
*---------------------------------------------------------------------*/
/*
* buffers for RSP tasks:
*/
/* for CodeWarrior compiler */
#ifdef __MWERKS__
#pragma align(16)
#endif
#if __GNUC__ /* { */
/* for GNU compiler */
u64 dram_stack[SP_DRAM_STACK_SIZE64] __attribute__((aligned (16))); /* used for matrix stack */
#else /* }{ */
/* for SGI compiler */
u64 dram_stack[SP_DRAM_STACK_SIZE64]; /* used for matrix stack */
#endif /* } */