RGBA16blue.h
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/*
* Do edit this file. It was generated
* by "acorn" from the file "RGBA16dana.h".
*
* Size: 1 x 1
* Number of channels: 3
* Number of bits per texel: 16 (G_IM_SIZ_16b)
* Format of texel: G_IM_FMT_RGBA
*
* Example usage:
*
* gsSPTexture (128, 128, G_TX_RENDERTILE, 1),
* gsDPPipeSync (),
* gsDPSetCombineMode (G_CC_MODULATERGBA, G_CC_MODULATERGBA),
* gsDPSetTexturePersp (G_TP_PERSP),
* gsDPSetTextureDetail (G_TD_CLAMP),
* gsDPSetTextureLOD (G_TL_TILE),
* gsDPSetTextureLUT (G_TT_NONE),
* gsDPLoadTextureBlock (RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,
* G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
* G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
*/
#if 0 /* Image preview */
+-+
|*| one texel
+-+
#endif
static Gfx RGBA16blue_C_dummy_aligner1[] = { gsSPEndDisplayList() };
unsigned short RGBA16blue[] = {
0x003f,
};
/* 0xdcdd = skin color */
/* 0xf801 = red */
/* 0x07c1 = green */
/* 0x003f = blue */