bumpmap.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: bumpmap.c,v $
$Revision: 1.2 $
$Date: 2003/04/04 19:21:06 $
*---------------------------------------------------------------------*/
/*
* File: bumpmap.c
* Create Date: Mon Apr 17 11:45:57 PDT 1995
*
* VERY simple app, draws a couple triangles spinning.
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include <assert.h>
#include "bumpmap.h"
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rdpMessageQ,
retraceMessageQ;
OSMesg dmaMessageBuf,
rdpMessageBuf,
retraceMessageBuf;
OSIoMesg dmaIOMessageBuf; /* see man page to understand this */
/*
* Dynamic data.
*/
Dynamic dynamic;
/*
* necessary for RSP tasks:
*/
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&dram_stack[0], /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
&rdp_output[0], /* task fifo buffer ptr start */
&rdp_output[0]+RDP_OUTPUT_LEN, /* task fifo buffer ptr end */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables
*/
static float theta = 0.0;
static int rdp_flag = 0;
static int draw_buffer = 0;
OSPiHandle *handler;
void
boot(void)
{
/* notice that you can't call osSyncPrintf() until you set
* up an idle thread.
*/
osInitialize();
handler = osCartRomInit();
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
osViSetSpecialFeatures( OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF );
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;);
}
float
fpow( float x, float pw )
{
float res = 1.0;
res = sqrtf( x );
res = sqrtf( x * res );
return( x );
}
#define RGBA5551(r,g,b,a) (((r & 0xf8)<<8)| \
((g & 0xf8)<<3)| \
((b & 0xf8)>>2)| \
((a & 0x80)>>7) )
typedef float Vertex[3];
typedef float V6[6];
#include "obj_real.h"
void
do_lighting( void )
{
unsigned short *tlut, sht;
V6 *litclrs;
Vertex *dirs;
float s, fr, fg, fb;
float mat_r, mat_g, mat_b;
int r,g,b;
int lnum, vnum;
int lmax, vmax;
dirs = obj0_vects_real;
tlut = &(obj0_tlut_real[0]);
litclrs = &(obj0_lightclrs_real[0]);
lmax = obj0_num_lights_real;
vmax = obj0_num_vects_real;
mat_r = litclrs[0][0];
mat_g = litclrs[0][1];
mat_b = litclrs[0][2];
for(vnum=0; vnum<vmax; vnum++ ) {
fr = litclrs[0][3] * mat_r;
fg = litclrs[0][4] * mat_g;
fb = litclrs[0][5] * mat_b;
for(lnum=1; lnum<lmax; lnum++ ) {
s = dirs[0][0] * litclrs[lnum][0] +
dirs[0][1] * litclrs[lnum][1] +
dirs[0][2] * litclrs[lnum][2];
if( s > 0 ) {
fr += s * litclrs[lnum][3] * mat_r;
fg += s * litclrs[lnum][4] * mat_g;
fb += s * litclrs[lnum][5] * mat_b;
};
};
r = 4 + 256 * fpow( fr / 256.0, 0.75 );
g = 4 + 256 * fpow( fg / 256.0, 0.75 );
b = 4 + 256 * fpow( fb / 256.0, 0.75 );
if( r > 255 ) r = 255;
if( g > 255 ) g = 255;
if( b > 255 ) b = 255;
if( r < 0 ) r = 0;
if( g < 0 ) g = 0;
if( b < 0 ) b = 0;
sht = RGBA5551(r,g,b,255);
*tlut++ = sht;
*tlut++ = sht;
*tlut++ = sht;
*tlut++ = sht;
dirs++;
};
}
float dtheta = 1.0;
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
u16 perspnorm;
float ex, ey, ez, w0, w1;
#ifdef DEBUG
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 'r') {
rdp_flag = 1;
ap += 2;
} else ap++;
}
#endif
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1);
/*
* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void)osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Main game loop
*/
while (1) {
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* Physical address segment */
gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
/*
* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/*
* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearcfb_dl);
/*
* Set up matrices
*/
guPerspective(&(dynamicp->projection), &perspnorm,
30.0, 320.0/240.0, 50.0, 8000.0, 1.0);
gSPPerspNormalize(glistp++, perspnorm);
w0 = cosf((theta/180*3.14159));
w1 = sinf((theta/180*3.14159));
ex = w0 * 500.0;
ey = w0 * 100.0;
ez = w1 * 500.0;
theta += dtheta;
if (theta >= 360.0)
theta -= 360.0;
guLookAt(&(dynamicp->viewing),
ex, ey, ez,
0, 0, 0,
0, 1, 0);
/*
guRotate(&(dynamicp->modeling_rotate1), 0.0, 1.0, 1.0, 1.0);
guRotate(&(dynamicp->modeling_rotate2), 30+theta/7, 0.0, 1.0, 0.0);
guTranslate(&(dynamicp->modeling_translate), 0.0, 0.0, -550.0);
*/
guTranslate(&(dynamicp->modeling_translate), 0.0, 0.0, 0.0);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling_translate)),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
/*
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling_rotate1)),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling_rotate2)),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
*/
gSPSetGeometryMode(glistp++, G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER |
G_CULL_BACK);
do_lighting();
/* simple triangle: NOT!!! rww 8aug95 */
gSPDisplayList(glistp++, textri_dl);
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
#ifdef DEBUG
#ifndef __MWERKS__
assert((glistp-dynamicp->glist) < GLIST_LEN);
#endif
#endif
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32)rspbootTextEnd - (u32)rspbootTextStart;
/*
* choose which ucode to run:
*/
if (rdp_flag) {
/* RSP output over fifo to RDP: */
tlistp->t.ucode = (u64 *) gspF3DEX2_fifoTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX2_fifoDataStart;
} else {
/* RSP output over XBUS to RDP: */
tlistp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
}
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32)((glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/*
* start up the RSP task
*/
osSpTaskStart(tlistp);
/* wait for SP completion */
(void)osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/* setup to swap buffers */
osViSwapBuffer(cfb[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_NOBLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}