static.c
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/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Creator: hsa@sgi.com
* Create Date: Fri Oct 14 11:53:47 PDT 1994
*
*
* This file holds tiny display list segments that are 'static' data.
* If you feel the urge to modify a test, see the comment at
* the top of main.c for details.
*
*/
#include <mbi.h>
#include "rdpverif.h"
/*
* Test conventions:
*
* Data variable names can be about anything, as long as they are unique
* and consistent in the table entry.
*
* In order to get around compiler weirdness, the table of tests
* is in rdpverif.c, and the Gfx lists must be extern'd in rdpverif.h
*
* Your test case display list must end with gsSPEndDisplayList(),
* otherwise there are length hassles.
*
* Your test case should set any special mode you want (texture, zbuff,
* etc.) and also turn it off when you are done, so as not to affect
* other tests.
*
*/
/*
* Test -1, default frame. Used as a placeholder.
*
* Simple square (4 triangles), each vertex a different color.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
static Vtx place_vtx[5] = {
{ -40, 40, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 40, 40, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 40, -40, 0, 0, 0, 0, 0, 0xff, 0, 0xff },
{ -40, -40, 0, 0, 0, 0, 0xff, 0, 0, 0xff },
{ 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
};
Gfx placebo_dl[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPVertex(&place_vtx, 5, 0),
gsSP1Triangle(0, 4, 1, 0),
gsSP1Triangle(1, 4, 2, 0),
gsSP1Triangle(2, 4, 3, 0),
gsSP1Triangle(3, 4, 0, 0),
gsSPEndDisplayList(),
};
/* end of case -1 */
/*
* Test 0, Frame 0:
*
* Simple square (4 triangles), each vertex a different color.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
static Vtx q0[5] = {
{ -40, 40, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 40, 40, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 40, -40, 0, 0, 0, 0, 0, 0xff, 0, 0xff },
{ -40, -40, 0, 0, 0, 0, 0xff, 0, 0, 0xff },
{ 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
};
Gfx square0[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_SHADE),
gsSPVertex(&q0, 5, 0),
/* two triangle case: */
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
#if 0
/* four triangle case: */
gsSP1Triangle(0, 4, 1, 0),
gsSP1Triangle(1, 4, 2, 0),
gsSP1Triangle(2, 4, 3, 0),
gsSP1Triangle(3, 4, 0, 0),
#endif
gsSPEndDisplayList(),
};
/* end of case 0 */
/*
* Test 1, Frame 1:
*
* Simple square with a texture.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
/* a texture */
#include "RGBA16grid.h"
static Vtx q1[8] = {
#ifdef ONETRI
{ -64, 64, -5, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 64, 64, -5, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 64, -64, -5, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -64, -64, -5, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff },
#else
{ -64, 64, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 64, 64, 0, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 64, -64, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -64, -64, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff },
#endif
/* second 4 points used for perspective test... */
{ -64, 0, 64, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 64, 0, 64, 0, (127 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 64, 0, -64, 0, (127 << 6), (127 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -64, 0, -64, 0, ( 0 << 6), (127 << 6), 0, 0x1f, 0xff, 0xff },
};
static Vtx q1a[25] = {
{ -64, 0, -64, 0, (0 << 6), (0 << 6), 0, 0, 0, 0xff },
{ -32, 0, -64, 0, (31 << 6), (0 << 6), 0, 0, 0, 0xff },
{ 0, 0, -64, 0, (63 << 6), (0 << 6), 0, 0, 0, 0xff },
{ 32, 0, -64, 0, (95 << 6), (0 << 6), 0, 0, 0, 0xff },
{ 64, 0, -64, 0, (127 << 6), (0 << 6), 0, 0, 0, 0xff },
{ -64, 0, -32, 0, (0 << 6), (31 << 6), 0, 0, 0, 0xff },
{ -32, 0, -32, 0, (31 << 6), (31 << 6), 0, 0, 0, 0xff },
{ 0, 0, -32, 0, (63 << 6), (31 << 6), 0, 0, 0, 0xff },
{ 32, 0, -32, 0, (95 << 6), (31 << 6), 0, 0, 0, 0xff },
{ 64, 0, -32, 0, (127 << 6), (31 << 6), 0, 0, 0, 0xff },
{ -64, 0, 0, 0, (0 << 6), (63 << 6), 0, 0, 0, 0xff },
{ -32, 0, 0, 0, (31 << 6), (63 << 6), 0, 0, 0, 0xff },
{ 0, 0, 0, 0, (63 << 6), (63 << 6), 0, 0, 0, 0xff },
{ 32, 0, 0, 0, (95 << 6), (63 << 6), 0, 0, 0, 0xff },
{ 64, 0, 0, 0, (127 << 6), (63 << 6), 0, 0, 0, 0xff },
{ -64, 0, 32, 0, (0 << 6), (95 << 6), 0, 0, 0, 0xff },
{ -32, 0, 32, 0, (31 << 6), (95 << 6), 0, 0, 0, 0xff },
{ 0, 0, 32, 0, (63 << 6), (95 << 6), 0, 0, 0, 0xff },
{ 32, 0, 32, 0, (95 << 6), (95 << 6), 0, 0, 0, 0xff },
{ 64, 0, 32, 0, (127 << 6), (95 << 6), 0, 0, 0, 0xff },
{ -64, 0, 64, 0, (0 << 6), (127 << 6), 0, 0, 0, 0xff },
{ -32, 0, 64, 0, (31 << 6), (127 << 6), 0, 0, 0, 0xff },
{ 0, 0, 64, 0, (63 << 6), (127 << 6), 0, 0, 0, 0xff },
{ 32, 0, 64, 0, (95 << 6), (127 << 6), 0, 0, 0, 0xff },
{ 64, 0, 64, 0, (127 << 6), (127 << 6), 0, 0, 0, 0xff },
};
Gfx square1[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(RGBA16grid, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&(q1[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 1 */
#define USE_MIPMAP
#ifdef USE_MIPMAP
/*#include "gridmm.h"*/
# include "RGBA16checkerMM.h"
#else
# include "RGBA16checker.h"
#endif
/*
* Test 2, Frame 2:
*
* Test of perspective-corrected texture.
* Uses same data from Test 1.
*
* Tue Oct 18 13:53:34 PDT 1994
*
*/
Gfx square2[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 5, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
#ifdef USE_MIPMAP
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetCombineMode(G_CC_TRILERP, G_CC_DECALRGB2),
/*
* Unroll the LoadTextureBlock for mipmapping test:
*
* The size of the LoadBlock and the tmem addresses of the
* SetTile's are magic numbers fixed on how RGBA16checkerMM
* was created...
*
* There may be other sized-related constants hard-coded...
