ter0_header.h
705 Bytes
/*
* This file created by the terrain program
* This is the header file with the data structure names
*/
#ifndef TERRAIN0_HEADER
#define TERRAIN0_HEADER
extern int terrain0_dimx;
extern int terrain0_dimz;
extern Vtx terrain0_vtx[];
extern Gfx terrain0_dl[];
/*
* The following textures are required:
*/
extern Gfx RGBA16foliageMM_dl[]; /* file: ../Texture/RGBA16foliageMM.h */
extern Gfx RGBA16graniteMM_dl[]; /* file: ../Texture/RGBA16graniteMM.h */
extern Gfx RGBA16grass2MM_dl[]; /* file: ../Texture/RGBA16grass2MM.h */
extern Gfx RGBA16sandMM_dl[]; /* file: ../Texture/RGBA16sandMM.h */
extern Gfx RGBA16sidewalkMM_dl[]; /* file: ../Texture/RGBA16sidewalkMM.h */
#endif /* TERRAIN0_HEADER */