spec.new
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#include "gng.h"
#include "../rdp/dldriver.h"
/*
* ROM spec file. We define two wave objects; the first wave is a small boot
* program (loaded at the standard boot location (0x80200050). The boot wave
* then loads the second wave low in rdram memory, so that we can have enough
* room for a 2MB frame buffer, allowing us to do 1K x 1K rendering.
*/
beginseg
name "boot"
/* address 0x80200000*/
address 0x801f0000
flags BOOT OBJECT
entry boot
stack bootStack + STACKSIZE
include "bootsegment.o"
endseg
beginseg
name "code"
flags OBJECT
address 0x80000400
include "testDriverCodeSegment.o"
include "$(ROOT)/usr/lib/PR/rspboot.o"
include "$(ROOT)/usr/lib/PR/gspLine3D.o"
include "$(ROOT)/usr/lib/PR/gspLine3D.dram.o"
include "$(ROOT)/usr/lib/PR/gspFast3D.o"
include "$(ROOT)/usr/lib/PR/gspFast3D.dram.o"
include "$(ROOT)/usr/lib/PR/tspManTest1.o"
include "$(ROOT)/usr/lib/PR/tspManTest1.dram.o"
include "$(ROOT)/usr/lib/PR/aspMain.o"
endseg
beginseg
name "cfb"
flags OBJECT
address 0x80300000
include "cfb.o"
endseg
beginseg
name "user"
flags OBJECT
address 0x003C0000
include "../cpu/user/userseg.o"
endseg
beginseg
name "static"
flags OBJECT
number STATIC_SEGMENT
include "../rdp/rdpStaticSegment.o"
endseg
beginseg
name "static1"
flags OBJECT
number STATIC_SEGMENT1
include "../rdp/rdp6M/rdp6M_static.o"
endseg
beginseg
name "static2"
flags OBJECT
number STATIC_SEGMENT2
include "../rdp/rdp8M/rdp8M_static.o"
endseg
beginseg
name "rspcode"
flags RAW
include "../rsp/rspcode"
endseg
beginseg
name "bank"
flags RAW
include "../audio/audAssets/gngBank.ctl"
endseg
beginseg
name "table"
flags RAW
include "../audio/audAssets/gngBank.tbl"
endseg
beginseg
name "seq1"
flags RAW
include "../audio/audAssets/noteLeft.seq"
endseg
beginseg
name "seq2"
flags RAW
include "../audio/audAssets/noteRight.seq"
endseg
beginseg
name "seq3"
flags RAW
include "../audio/audAssets/gonogo1.seq"
endseg
beginseg
name "subway"
flags RAW
include "../audio/audAssets/subway.seq"
endseg
beginseg
name "PI_num_seq"
flags RAW
include "../pi/NumberSequence"
endseg
/* This segment is for playing sound */
beginseg
name "sfxbank"
flags RAW
include "../audio/audAssets/sfx.ctl"
endseg
/* This segment is for playing sound too. */
beginseg
name "sfxtable"
flags RAW
include "../audio/audAssets/sfx.tbl"
endseg
beginwave
name "boot"
include "boot"
endwave
beginwave
name "gng"
include "code"
include "cfb"
include "user"
include "static"
include "static1"
include "static2"
include "rspcode"
include "bank"
include "table"
include "seq1"
include "seq2"
include "seq3"
include "subway"
include "PI_num_seq"
include "sfxbank"
include "sfxtable"
endwave