*
*/
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, RGBA16checkerMM),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
0, 0, G_TX_LOADTILE, 0,
0, 0, 0,
0, 0, 0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1368, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((32 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x000, 0, 0,
G_TX_WRAP | G_TX_NOMIRROR, 5, 0,
G_TX_WRAP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0,
(16 - 1) << G_TEXTURE_IMAGE_FRAC,
(16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((16 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x100, 1, 0,
G_TX_WRAP | G_TX_NOMIRROR, 4, 1,
G_TX_WRAP | G_TX_NOMIRROR, 4, 1),
gsDPSetTileSize(1, 0, 0,
(16 - 1) << G_TEXTURE_IMAGE_FRAC,
(16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((8 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x140, 2, 0,
G_TX_WRAP | G_TX_NOMIRROR, 3, 2,
G_TX_WRAP | G_TX_NOMIRROR, 3, 2),
gsDPSetTileSize(2, 0, 0,
(8 - 1) << G_TEXTURE_IMAGE_FRAC,
(8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((4 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x150, 3, 0,
G_TX_WRAP | G_TX_NOMIRROR, 2, 3,
G_TX_WRAP | G_TX_NOMIRROR, 2, 3),
gsDPSetTileSize(3, 0, 0,
(4 - 1) << G_TEXTURE_IMAGE_FRAC,
(4 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((2 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x154, 4, 0,
G_TX_WRAP | G_TX_NOMIRROR, 1, 4,
G_TX_WRAP | G_TX_NOMIRROR, 1, 4),
gsDPSetTileSize(4, 0, 0,
(2 - 1) << G_TEXTURE_IMAGE_FRAC,
(2 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((1 * G_IM_SIZ_16b_BYTES)+7)>>3), 0x156, 5, 0,
G_TX_WRAP | G_TX_NOMIRROR, 0, 5,
G_TX_WRAP | G_TX_NOMIRROR, 0, 5),
gsDPSetTileSize(5, 0, 0,
(1 - 1) << G_TEXTURE_IMAGE_FRAC,
(1 - 1) << G_TEXTURE_IMAGE_FRAC),
/* all the tiles are now set up */
gsDPSetTextureLOD(G_TL_LOD),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetColorDither(G_CD_ENABLE),
gsDPSetCycleType(G_CYC_2CYCLE),
#else
gsDPSetTextureFilter(G_TF_POINT),
gsDPLoadTextureBlock(RGBA16checker, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
#endif
gsSPVertex(&(q1a[0]), 10, 0),
gsSP1Triangle(0, 1, 5, 0),
gsSP1Triangle(1, 5, 6, 0),
gsSP1Triangle(1, 2, 6, 0),
gsSP1Triangle(2, 6, 7, 0),
gsSP1Triangle(2, 3, 7, 0),
gsSP1Triangle(3, 7, 8, 0),
gsSP1Triangle(3, 4, 8, 0),
gsSP1Triangle(4, 8, 9, 0),
gsSPVertex(&(q1a[5]), 10, 0),
gsSP1Triangle(0, 1, 5, 0),
gsSP1Triangle(1, 5, 6, 0),
gsSP1Triangle(1, 2, 6, 0),
gsSP1Triangle(2, 6, 7, 0),
gsSP1Triangle(2, 3, 7, 0),
gsSP1Triangle(3, 7, 8, 0),
gsSP1Triangle(3, 4, 8, 0),
gsSP1Triangle(4, 8, 9, 0),
gsSPVertex(&(q1a[10]), 10, 0),
gsSP1Triangle(0, 1, 5, 0),
gsSP1Triangle(1, 5, 6, 0),
gsSP1Triangle(1, 2, 6, 0),
gsSP1Triangle(2, 6, 7, 0),
gsSP1Triangle(2, 3, 7, 0),
gsSP1Triangle(3, 7, 8, 0),
gsSP1Triangle(3, 4, 8, 0),
gsSP1Triangle(4, 8, 9, 0),
gsSPVertex(&(q1a[15]), 10, 0),
gsSP1Triangle(0, 1, 5, 0),
gsSP1Triangle(1, 5, 6, 0),
gsSP1Triangle(1, 2, 6, 0),
gsSP1Triangle(2, 6, 7, 0),
gsSP1Triangle(2, 3, 7, 0),
gsSP1Triangle(3, 7, 8, 0),
gsSP1Triangle(3, 4, 8, 0),
gsSP1Triangle(4, 8, 9, 0),
/*
gsSPVertex(&(q1[4]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
*/
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 2 */
/*
* Test 3, Frame 3:
*
* Simple square with a RGBA 16 texture.
*
* Thu Oct 13 16:21:07 PDT 1994
*
*/
/* a texture */
#include "RGBA16dana.h"
static Vtx texfmt_q1[4] = {
{ -50, 100, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 0, 100, 0, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 0, 50, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -50, 50, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff },
};
Gfx texfmt_RGBA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetTextureFilter(G_TF_POINT),
gsDPLoadTextureBlock(RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q1, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 3 */
/*
* Test 4, Frame 4:
*
* Simple square with a IA 8 texture.
*
* Thu Oct 13 16:21:07 PDT 1994
*
*/
#include "IA8grid.h"
static Vtx texfmt_q2[4] = {
{ 0, 100, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ 50, 100, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ 50, 50, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 50, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx texfmt_IA8[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(IA8grid, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q2, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 4 */
/*
* Test 5, Frame 5:
*
* Simple square with a IA 4 texture.
*
* Thu Oct 13 16:21:07 PDT 1994
*
*/
#include "IA4grid.h"
static Vtx texfmt_q3[4] = {
{ 50, 100, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ 100, 100, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ 100, 50, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ 50, 50, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx texfmt_IA4[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock_4b(IA4grid, G_IM_FMT_IA, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q3, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 5 */
/*
* Test 6, Frame 6:
*
* Simple square with a IA 16 texture.
