topgun.h
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: topgun.h
*
*/
#define STATIC_SEGMENT 1
#define DYNAMIC_SEGMENT 2
#define SCREEN_HT 240
#define SCREEN_WD 320
#define STACKSIZE 0x2000
#define TOPGUN_ZBUFFER 0xd0000
/*
* ifdef needed because this file is included by "spec"
*/
#ifdef _LANGUAGE_C
/*
* Layout of our dynamic segment
*/
typedef struct {
Mtx projectionBG;
Mtx projection;
Mtx viewingBG;
Mtx viewing;
Mtx translate;
Mtx rotate0;
Mtx rotate1;
Mtx rotate2;
Gfx glist[2048];
} Dynamic;
extern u16 zbuffer[];
extern unsigned short cfb_16_a[];
extern unsigned short cfb_16_b[];
extern Dynamic dynamic;
extern Gfx rspinit_dl[];
extern Gfx rdpinit_dl[];
extern Gfx clear_zbuffer[];
extern Gfx av8b[];
extern Gfx ground[];
extern Gfx sky[];
extern Gfx onetri_dl[];
extern Gfx subtri_dl[];
extern u64 dram_stack[];
extern u64 rdp_output[];
extern u64 rdp_output_len;
#define RDP_OUTPUT_LEN (4096*16)
#endif /* _LANGUAGE_C */