gfxinit.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: gfxinit.c
*
* This file holds display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "boot.h"
#include "game.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
static Vp vp1 = {
SCREEN_WD*1, SCREEN_HT*1, G_MAXZ/2, 0, /* scale */
SCREEN_WD*1, SCREEN_HT*1, G_MAXZ/2, 0, /* translate */
};
static Vp vp2 = {
SCREEN_WD*1, SCREEN_HT*1, G_MAXZ/2, 0, /* scale */
SCREEN_WD*3, SCREEN_HT*1, G_MAXZ/2, 0, /* translate */
};
static Vp vp3 = {
SCREEN_WD*1, SCREEN_HT*1, G_MAXZ/2, 0, /* scale */
SCREEN_WD*1, SCREEN_HT*3, G_MAXZ/2, 0, /* translate */
};
static Vp vp4 = {
SCREEN_WD*1, SCREEN_HT*1, G_MAXZ/2, 0, /* scale */
SCREEN_WD*3, SCREEN_HT*3, G_MAXZ/2, 0, /* translate */
};
/*
* initialize the RCP state
*/
Gfx init_dl[] = {
/*
* init RSP
*/
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPClipRatio(FRUSTRATIO_2),
/*
* init RDP
*/
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_NPRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* clear the z (depth) frame buffer
*/
Gfx clearzbuffer_dl[] = {
gsDPSetDepthImage(OS_K0_TO_PHYSICAL(zbuffer)),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(zbuffer)),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ,0) << 16 | GPACK_ZDZ(G_MAXFBZ,0)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
/*
* clear the color frame buffer
*/
Gfx clearcfb_dl[] = {
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_cfb),
gsDPSetFillColor(GPACK_RGBA5551(64,64,255,1) << 16 |
GPACK_RGBA5551(64,64,255,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
/*
* View setups
*/
Gfx view_default_dl[] = {
gsSPViewport(&vp),
gsDPSetScissor(G_SC_NON_INTERLACE,
0, 0, SCREEN_WD, SCREEN_HT),
gsSPEndDisplayList(),
};
Gfx view_1_dl[] = {
gsSPViewport(&vp1),
gsDPSetScissor(G_SC_NON_INTERLACE,
0, 0, SCREEN_WD/2, SCREEN_HT/2),
gsSPEndDisplayList(),
};
Gfx view_2_dl[] = {
gsSPViewport(&vp2),
gsDPSetScissor(G_SC_NON_INTERLACE,
SCREEN_WD/2, 0, SCREEN_WD, SCREEN_HT/2),
gsSPEndDisplayList(),
};
Gfx view_3_dl[] = {
gsSPViewport(&vp3),
gsDPSetScissor(G_SC_NON_INTERLACE,
0, SCREEN_HT/2, SCREEN_WD/2, SCREEN_HT),
gsSPEndDisplayList(),
};
Gfx view_4_dl[] = {
gsSPViewport(&vp4),
gsDPSetScissor(G_SC_NON_INTERLACE,
SCREEN_WD/2, SCREEN_HT/2, SCREEN_WD, SCREEN_HT),
gsSPEndDisplayList(),
};