*
* Thu Oct 13 16:21:07 PDT 1994
*
*/
#include "IA16grid.h"
static Vtx texfmt_q4[4] = {
{ -100, 50, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, 50, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ -50, 0, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ -100, 0, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx texfmt_IA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(IA16grid, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q4, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 6 */
/*
* Test 7, Frame 7:
*
* Simple square with a RGBA texture using loadtile to loada subtile
* 64 bit aligned and non aligned tile
*
* Thu Oct 20 13:31:14 PDT 1994
*
*/
static Vtx loadtile_q1[4] = {
{ -50, 50, 0, 0, ( 4 << 6), ( 4 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 50, 0, 0, (27 << 6), ( 4 << 6), 0xff, 0x00, 0x00, 0xff },
{ 0, 0, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, 0, 0, 0, ( 4 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx loadtile_RGBA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile(RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,
5, 5, 27, 27, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_q1, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
/*
* Test 8, Frame 8:
*
* Simple square with a RGBA texture using loadtile to loada subtile
* non aligned tile
*
* Mon Oct 24 15:03:26 PDT 1994
*
*/
static Vtx loadtile_q2[4] = {
{ 0, 50, 0, 0, ( 5 << 6), ( 5 << 6), 0x00, 0xff, 0x00, 0xff },
{ 50, 50, 0, 0, (26 << 6), ( 5 << 6), 0xff, 0x00, 0x00, 0xff },
{ 50, 0, 0, 0, (26 << 6), (26 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 0, 0, 0, ( 5 << 6), (26 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx loadtile_nonalign_RGBA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile(RGBA16grid, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,
6, 6, 26, 26, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_q2, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 8 */
/*
* Test 9, Frame 9:
*
* 8 bit load tiles
*
* Mon Oct 24 15:03:26 PDT 1994
*
*/
static Vtx loadtile_q3[4] = {
{ 50, 50, 0, 0, ( 4 << 6), ( 4 << 6), 0x00, 0xff, 0x00, 0xff },
{ 100, 50, 0, 0, (27 << 6), ( 4 << 6), 0xff, 0x00, 0x00, 0xff },
{ 100, 0, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ 50, 0, 0, 0, ( 4 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff},
};
Gfx loadtile_8b[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile(IA8grid, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32,
6, 6, 26, 26, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_q3, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 9 */
/*
* Test 10, Frame 10:
*
* 4 bit load tiles
*
* Mon Oct 24 15:03:26 PDT 1994
*
*/
static Vtx loadtile_q4[4] = {
{ -100, 0, 0, 0, ( 4 << 6), ( 4 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, 0, 0, 0, (27 << 6), ( 4 << 6), 0xff, 0x00, 0x00, 0xff },
{ -50, -50, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ -100, -50, 0, 0, ( 4 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff},
};
Gfx loadtile_4b[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile_4b(IA4grid, G_IM_FMT_IA, 32, 32,
5, 5, 27, 27, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_q4, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 10 */
/*
* Test 11, Frame 11:
*
* 8 bit I texture
*
* Tue Oct 25 14:02:24 PDT 1994
*
*/
#include "I8grid.h"
static Vtx texfmt_q5[4] = {
{ -50, 0, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 0, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ 0, -50, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, -50, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff},
};
Gfx texfmt_I8[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_MODULATEI, G_CC_MODULATEI),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(I8grid, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q5, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 11 */
/*
* Test 12, Frame 12:
*
* 4 bit I texture
*
* Tue Oct 25 14:02:24 PDT 1994
*
*/
#include "I4grid.h"
static Vtx texfmt_q6[4] = {
{ 0, 0, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ 50, 0, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ 50, -50, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, -50, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff},
};
Gfx texfmt_I4[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_MODULATEI, G_CC_MODULATEI),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock_4b(I4grid, G_IM_FMT_I, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q6, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 12 */
/*
* Test 15, Frame 15:
*
* Simple square with a texture.
* uses date from test 1
*
*/
Gfx cpyfmt_RGBA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(RGBA16grid, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetCycleType(G_CYC_COPY),
gsDPSetTexturePersp(G_TP_NONE),
gsSPTextureRectangle(50<<2, 50<<2, 81<<2, 81<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10),
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipeSync(),
gsSPVertex(&q1, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/* end of case 15 */
/*
* Test 20, Frame 20:
*
* 4 bit I texture, test sliding texture when entire texture fits in
* Tmem.
*
*/
#include "I4oddcheck.h"
Vtx txfmt_q20[4] = {
{ -51,-51, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ -17,-51, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ -17,-17, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ -51,-17, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff },
};
/* end of case 20 */
/*
* Test 21, Frame 21:
*
* 16b bit RGBA texture, test scrolling large texture around screen
*
*/
#include "RGBA16mario.h"
Vtx txfmt_q21[4] = {
{ -68,-51, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ -51,-51, 0, 0, (31 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ -51,-34, 0, 0, (31 << 6), (31 << 6), 0x00, 0xff, 0x00, 0xff },
{ -68,-34, 0, 0, ( 0 << 6), (31 << 6), 0xff, 0x00, 0x00, 0xff },
};
/* end of case 21 */
/*
* Test 22, Frame 22:
*
* 16b bit RGBA texture, test scrolling small texture on box (uses perspective) * each face has texture scrolling in different direction while box is
* tumbling.
*/
#include "RGBA16mario_2.h"
/* box vertices */
Vtx box_vtx[] = {
{ -25, -25, 0, 0, (31 << 6), 0, 0, 0, 0, 128 }, /* side 0 */
{ -25, -25, 50, 0, (31 << 6), (31 << 6), 255, 0, 0, 128 },
{ -25, 25, 50, 0, 0, (31 << 6), 0, 254, 0, 128 },
{ -25, 25, 0, 0, 0, 0, 255, 254, 0, 128 },
{ -25, 25, 0, 0, (31 << 6), 0, 230, 230, 230, 255 }, /* side 1 */
{ -25, 25, 50, 0, (31 << 6), (31 << 6), 230, 230, 230, 255 },
{ 25, 25, 50, 0, 0, (31 << 6), 230, 230, 230, 255 },
{ 25, 25, 0, 0, 0, 0, 230, 230, 230, 255 },
{ 25, 25, 0, 0, 0, 0, 255, 254, 252, 128 }, /* side 2 */
{ 25, 25, 50, 0, 0, (31 << 6), 0, 254, 252, 128 },
{ 25, -25, 50, 0, (31 << 6), (31 << 6), 255, 0, 252, 128 },
{ 25, -25, 0, 0, (31 << 6), 0, 0, 0, 252, 128 },
{ 25, -25, 0, 0, 0, 0, 0, 0, 252, 128 }, /* side 3 */
{ 25, -25, 50, 0, 0, (31 << 6), 255, 0, 252, 128 },
{ -25, -25, 50, 0, (31 << 6), (31 << 6), 255, 0, 0, 128 },
{ -25, -25, 0, 0, (31 << 6), 0, 0, 0, 0, 128 },
{ 25, -25, 50, 0, 0, 0, 255, 130, 130, 255 }, /* top */
{ 25, 25, 50, 0, (31 << 6), 0, 255, 130, 130, 255 },
{ -25, 25, 50, 0, (31 << 6), (31 << 6), 255, 130, 130, 255 },
{ -25, -25, 50, 0, 0, (31 << 6), 255, 130, 130, 255 },
{ 25, 25, 0, 0, (31 << 6), 0, 255, 254, 252, 128 }, /* bottom */
{ 25, -25, 0, 0, (31 << 6), (31 << 6), 0, 0, 252, 128 },
{ -25, -25, 0, 0, 0, (31 << 6), 0, 0, 0, 128 },
{ -25, 25, 0, 0, 0, 0, 255, 254, 0, 128 }};
/* end of case 22 */
