main.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: main.c,v $
$Revision: 1.1.1.2 $
$Date: 2002/10/29 08:06:13 $
*---------------------------------------------------------------------*/
/*
* File: main.c
*
*
*/
#include <ultra64.h>
#include <PR/ramrom.h>
#include <assert.h>
#include "tile_rect.h"
#include "controller.h"
/*
* Textures
*/
#include "cafe.h"
#include "road.h"
#include "world.h"
/*
* tile rectangle function
*/
void tileRectangle (
Vtx **vtx, Gfx **gfx,
void *tex, u32 txlfmt, u32 txlsz,
u32 txwd, u32 txht,
u32 tilewd, u32 tileht,
f32 x0, f32 y0, f32 z0, char plane );
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
extern char _codeSegmentTextEnd[];
extern char _codeSegmentTextStart[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[],
_staticSegmentRomEnd[];
extern char _cafeSegmentRomStart[],
_cafeSegmentRomEnd[];
extern char _roadSegmentRomStart[],
_roadSegmentRomEnd[];
extern char _worldSegmentRomStart[],
_worldSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE / sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE / sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE / sizeof(u64)];
/*
* this number (the depth of the message queue) needs to be equal
* * to the maximum number of possible overlapping PI requests.
* * For this app, 1 or 2 is probably plenty, other apps might
* * require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rdpMessageQ,
retraceMessageQ;
OSMesg dmaMessageBuf,
rdpMessageBuf,
retraceMessageBuf;
OSIoMesg dmaIOMessageBuf;
/*
* Dynamic data.
*/
Dynamic dynamic;
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&dram_stack[0], /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
NULL, /* task output buffer ptr (not always used) */
NULL, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables
*/
static int draw_buffer = 0;
int PrintEn = 0;
/*
* initialized by tileRectangle
*/
#define ROOMVTXSIZE 4096
#define ROOMDLSIZE 4096
Vtx roomVtx[ROOMVTXSIZE];
Gfx roomDL[ROOMDLSIZE];
Vtx *roomVtxp;
Gfx *roomDLp;
int roomNum; /* number of room to display */
/*
* Define data for environment 'room'
*
*/
typedef struct {
u16 *map; /* map pointer */
u16 wd, ht; /* width and height of map */
s16 x0, y0, z0;
s16 x1, y1, z1;
} RoomDef;
/*
* Cafe Verona
*/
static RoomDef Cafe[] = {
{ RGBA16cv03, 256, 256, -128, -128, -128, -128, 128, 128 },/* left */
{ RGBA16cv01, 256, 256, -128, -128, 128, 128, 128, 128 },/* front */
{ RGBA16cv04, 256, 256, 128, -128, -128, 128, 128, 128 },/* right */
{ RGBA16cv01, 256, 256, -128, -128, -128, 128, 128, -128 },/* back */
{ RGBA16cv05, 256, 256, -128, 128, -128, 128, 128, 128 },/* floor */
{ RGBA16cv06, 256, 256, -128, -128, -128, 128, -128, 128 },/* roof */
};
/*
* Road
*/
static RoomDef Road[] = {
{ RGBA16rd03, 256, 256, -128, -128, -128, -128, 128, 128 },/* left */
{ RGBA16rd01, 256, 256, -128, -128, 128, 128, 128, 128 },/* front */
{ RGBA16rd04, 256, 256, 128, -128, -128, 128, 128, 128 },/* right */
{ RGBA16rd01, 256, 256, -128, -128, -128, 128, 128, -128 },/* back */
{ RGBA16rd05, 256, 256, -128, 128, -128, 128, 128, 128 },/* floor */
{ RGBA16rd06, 256, 256, -128, -128, -128, 128, -128, 128 },/* roof */
};
/*
* World Map
*/
static RoomDef World[] = {
{ RGBA16world03, 256, 256, -128, -128, -128, -128, 128, 128 },/* left */
{ RGBA16world01, 256, 256, -128, -128, 128, 128, 128, 128 },/* front */
{ RGBA16world04, 256, 256, 128, -128, -128, 128, 128, 128 },/* right */
{ RGBA16world02, 256, 256, -128, -128, -128, 128, 128, -128 },/* back */
{ RGBA16world06, 256, 256, -128, 128, -128, 128, 128, 128 },/* floor */
{ RGBA16world05, 256, 256, -128, -128, -128, 128, -128, 128 },/* roof */
};
OSPiHandle *handler;
void
boot(void)
{
/*
* notice that you can't call osSyncPrintf() until you set
* up an idle thread.
