main.h
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: main.h
* Create Date: Mon Apr 17 11:45:47 PDT 1995
*
*/
#ifndef __MAIN_H__
#define __MAIN_H__
#include <ultra64.h>
#include "sysassigned.h"
#include "htry.h"
#include "cont.h"
/*
* ifdef needed because this file is included by "spec"
*/
#ifdef _LANGUAGE_C
/*
* Layout of dynamic data.
*
* This structure holds the things which change per frame. It is advantageous
* to keep dynamic data together so that we may selectively write back dirty
* data cache lines to DRAM prior to processing by the RCP.
*
*/
typedef struct {
Mtx projection;
Mtx modeling;
Mtx viewing;
Mtx identity;
Gfx glist[GLIST_LEN];
} Dynamic;
extern Dynamic dynamic;
/* these are the static display lists */
extern Gfx rspinit_dl[];
extern Gfx rdpinit_dl[];
extern Gfx clearcfb_dl[];
extern Gfx shadetri_dl[];
extern Gfx textri_dl[];
/* RSP address for the color frame buffer */
extern u16 cfb[][SCREEN_WD*SCREEN_HT];
extern u16 rsp_cfb[];
extern u64 dram_stack[];
extern u64 rdp_output[];
extern u8 *message[];
extern s32 kaddr[];
extern s32 initkanchr(u8 *, s32);
#endif /* _LANGUAGE_C */
#endif /* __MAIN_H__ */