/*
* Test 30, Frame 30:
*
* Collection of texture tests to run for nightly toplevel texture regression
* DP in 1 clock mode
*
* Mon Oct 24 15:03:26 PDT 1994
*
*/
Gfx texture_regression[MAX_STATIC_GFX_SIZE] = {
gsSPDisplayList(texfmt_RGBA16),
gsSPDisplayList(texfmt_IA8),
gsSPDisplayList(texfmt_IA4),
gsSPDisplayList(texfmt_IA16),
gsSPDisplayList(loadtile_RGBA16),
gsSPDisplayList(loadtile_nonalign_RGBA16),
gsSPDisplayList(loadtile_8b),
gsSPDisplayList(loadtile_4b),
gsSPDisplayList(texfmt_I8),
gsSPDisplayList(texfmt_I4),
gsSPEndDisplayList(),
};
/* end of case 30 */
/*
* Test 31, Frame 31:
*
* Collection of texture tests to run for nightly toplevel texture regression
* DP in 2 clock mode
*
* Tue Oct 25 11:37:39 PDT 1994
*
*/
Gfx texfmt_IA8_2clock[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_PASS2),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(IA8grid, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&texfmt_q2, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
static Vtx loadtile_2clk[4] = {
{ -50, 50, 0, 0, ( 4 << 6), ( 4 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 50, 0, 0, (27 << 6), ( 4 << 6), 0xff, 0x00, 0x00, 0xff },
{ 0, 0, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, 0, 0, 0, ( 4 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx loadtile_RGBA16_2clock[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
gsDPSetPrimColor(0, 0, 0, 64, 0, 64),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile(RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,
5, 5, 27, 27, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_2clk, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
/*
* Test 45, Frame 45:
*
* 2 clock test with exact differences between clock 1 and 2 in CC/BL/MS
* has random noise, therefore, visual checks only
*
* Fri Dec 30 12:18:02 PST 1994
*
*/
#define G_CC_NIGHTVISION1 NOISE, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, 0
#define G_CC_NIGHTVISION2 PRIMITIVE, COMBINED, PRIMITIVE_ALPHA, COMBINED, 0, 0, 0, SHADE
Gfx cycle2_exact[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
gsDPSetPrimColor(0, 0, 0, 64, 0, 64),
gsDPSetCombineMode(G_CC_NIGHTVISION1, G_CC_NIGHTVISION2),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile(RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32,
5, 5, 27, 27, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_2clk, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
Gfx loadtile_4b_2clock[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_PASS2),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureTile_4b(IA4grid, G_IM_FMT_IA, 32, 32,
5, 5, 27, 27, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&loadtile_q4, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
Gfx texture_regression2[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPDisplayList(texfmt_IA8_2clock),
gsSPDisplayList(loadtile_RGBA16_2clock),
gsSPDisplayList(loadtile_4b_2clock),
gsSPEndDisplayList(),
};
/* end of case 31 */
/*
* Test 32, Frame 32:
*
* 1 clock texture regression test with interlace mode on, odd field
*
* Tue Nov 8 17:37:54 PST 1994
*
*/
Gfx interlace_odd_texture_regression[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
/*
* set scissoring to make sure rendering is scissored but not texture load
*/
gsDPSetScissor(G_SC_ODD_INTERLACE, 85, 32, SCREEN_WD-1-50, SCREEN_HT-1-75),
gsSPDisplayList(texture_regression),
gsSPEndDisplayList(),
};
/* end of case 32 */
/*
* Test 33, Frame 33:
*
* 1 clock texture regression test with interlace mode on, even field
*
* Tue Nov 8 17:37:54 PST 1994
*
*/
Gfx interlace_even_texture_regression[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
/*
* set scissoring to make sure rendering is scissored but not texture load
*/
gsDPSetScissor(G_SC_EVEN_INTERLACE, 85, 32, SCREEN_WD-1-50, SCREEN_HT-1-75),
gsSPDisplayList(texture_regression),
gsSPEndDisplayList(),
};
/* end of case 33 */
/*
* Test 34, Frame 34:
*
* 2 clock texture regression test with interlace mode on, odd field
*
* Tue Nov 8 17:37:54 PST 1994
*
*/
Gfx interlace_odd_texture_regression2[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
/*
* set scissoring to make sure rendering is scissored but not texture load
*/
gsDPSetScissor(G_SC_ODD_INTERLACE, 85, 32, SCREEN_WD-1-50, SCREEN_HT-1-75),
/* gsDPSetScissor(G_SC_NON_INTERLACE, 0, 113, SCREEN_WD-1, 114), */
gsSPDisplayList(texture_regression2),
gsSPEndDisplayList(),
};
/* end of case 34 */
/*
* Test 35, Frame 35:
*
* 2 clock texture regression test with interlace mode on, even field
*
* Tue Nov 8 17:37:54 PST 1994
*
*/
Gfx interlace_even_texture_regression2[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
/*
* set scissoring to make sure rendering is scissored but not texture load
*/
gsDPSetScissor(G_SC_EVEN_INTERLACE, 85, 32, SCREEN_WD-1-50, SCREEN_HT-1-75),
/* gsDPSetScissor(G_SC_NON_INTERLACE, 0, 110, SCREEN_WD-1, 111), */
gsSPDisplayList(texture_regression2),
gsSPEndDisplayList(),
};
/* end of case 35 */
/*
* Test 36, Frame 36:
*
* 16-bit copies
*
* Fri Nov 18 17:35:27 PST 1994
*
*/
#include "RGBA16mario32.h"
static Vtx copy_q1[4] = {
{ -64, 64, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 64, 64, 0, 0, (63 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 64, -64, 0, 0, (63 << 6), (63 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -64, -64, 0, 0, ( 0 << 6), (63 << 6), 0, 0x1f, 0xff, 0xff },
};
static TexRect copy_trect4[] = {
/* set offset in tile */
gsDPTextureRectangle(228<<2, 20<<2, 291<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10)
};
/* offset texture start point by 3 texels and the rectangle by 1 pixels */
static TexRect copy_trect3[] = {
gsDPTextureRectangle(156<<2, 20<<2, 218<<2, 82<<2, G_TX_RENDERTILE, 3<<5, 3<<5,
4<<10, 1<<10)
};
static TexRect copy_trect2[] = {
gsDPTextureRectangle(83<<2, 20<<2, 146<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10,
1<<10)
};
static TexRect copy_trect1[] = {
gsDPTextureRectangle(10<<2, 20<<2, 73<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10)
};
Gfx copyRGBA16[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_COPY),
gsDPLoadTextureBlock(RGBA16mario32, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTileSize(G_TX_RENDERTILE, 2<<2, 2<<2,
(32-1) << G_TEXTURE_IMAGE_FRAC,
(32-1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTexturePersp(G_TP_NONE),
gsSPTextureRectangle(228<<2, 20<<2, 291<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10),
gsDPLoadTextureBlock(RGBA16mario32, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTextureRectangle(156<<2, 20<<2, 218<<2, 82<<2, G_TX_RENDERTILE, 3<<5, 3<<5, 4<<10, 1<<10),
gsSPTextureRectangle(83<<2, 20<<2, 146<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10),
gsDPPipeSync(),
gsDPLoadTextureBlock(RGBA16mario32, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTextureRectangle(10<<2, 20<<2, 73<<2, 83<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10),
gsDPSetTexturePersp(G_TP_PERSP),
gsSPEndDisplayList(),
};
/*
* Test 37, Frame 37
*
* 16-bit texture rectangle in 1cycle mode
* 123pixels x 125pixels
* Fri Nov 18 18:59:20 PST 1994
*
*/
static TexRect mag_trect1[] = {
gsDPTextureRectangle(20<<2, 20<<2, 143<<2, 145<<2, G_TX_RENDERTILE, 0, 0, 1<<9,
0x7f<<9)
};
static TexRect mag_trect2[] = {
gsDPTextureRectangleFlip(163<<2, 20<<2, 286<<2, 145<<2, G_TX_RENDERTILE, 0, 0, 0x7f<<9, 1<<9)
};
Gfx magRGBA16[MAX_STATIC_GFX_SIZE] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(RGBA16mario32, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_NONE),
gsSPTextureRectangle(20<<2, 20<<2, 143<<2, 145<<2, G_TX_RENDERTILE, 0, 0, 1<<9, 0x7f<<9),
