main.c++
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: main.c++,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:09 $
*---------------------------------------------------------------------*/
#define STACKSIZEBYTES 0x2000
#define DMA_QUEUE_SIZE 200
#define INIT_PRIORITY 10
#define GAME_PRIORITY 10
#include <ultratypes.h>
#include <os.h>
#include "main.h"
extern "C" {
void boot(void *argv);
void osInitializeCPP( u8 *base, s32 len );
};
/**** threads used by this file ****/
static OSThread gameThread;
static OSThread initThread;
/**** Stack for boot code. Space can be reused after 1st thread starts ****/
u64 bootStack[STACKSIZEBYTES/sizeof(u64)];
/**** Stacks for the threads, divide by 8 which is the size of a u64 ****/
static u64 gameThreadStack[STACKSIZEBYTES/sizeof(u64)];
static u64 initThreadStack[STACKSIZEBYTES/sizeof(u64)];
static u64 cppArena[STACKSIZEBYTES/sizeof(u64)];
/**** function prototypes for private functions in this file ****/
static void gameproc(void *);
static void initproc(char *);
/**** message queues and message buffers used by this app ****/
static OSMesg PiMessages[DMA_QUEUE_SIZE];
static OSMesgQueue PiMessageQ;
void boot(void *arg)
{
osInitialize();
osInitializeCPP((u8 *)cppArena, sizeof(cppArena));
osCreateThread(&initThread, 1, (void(*)(void *))initproc, arg,
(void *)(initThreadStack+(STACKSIZEBYTES/sizeof(u64))),
(OSPri)INIT_PRIORITY);
osStartThread(&initThread);
}
static void initproc(char *argv)
{
/**** Start PI Mgr for access to cartridge ****/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
DMA_QUEUE_SIZE);
/**** Create the game thread and start it up ****/
osCreateThread(&gameThread, 6, gameproc, argv, gameThreadStack +
(STACKSIZEBYTES/sizeof(u64)), (OSPri)GAME_PRIORITY);
osStartThread(&gameThread);
/**** Set the thread to be the idle thread ****/
osSetThreadPri(0, 0);
for(;;);
}
void gameproc(void *)
{
osSyncPrintf("adsf\n"); // flush printf buffer???
Foo foo;
foo.Proc1(); // stack object
Bar *theBar = new Bar(); // heap object
theBar->Proc1();
delete theBar;
}
MyClass::MyClass()
{
i = 1;
j = 2;
osSyncPrintf("really\n");
osSyncPrintf("MyClass::MyClass() - 0x%x\n", this);
}
MyClass::~MyClass()
{
osSyncPrintf("MyClass::~MyClass() - 0x%x\n", this);
}
void MyClass::NotImp()
{}
//--------------------------------------------------
// Foo object
//--------------------------------------------------
Foo::Foo()
{
mc.i = 1;
osSyncPrintf("Foo::Foo() - 0x%x\n", this);
}
Foo::~Foo()
{
osSyncPrintf("Foo::~Foo() - 0x%x\n", this);
}
void Foo::Proc1()
{
osSyncPrintf("Foo::Proc1() - 0x%x\n", this);
}
void Foo::Proc2()
{
osSyncPrintf("Foo::Proc2() - 0x%x\n", this);
}
//--------------------------------------------------
// Bar object
//--------------------------------------------------
Bar::Bar()
{
osSyncPrintf("Bar::Bar() - 0x%x\n", this);
}
Bar::~Bar()
{
osSyncPrintf("Bar::~Bar() - 0x%x\n", this);
}
void Bar::Proc1()
{
osSyncPrintf("Bar::Proc1() - 0x%x\n", this);
}