seqpScript.c
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#include <assert.h>
#include "audiotest.h"
#include "seqpTest.h"
#include "seqpScript.h"
#include "seqpActions.h"
#include "UniversalSP.h"
static TScript script;
static char sTestDoneRequested;
static void CheckScript (TScript *pScript);
static void CheckIfDone (void);
extern ALUSPlayer * gSeqp;
/*
This script tests the execution of stopping and starting
a sequence from within the same frame. Sequence should
start up normally.
*/
static TScriptAction script0[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests the execution of stopping the sequence
while it is already stopped followed by playing the sequence.
Sequence should start up normally. Old seqplayer did not.
*/
static TScriptAction script1[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
ONE_SEC, (TScriptActionProc)actSeqpStop,
ONE_SEC, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests the execution of stopping a sequence,
setting its volume, and restarting it in the same frame.
*/
static TScriptAction script2[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actSeqpSetVol,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests the execution of stopping a sequence,
setting a new sequence, and restarting it in the same frame.
*/
static TScriptAction script3[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests the execution of stopping a sequence,
rewinding, and restarting it in the same frame.
*/
static TScriptAction script4[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actSeqRTZ,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests the execution of rewinding a sequence on the fly.
*/
static TScriptAction script5[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
ONE_SEC, (TScriptActionProc)actSeqRTZ,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This script tests trying to play past the end of a sequence.
*/
static TScriptAction script6[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetNonNULLSeq,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqEOS,
0, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpPlay,
4*ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
/*
This sequence tests playing midi with a NULL target sequence.
*/
static TScriptAction script7[] =
{
0, (TScriptActionProc)actSeqpNew,
0, (TScriptActionProc)actSeqpSetBank,
0, (TScriptActionProc)actSeqpPlay,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOn,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOff,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOn,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOff,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOn,
ONE_SEC, (TScriptActionProc)actSeqpSendNoteOff,
ONE_SEC, (TScriptActionProc)actSeqpStop,
0, (TScriptActionProc)actDone,
END_OF_SCRIPT, (TScriptActionProc)actNull
};
void
SeqpScript_Init (int scriptNum)
{
/* Setup this test's retrace proc and data. */
seqpTest.retraceProc = SeqpScript_RetraceProc;
seqpTest.buttonProc = SeqpScript_ButtonProc;
seqpTest.retraceData = (TRetraceData)&script;
script.fActionIndex = 0;
sTestDoneRequested = FALSE;
switch (scriptNum)
{
case 0:
PRINTF("Test stopping and playing a sequence in the same frame.\n");
script.fActionTable = script0;
break;
case 1:
PRINTF("Test that stopping a stopped sequence is okay.\n");
script.fActionTable = script1;
break;
case 2:
PRINTF("Test stopping, setting volume, and playing in same frame.\n");
script.fActionTable = script2;
break;
case 3:
PRINTF("Test stopping, setting a new sequence, and playing in same frame.\n");
script.fActionTable = script3;
break;
case 4:
PRINTF("Test stopping, rewinding, and playing in same frame.\n");
script.fActionTable = script4;
break;
case 5:
PRINTF("Test rewinding on the fly.\n");
PRINTF("Should leave stuck notes for ALSeqPlayer but be okay for ALCSPlayer.\n");
script.fActionTable = script5;
break;
case 6:
PRINTF("Test playing beyond the end of a sequence.\n");
script.fActionTable = script6;
break;
case 7:
PRINTF("Test sending midi notes with null target sequence.\n");
script.fActionTable = script7;
break;
}
}
void
SeqpScript_Fini (void)
{
actSeqpDelete ();
}
void
SeqpScript_RetraceProc (TRetraceData data)
{
if (!sTestDoneRequested)
CheckScript ((TScript *)data);
else
CheckIfDone ();
}
void SeqpScript_ButtonProc(u16 oldButtons, u16 newButtons)
{
u16 button;
button = oldButtons^newButtons; /* get the ones that have changed */
button &= newButtons; /* get only button downs */
if (button & CONT_START)
{
sTestDoneRequested = TRUE;
if (alUSPGetState(gSeqp) == AL_PLAYING)
actSeqpStop();
}
}
static void
CheckScript (TScript *pScript)
{
static u32 curFrames = 0;
TScriptAction * pAction = &pScript->fActionTable[pScript->fActionIndex];
while (pAction->fDeltaFrames <= curFrames++)
{
(*(pAction->fActionProc))();
pAction = &pScript->fActionTable[++pScript->fActionIndex];
curFrames = 0; /* reset frame counter to measure frames between actions. */
}
}
static void
CheckIfDone (void)
{
if (alUSPGetState(gSeqp) == AL_STOPPED)
TestDone ();
}