gsSPTextureRectangleFlip(163<<2, 20<<2, 286<<2, 145<<2, G_TX_RENDERTILE, 0, 0, 0x7f<<9, 1<<9),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /*done; turn texture off*/
gsDPSetTexturePersp(G_TP_PERSP),
gsSPEndDisplayList(),
};
/*
* Test 38, Frame 38
*
* 1 cycle LOD test
*
* Mon Dec 19 17:26:39 PST 1994
* -Ashok
*/
#include "RGBA16gridMM.h"
#include "runway_vtx.h"
Gfx lodRGBA16MM[512] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPTexture(0x8000, 0x8000, 5, 0x0, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLOD(G_TL_LOD),
gsDPSetTextureFilter(G_TF_BILERP),
#include "runway_cmds.h"
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Test 61, Frame 61
*
* 1 cycle LOD test w/ static MIPMAP
*
* Mon Feb 6 14:01:51 PST 1995
*
* Made mipmap be automatically generated with rgb2c -c MIP
*
* Thu Feb 9 10:19:58 PST 1995
*
* -Rich W. (see test 38)
*/
Gfx rww_lodRGBA16MM[512] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPTexture(0x8000, 0x8000, 5, 0x0, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLOD(G_TL_LOD),
gsDPSetTextureFilter(G_TF_BILERP),
#include "runway_cmds.h"
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Test 39, Frame 39
*
* 2 cycle trilerp texture + detail test
*
* Mon Dec 19 13:11:30 PST 1994
* -Ashok
*
*/
#include "I8crater32.h"
#define gsDPLoadTextureBlockDet32(timg, fmt, siz, width, height, length, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
\
gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 1, I8crater32), \
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, \
0 , G_TX_WRAP | G_TX_NOMIRROR, 5 ,G_TX_NOLOD, \
G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1023, 0x0), \
gsDPTileSync(), \
gsDPSetTextureImage(fmt, siz, 1, timg), \
gsDPSetTile(fmt, siz, 0, 128, G_TX_LOADTILE, 0 , cmt, maskt, \
shiftt, cms, masks, shifts), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, length-1,0x0), \
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 4, 0, \
0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0xe, \
G_TX_WRAP | G_TX_NOMIRROR, 5, \
0xe), \
gsDPSetTileSize(0, 0, 0, \
(32-1) << G_TEXTURE_IMAGE_FRAC, \
(32-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((width) * siz##_BYTES)+7)>>3), 128, \
1, pal, cmt, maskt, 0, cms, masks, \
0), \
gsDPSetTileSize(1, 0, 0, \
(32-1) << G_TEXTURE_IMAGE_FRAC, \
(32-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((16) * siz##_BYTES)+7)>>3), 384, \
2, pal, cmt, (maskt - 1), 1, cms, (masks -1), \
1), \
gsDPSetTileSize(2, 0, 0, \
(16-1) << G_TEXTURE_IMAGE_FRAC, \
(16-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((8) * siz##_BYTES)+7)>>3), 448, \
3, pal, cmt, (maskt-2), 2, cms, (masks-2), \
2), \
gsDPSetTileSize(3, 0, 0, \
(8-1) << G_TEXTURE_IMAGE_FRAC, \
(8-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((4) * siz##_BYTES)+7)>>3), 464, \
4, pal, cmt, (maskt-3), 3, cms, (masks-3), \
3), \
gsDPSetTileSize(4, 0, 0, \
(4-1) << G_TEXTURE_IMAGE_FRAC, \
(4-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((2) * siz##_BYTES)+7)>>3), 468, \
5, pal, cmt, (maskt-4), 4, cms, (masks-4), \
4), \
gsDPSetTileSize(5, 0, 0, \
(2-1) << G_TEXTURE_IMAGE_FRAC, \
(2-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((1) * siz##_BYTES)+7)>>3), 470, \
6, pal, cmt, (maskt-5), 5, cms, (masks-5), \
5), \
gsDPSetTileSize(6, 0, 0, \
(1-1) << G_TEXTURE_IMAGE_FRAC, \
(1-1) << G_TEXTURE_IMAGE_FRAC)
Gfx detail32RGBA16MM[512] = {
gsDPLoadTextureBlockDet32(RGBA16gridMM,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,1372,0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5,5, G_TX_NOLOD,G_TX_NOLOD),
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCombineMode(G_CC_TRILERP, G_CC_DECALRGB2),
gsSPTexture(0x8000, 0x8000, 5, 0x0, G_ON),
gsDPSetRenderMode(G_RM_PASS,G_RM_AA_ZB_OPA_SURF2),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLOD(G_TL_LOD),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureDetail(G_TD_DETAIL),
#include "runway_cmds.h"
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Test 40, test load_tlut command, color-index textures
*/
#include "Tlut0.h"
#include "CItest0.h"
#include "Tlut1.h"
#include "CI4circle.h"
#include "Tlut2.h"
#include "CI8circle.h"
#include "Tlut3.h"
#include "IA16Noise.h"
#include "RGBA32eye.h"
unsigned short OneEntryTlut[] = { 0xf83f };
static Vtx load_tlut_q1[] = {
{ -64, 64, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 64, 64, 0, 0, (15 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 64, -64, 0, 0, (15 << 6), (15 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -64, -64, 0, 0, ( 0 << 6), (15 << 6), 0, 0x1f, 0xff, 0xff },
{ -128, -64, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ -64, -64, 0, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ -64, -128, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -128, -128, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff },
{ 64, 128, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 128, 128, 0, 0, (15 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 128, 64, 0, 0, (15 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ 64, 64, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff },
{ 64, 64, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff },
{ 128, 64, 0, 0, (63 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff },
{ 128, -64, 0, 0, (63 << 6), (127 << 6), 0x1f, 0x1f, 0xff, 0xff},
{ 64, -64, 0, 0, ( 0 << 6), (127 << 6), 0, 0x1f, 0xff, 0xff }
};
static Vtx load_tlut_q2[] = {
{ -128, 64, 0, 0, ( 0 << 5), ( 0 << 5), 0, 0, 0xff, 0xff },
{ -64, 64, 0, 0, (31 << 6), ( 0 << 5), 0x1f, 0, 0xff, 0xff },
{ -64, 0, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff },
{ -128, 0, 0, 0, ( 0 << 5), (31 << 6), 0, 0x1f, 0xff, 0xff }
};
Gfx load_tlut_dl[] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureLUT(G_TT_RGBA16),
gsSPVertex(&load_tlut_q1, 16, 0),
gsDPLoadTLUT(1, 256+(0*16), &(OneEntryTlut[0])),
gsDPLoadSync(),
gsDPLoadTLUT(16, 256+(1*16), &(Tlut0[0])),
gsDPLoadSync(),
gsDPLoadTLUT(16, 256+(12*16), &(Tlut1[0])),
gsDPLoadSync(),
gsDPLoadTextureBlock_4b(CItest0, G_IM_FMT_CI, 16, 16, 1,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsDPLoadTextureBlock_4b(CI4circle, G_IM_FMT_CI, 32, 32, 12,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(4, 5, 6, 0),
gsSP1Triangle(4, 6, 7, 0),
/*
* try TLUT loads in 2-cycle mode
*/
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsDPLoadTLUT(48, 256+(7*16), &(Tlut2[0])),
gsDPPipeSync(),
/* texture indices offset to palette 7 */
gsDPLoadTextureBlock(CI8circle, G_IM_FMT_CI, G_IM_SIZ_8b, 16, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
4, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(8, 9, 10, 0),
gsSP1Triangle(8, 10, 11, 0),
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_IA16),
gsDPLoadTLUT(256, 256, &(Tlut3[0])),
gsDPPipeSync(),
gsDPLoadTextureTile(IA16Noise, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 64,
0, 0, 31, 63, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(12, 13, 14, 0),
gsSP1Triangle(12, 14, 15, 0),
/*
* Load a 32x32x32 texture (fills Tmem)
*/
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPLoadTextureBlock(RGBA32eye, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
G_TX_NOMIRROR, G_TX_NOMIRROR,
0, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&load_tlut_q2, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF), /*done; turn texture off*/
gsSPEndDisplayList(),
};
/*
* Test 41, Frame 41:
*
* Generate big DP DL with lots of random variability. do the major rendering
* modes and so on for the nightly iorand, cosim regression run.