*/
osInitialize();
handler = osCartRomInit();
osCreateThread(&idleThread, 1, idle, (void *) 0,
idleThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&idleThread);
/*
* never reached
*/
}
static void
idle(void *arg)
{
/*
* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;) ;
}
/*
* Load Texture Segments, create room display list
*/
static void
make_room( char *seg, int room)
{
int i;
char plane;
RoomDef *rd;
switch(room) {
case 0:
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = seg;
dmaIOMessageBuf.devAddr = (u32)_cafeSegmentRomStart;
dmaIOMessageBuf.size = (u32)_cafeSegmentRomEnd-(u32)_cafeSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
rd = Cafe;
break;
case 1:
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = seg;
dmaIOMessageBuf.devAddr = (u32)_roadSegmentRomStart;
dmaIOMessageBuf.size = (u32)_roadSegmentRomEnd-(u32)_roadSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
rd = Road;
break;
case 2:
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = seg;
dmaIOMessageBuf.devAddr = (u32)_worldSegmentRomStart;
dmaIOMessageBuf.size = (u32)_worldSegmentRomEnd-(u32)_worldSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
rd = World;
break;
}
roomVtxp = &(roomVtx[0]);
roomDLp = &(roomDL[0]);
/*
* Create environment mapped room
*/
for(i = 0; i < 6; i++) {
if(rd[i].x0 == rd[i].x1)
plane = 'x';
else if(rd[i].y0 == rd[i].y1)
plane = 'y';
else
plane = 'z';
tileRectangle ( &roomVtxp, &roomDLp,
rd[i].map, G_IM_FMT_RGBA, G_IM_SIZ_16b,
rd[i].wd, rd[i].ht,
32, 32,
rd[i].x0, rd[i].y0, rd[i].z0, plane );
#ifdef DEBUG
#ifndef __MWERKS__
assert((roomVtxp - roomVtx) < ROOMVTXSIZE);
assert((roomDLp - roomDL) < ROOMDLSIZE);
#endif
#endif
}
gSPEndDisplayList(roomDLp++);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment, *textureSegment;
u16 perspNorm;
#ifdef DEBUG
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
argp = (u32 *) RAMROM_APP_WRITE_ADDR;
for (i = 0; i < sizeof(argbuf) / 4; i++, argp++) {
osEPiReadIo(handler, (u32) argp, &argbuf[i]); /*
* Assume no DMA
*/
}
/*
* Parse the options
*/
ap = (char *) argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if (*ap == '-' && *(ap + 1) == 'p') {
PrintEn = 1;
ap += 2;
}
else ap++;
}
#endif
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1);
/*
* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* DMA initial texture and create display list
*/
textureSegment = staticSegment +
(u32) _staticSegmentRomEnd - (u32) _staticSegmentRomStart;
make_room(textureSegment, roomNum);
initControllers();
/*
* Main game loop
*/
while (1) {
osContStartReadData(&controllerMsgQ);
ReadController();
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
guPerspective(&dynamicp->projection, &perspNorm,
60, 320.0/240.0, 10, 1000, 1.0);
guLookAt(&dynamicp->viewing,
0, 0, 0,
0, 0, 128,
0, -1, 0);
guRotate(&dynamicp->xrot, CursorY, 1.0, 0.0, 0.0);
guRotate(&dynamicp->yrot, CursorX, 0.0, 1.0, 0.0);
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /*
* Physical address segment
*/
gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
gSPSegment(glistp++, TEXTURE_SEGMENT, OS_K0_TO_PHYSICAL(textureSegment));
gSPClipRatio(glistp++, FRUSTRATIO_2);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewing)),
G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->xrot)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->yrot)),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
gSPPerspNormalize(glistp++, perspNorm);
/*
* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/*
* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearcfb_dl);
/*
* Filtering on/off
*/
if(FilterEn) {
gDPSetTextureFilter(glistp++, G_TF_BILERP);
} else {
gDPSetTextureFilter(glistp++, G_TF_POINT);
}
/*
* Dma new textures and build display list
*/
if(ButtonA) {
roomNum = (roomNum + 1) % 3;
make_room(textureSegment, roomNum);
}
/*
* display the room
*/
gSPDisplayList(glistp++, roomDL);
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
#ifdef DEBUG
#ifndef __MWERKS__
assert((glistp - dynamicp->glist) < GLIST_LEN);
#endif
#endif
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32) rspbootTextEnd - (u32) rspbootTextStart;
/*
* RSP output over XBUS to RDP:
*/
tlistp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
/*
* initial display list:
*/
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32) ((glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/*
* start up the RSP task
*/
osSpTaskStart(tlistp);
/*
* wait for RDP completion
*/
(void) osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/*
* setup to swap buffers
*/
osViSwapBuffer(cfb[draw_buffer]);
/*
* Make sure there isn't an old retrace in queue
* * (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/*
* Wait for Vertical retrace to finish swap buffers
*/
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}