metallic.h
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/*
* Do not edit this file. It was automatically generated
* by "rgb2c" from the file "Textures/terrain1.rgb".
*
* Size: 32 x 1
* Number of channels: 4
* Number of bits per texel: 16 (G_IM_SIZ_16b)
* Format of texel: G_IM_FMT_RGBA
*
* Example usage:
*
* gsSPTexture (128, 128, 0, G_TX_RENDERTILE, 1),
* gsDPPipeSync (),
* gsDPSetCombineMode (G_CC_MODULATERGBA, G_CC_MODULATERGBA),
* gsDPSetTexturePersp (G_TP_PERSP),
* gsDPSetTextureDetail (G_TD_CLAMP),
* gsDPSetTextureLOD (G_TL_TILE),
* gsDPSetTextureLUT (G_TT_NONE),
* gsDPSetTextureFilter (G_TF_BILERP),
* gsDPSetTextureConvert(G_TC_FILT),
* gsDPLoadTextureBlock (tex_metallic, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 1, 0
* G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
* G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
*/
#if 0 /* Image preview */
+--------------------------------+
|+,~~......,**++++~~~++~~+~+oo*oo|
+--------------------------------+
#endif
static Gfx tex_metallic_C_dummy_aligner1[] = { gsSPEndDisplayList() };
unsigned short tex_metallic[] = {
0x9001,
0x8001,
0x7001,
0x1085,
0x6001,
0x5001,
0x4001,
0x5001,
0x6001,
0x7001,
0x8001,
0x9001,
0x9005,
0x9009,
0x900d,
0x9011,
0x9211,
0x9215,
0x9219,
0x921d,
0x9221,
0x9225,
0x9229,
0x922d,
0x5211,
0x5215,
0xeeef,
0x5211,
0x4211,
0x4211,
0x4211,
0x4211,
};
/*
0x4181,
0x41c1,
0x4181,
0x41c1,
0x41c1,
0x4201,
0x4201,
0x41c1,
0x4181,
0x4201,
0x4241,
0x4201,
0x4205,
0x4209,
0x420d,
0x4211,
0x4211,
0x4215,
0x4219,
0x421d,
0x4221,
0x4225,
0x4229,
0x422d,
0x4231,
0x4235,
0xeeef,
0x423d,
0x423f,
0x423f,
0x423f,
0x423f,
*/