*
* Thu Dec 15 21:35:39 PST 1994
*
*/
/*
* Define simple textures, use clamp, wrap, mirror to create
* striped and checkerboard textures.
*/
#include "IA4tree2.h"
/* IA 4, 16x1 */
static char test30_IA4[] = {
0x13, 0x57, 0x9b, 0xdf, 0xfd, 0xb1, 0x57, 0xb3 };
/* IA 8, 8x2 */
static char test30_IA8[] = {
0xf5, 0x9f, 0xaf, 0xbf, 0xcf, 0xdf, 0xef, 0x05,
0xf5, 0x1f, 0x2f, 0x3f, 0x4f, 0x5f, 0x6f, 0x05 };
/* IA 16, 8x4 */
static char test30_IA16[] = {
0xc0, 0x80, 0xc0, 0x80, 0xc0, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xc0, 0x80, 0xc0, 0x80, 0xc0, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x95, 0x40, 0x95, 0x40, 0x95, 0x40, 0x95, 0x40,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x95, 0x40, 0x95, 0x40, 0x95, 0x40, 0x95, 0x40 };
/* I 8, 8x4, last row not used */
static char test30_I8[] = {
/*
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44,
0x00, 0xff, 0xcc, 0x00, 0x00, 0x00, 0x66, 0x44,
0x00, 0xff, 0xcc, 0xaa, 0x00, 0x88, 0x66, 0x44,
0x00, 0xff, 0xcc, 0x00, 0x00, 0x00, 0x66, 0x44
*/
0x10, 0x10, 0x10, 0xff, 0x10, 0x10, 0x10, 0x10,
0x10, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x10,
0x10, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x10,
0x10, 0x10, 0x10, 0xff, 0x10, 0x10, 0x10, 0x10
};
/* RGBA 16, Texture Look Up Table (TLUT), for tree0_dl */
static char test30_tlutRGBA[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 0 */
0xf8, 0x01, 0xf8, 0x01, 0xf8, 0x01, 0xf8, 0x01, /* indx 1 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 2 */
0x07, 0xc1, 0x07, 0xc1, 0x07, 0xc1, 0x07, 0xc1, /* indx 3 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 4 */
0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, 0x00, 0x3f, /* indx 5 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 6 */
0xff, 0xc1, 0xff, 0xc1, 0xff, 0xc1, 0xff, 0xc1, /* indx 7 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 8 */
0x07, 0xff, 0x07, 0xff, 0x07, 0xff, 0x07, 0xff, /* indx 9 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx a */
0xf8, 0x3f, 0xf8, 0x3f, 0xf8, 0x3f, 0xf8, 0x3f, /* indx b */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx c */
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* indx d */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx e */
0xaf, 0xff, 0xaf, 0xff, 0xaf, 0xff, 0xaf, 0xff, /* indx f */
};
/* IA 16, Texture Look Up Table (TLUT), for tree1_dl */
static char test30_tlutIA[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* indx 0 */
0x10, 0xff, 0x10, 0xff, 0x10, 0xff, 0x10, 0xff, /* indx 1 */
0x20, 0xff, 0x20, 0xff, 0x20, 0xff, 0x20, 0xff, /* indx 2 */
0x30, 0xff, 0x30, 0xff, 0x30, 0xff, 0x30, 0xff, /* indx 3 */
0x40, 0xff, 0x40, 0xff, 0x40, 0xff, 0x40, 0xff, /* indx 4 */
0x50, 0xff, 0x50, 0xff, 0x50, 0xff, 0x50, 0xff, /* indx 5 */
0x60, 0xff, 0x60, 0xff, 0x60, 0xff, 0x60, 0xff, /* indx 6 */
0x70, 0xff, 0x70, 0xff, 0x70, 0xff, 0x70, 0xff, /* indx 7 */
0x80, 0xff, 0x80, 0xff, 0x80, 0xff, 0x80, 0xff, /* indx 8 */
0x90, 0xff, 0x90, 0xff, 0x90, 0xff, 0x90, 0xff, /* indx 9 */
0xa0, 0xff, 0xa0, 0xff, 0xa0, 0xff, 0xa0, 0xff, /* indx a */
0xb0, 0xff, 0xb0, 0xff, 0xb0, 0xff, 0xb0, 0xff, /* indx b */
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, /* indx c */
0xd0, 0xff, 0xd0, 0xff, 0xd0, 0xff, 0xd0, 0xff, /* indx d */
0xe0, 0xff, 0xe0, 0xff, 0xe0, 0xff, 0xe0, 0xff, /* indx e */
0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xff, /* indx f */
};
/*
* Test 30, regression test. Used as a placeholder.
*
* Opaque and translucent interpenetrating geometry
* some shaded and textured objects. On a large flat
* floor with perspective checkerboard.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
/* box vertices */
static Vtx box0_vtx[8] = {
{ -50, -50, 0, 0, 0, 0, 0, 0, 0, 128 },
{ -50, -50, 100, 0, 0, 0, 255, 0, 0, 128 },
{ -50, 50, 100, 0, 0, 0, 0, 254, 0, 128 },
{ -50, 50, 0, 0, 0, 0, 255, 254, 0, 128 },
{ 50, -50, 0, 0, 0, 0, 0, 0, 252, 128 },
{ 50, -50, 100, 0, 0, 0, 255, 0, 252, 128 },
{ 50, 50, 100, 0, 0, 0, 0, 254, 252, 128 },
{ 50, 50, 0, 0, 0, 0, 255, 254, 252, 128 }};
Gfx box_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_AA_ZB_XLU_INTER2),
/* Box display list */
gsSPVertex(&box0_vtx, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSP1Triangle(3, 2, 6, 0),
gsSP1Triangle(3, 6, 7, 0),
gsSP1Triangle(7, 6, 5, 0),
gsSP1Triangle(7, 5, 4, 0),
gsSP1Triangle(4, 5, 1, 0),
gsSP1Triangle(4, 1, 0, 0),
gsSP1Triangle(5, 6, 2, 0),
gsSP1Triangle(5, 2, 1, 0),
gsSP1Triangle(7, 4, 0, 0),
gsSP1Triangle(7, 0, 3, 0),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
static Vtx box1_vtx[8] = {
{ -25, -25, 0, 0, (0 << 5), (0 << 5), 0, 0, 0, 255 },
{ -25, -25, 40, 0, (0 << 5), (0 << 5), 255, 0, 0, 255 },
{ -25, 25, 40, 0, (0 << 5), (16 << 5), 0, 254, 0, 255 },
{ -25, 25, 0, 0, (0 << 5), (16 << 5), 255, 254, 0, 255 },
{ 25, -25, 0, 0, (32 << 5), (0 << 5), 0, 0, 252, 255 },
{ 25, -25, 40, 0, (32 << 5), (0 << 5), 255, 0, 252, 255 },
{ 25, 25, 40, 0, (32 << 5), (16 << 5), 0, 254, 252, 255 },
{ 25, 25, 0, 0, (32 << 5), (16 << 5), 255, 254, 252, 255 }};
Gfx box1_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_INTER, G_RM_AA_ZB_OPA_INTER2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEI, G_CC_MODULATEI),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPLoadTextureBlock(test30_I8, G_IM_FMT_I, G_IM_SIZ_8b, 8, 4, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
3, 2, G_TX_NOLOD, G_TX_NOLOD),
/* Box display list */
gsSPVertex(&box1_vtx, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSP1Triangle(3, 2, 6, 0),
gsSP1Triangle(3, 6, 7, 0),
gsSP1Triangle(7, 6, 5, 0),
gsSP1Triangle(7, 5, 4, 0),
gsSP1Triangle(4, 5, 1, 0),
gsSP1Triangle(4, 1, 0, 0),
gsSP1Triangle(5, 6, 2, 0),
gsSP1Triangle(5, 2, 1, 0),
gsSP1Triangle(7, 4, 0, 0),
gsSP1Triangle(7, 0, 3, 0),
gsSPTexture(8, 4, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/* cone vertices */
static Vtx cone_vtx[12] = {
{ 100, 0, 0, 0, 0, 0, 127, 127, 127, 255 },
{ 80, 58, 0, 0, 0, 0, 160, 160, 160, 255 },
{ 30, 95, 0, 0, 0, 0, 190, 190, 190, 255 },
{ -30, 95, 0, 0, 0, 0, 220, 220, 220, 255 },
{ -80, 58, 0, 0, 0, 0, 250, 250, 250, 255 },
{ -100, 0, 0, 0, 0, 0, 255, 255, 255, 255 },
{ -80, -58, 0, 0, 0, 0, 250, 250, 250, 255 },
{ -30, -95, 0, 0, 0, 0, 220, 220, 220, 255 },
{ 30, -95, 0, 0, 0, 0, 190, 190, 190, 255 },
{ 80, -58, 0, 0, 0, 0, 160, 160, 160, 255 },
{ 0, 0, 0, 0, 0, 0, 127, 127, 127, 255 },
{ 0, 0, 200, 0, 0, 0, 127, 127, 127, 255 }};
Gfx cone_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
/* gsDPSetRenderMode(G_RM_AA_ZB_OPA_INTER, G_RM_AA_ZB_OPA_INTER2), */
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
/* cone display list */
gsSPVertex(&cone_vtx, 12, 0),
gsSP1Triangle(1, 0, 10, 0),
gsSP1Triangle(2, 1, 10, 0),
gsSP1Triangle(3, 2, 10, 0),
gsSP1Triangle(4, 3, 10, 0),
gsSP1Triangle(5, 4, 10, 0),
gsSP1Triangle(6, 5, 10, 0),
gsSP1Triangle(7, 6, 10, 0),
gsSP1Triangle(8, 7, 10, 0),
gsSP1Triangle(9, 8, 10, 0),
gsSP1Triangle(0, 9, 10, 0),
gsSP1Triangle(0, 1, 11, 0),
gsSP1Triangle(1, 2, 11, 0),
gsSP1Triangle(2, 3, 11, 0),
gsSP1Triangle(3, 4, 11, 0),
gsSP1Triangle(4, 5, 11, 0),
gsSP1Triangle(5, 6, 11, 0),
gsSP1Triangle(6, 7, 11, 0),
gsSP1Triangle(7, 8, 11, 0),
gsSP1Triangle(8, 9, 11, 0),
gsSP1Triangle(9, 0, 11, 0),
gsSPEndDisplayList(),
};
static Vtx icosa_vtx[6] = {
{ 0, 0, 0, 0, (32 << 5), (64 << 5), 255, 0, 0, 255 },
{ -50, 0, 50, 0, (0 << 5), 0, 0, 254, 0, 255 },
{ 0, 50, 50, 0, (64 << 5), 0, 255, 254, 0, 255 },
{ 0, -50, 50, 0, (64 << 5), 0, 0, 0, 252, 255 },
{ 50, 0, 50, 0, (0 << 5), 0, 255, 0, 252, 255 },
{ 0, 0, 100, 0, (32 << 5), (64 << 5), 0, 254, 252, 255 }};
Gfx icosa_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_AA_ZB_XLU_INTER2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPLoadTextureBlock(test30_IA16, G_IM_FMT_IA, G_IM_SIZ_16b, 8, 4, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
3, 2, G_TX_NOLOD, G_TX_NOLOD),
/* Icosa display list */
gsSPVertex(&icosa_vtx, 6, 0),
gsSP1Triangle(0, 1, 3, 0),
gsSP1Triangle(1, 5, 3, 0),
gsSP1Triangle(2, 1, 0, 0),
gsSP1Triangle(2, 5, 1, 0),
gsDPLoadTextureBlock(test30_IA8, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 2, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
3, 2, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(2, 4, 5, 0),
gsSP1Triangle(2, 0, 4, 0),
gsSP1Triangle(4, 3, 5, 0),
gsSP1Triangle(0, 3, 4, 0),
gsSPTexture(16, 2, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
#include "torus_vtx.h"
Gfx torus_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_INTER, G_RM_AA_ZB_OPA_INTER2),
#include "torus_cmds.h"
gsSPEndDisplayList(),
};
static Vtx ground_vtx[6] = {
{ -150, 0, -500, 0, 0, (400 << 5), 21, 21, 201, 255 },
{ -150, 0, 300, 0, 0, 0, 21, 201, 21, 255 },
{ 0, 0, -500, 0, (75 << 5), (400 << 5), 201, 21, 21, 255 },
{ 0, 0, 300, 0, (75 << 5), 0, 201, 21, 21, 255 },
{ 150, 0, -500, 0, 0, (400 << 5), 21, 21, 201, 255 },
{ 150, 0, 300, 0, 0, 0, 21, 201, 21, 255 },
/*
* longitudal cutting plane...
*
{ 100, 150, -500, 0, 0, 0, 210, 210, 210, 255 },
{ 100, -150, -500, 0, 0, 0, 210, 210, 210, 255 },
{ -100, 150, 200, 0, 0, 0, 210, 210, 210, 255 },
{ -100, -150, 200, 0, 0, 0, 210, 210, 210, 255 },
*/
};
Gfx ground_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_INTER, G_RM_AA_ZB_OPA_INTER2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPLoadTextureBlock_4b(test30_IA4, G_IM_FMT_IA, 16, 1, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
4, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&ground_vtx[0], 6, 0),
gsSP1Triangle (0, 1, 2, 0),
gsSP1Triangle (1, 3, 2, 0),
gsSP1Triangle (2, 3, 5, 0),
gsSP1Triangle (2, 5, 4, 0),
/*
* longitudal cutting plane...
*
gsSP1Triangle (8, 7, 6, 0),
gsSP1Triangle (8, 9, 7, 0),
*/
gsSPTexture(16, 2, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Tree vertices, used by tree0,1,2,3_dl below.
*/
static Vtx tree_vtx[8] = {
{ -120, 0, 270, 0, (-31 << 6), 0, 0, 51, 0, 255 },
{ -90, 0, 290, 0, (31 << 6), 0, 0, 21, 0, 255 },
{ -90, 45, 290, 0, (31 << 6), (63 << 6), 19, 150, 21, 255 },
{ -120, 45, 270, 0, (-31 << 6), (63 << 6), 21, 150, 21, 255 },
{ -120, 0, 290, 0, (-31 << 6), 0, 0, 21, 0, 255 },
{ -90, 0, 270, 0, (31 << 6), 0, 0, 41, 0, 255 },
{ -90, 45, 270, 0, (31 << 6), (63 << 6), 19, 150, 21, 255 },
{ -120, 45, 290, 0, (-31 << 6), (63 << 6), 21, 150, 21, 255 }};
/*
* Tree 0, loads a TLUT, then a 4-bit IA texture that is also
* used as a CI texture.
*
* Color Index, 4 bit, TLUT is 16-bit RGBA
*/
Gfx tree0_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLUT(G_TT_RGBA16),
/* load TLUT as block, do this first so tile 0 gets overwritten */
_gsDPLoadTextureBlock(test30_tlutRGBA, 256, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 16, 0,
0, 0, 0, 0, G_TX_NOLOD, G_TX_NOLOD),
gsDPPipeSync(),
/* load IA4 texture, but use as 4b CI */
gsDPLoadTextureBlock_4b(IA4tree2, G_IM_FMT_CI, 32, 64, 0,
G_TX_MIRROR, 0,
5, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&tree_vtx, 8, 0),
gsSP1Triangle (4, 5, 6, 0),
gsSP1Triangle (4, 6, 7, 0),
gsSP1Triangle (0, 1, 2, 0),
gsSP1Triangle (0, 2, 3, 0),
gsSPTexture(32, 64, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
/*
* Tree 1,
*
* Color Index, 4 bit, TLUT is 16-bit IA
*/
Gfx tree1_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA),
/* gsDPSetRenderMode(G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2), */
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLUT(G_TT_IA16),
/* load TLUT as block, do this first so tile 0 gets overwritten */
_gsDPLoadTextureBlock(test30_tlutIA, 256, G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 16, 0,
0, 0, 0, 0, G_TX_NOLOD, G_TX_NOLOD),
gsDPPipeSync(),
/* load IA4 texture, but use as 4b CI */
gsDPLoadTextureBlock_4b(IA4tree2, G_IM_FMT_CI, 32, 64, 0,
G_TX_MIRROR, 0,
5, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&tree_vtx, 8, 0),
gsSP1Triangle (0, 1, 2, 0),
gsSP1Triangle (0, 2, 3, 0),
gsSP1Triangle (4, 5, 6, 0),
gsSP1Triangle (4, 6, 7, 0),
gsSPTexture(32, 64, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
/*
* tree2, IA texture modulates between ENV, PRIM color
*/
Gfx tree2_dl[] = {
gsDPPipeSync(),
gsDPSetEnvColor(192, 255, 62, 255),
gsDPSetPrimColor(150, 205, 0, 0, 128, 255),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_SHADE),
gsSPSetGeometryMode(G_ZBUFFER),
gsDPSetCombineMode (_G_CC_BLENDPEDECALA, _G_CC_BLENDPEDECALA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
/* gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_AA_ZB_XLU_INTER2), */
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadTextureBlock_4b(IA4tree2, G_IM_FMT_IA, 32, 64, 0,
G_TX_MIRROR, 0,
5, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&tree_vtx, 8, 0),
gsSP1Triangle (0, 1, 2, 0),
gsSP1Triangle (0, 2, 3, 0),
gsSP1Triangle (4, 5, 6, 0),
gsSP1Triangle (4, 6, 7, 0),
gsSPTexture(32, 64, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
/*
* tree1, IA texture modulates between SHADE, ENV
*/
Gfx tree3_dl[] = {
gsDPPipeSync(),
gsDPSetEnvColor(218, 165, 32, 255),
gsDPSetPrimColor(150, 205, 0, 255, 154, 255),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_BLENDIDECALA, G_CC_BLENDIDECALA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadTextureBlock_4b(IA4tree2, G_IM_FMT_IA, 32, 64, 0,
G_TX_MIRROR, 0,
5, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&tree_vtx, 8, 0),
gsSP1Triangle (0, 1, 2, 0),
gsSP1Triangle (0, 2, 3, 0),
gsSP1Triangle (4, 5, 6, 0),
gsSP1Triangle (4, 6, 7, 0),
gsSPTexture(32, 64, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
Vp iorand_cosim_regression_viewport_ur = { /* upper right */
SCREEN_WD, SCREEN_HT, G_MAXZ, 0, /* scale */
SCREEN_WD*3, SCREEN_HT*1, 0, 0, /* translate */
};
Vp iorand_cosim_regression_viewport_ll = { /* lower left */
SCREEN_WD, SCREEN_HT, G_MAXZ, 0, /* scale */
SCREEN_WD*1, SCREEN_HT*3, 0, 0, /* translate */
};
Vp iorand_cosim_regression_viewport_lr = { /* lower left */
SCREEN_WD, SCREEN_HT, G_MAXZ, 0, /* scale */
SCREEN_WD*3, SCREEN_HT*3, 0, 0, /* translate */
};
Gfx iorand_cosim_regression[MAX_STATIC_GFX_SIZE] = {
/* 1 clock texture variety cases */
gsSPViewport(&iorand_cosim_regression_viewport_ur),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(texfmt_RGBA16),
gsSPDisplayList(texfmt_IA8),
gsSPDisplayList(texfmt_IA4),
gsSPDisplayList(texfmt_IA16),
gsSPDisplayList(loadtile_RGBA16),
gsSPDisplayList(loadtile_nonalign_RGBA16),
gsSPDisplayList(loadtile_8b),
gsSPDisplayList(loadtile_4b),
gsSPDisplayList(texfmt_I8),
gsSPDisplayList(texfmt_I4),
/* 2 clock texture variety cases */
gsSPViewport(&iorand_cosim_regression_viewport_ll),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPDisplayList(texfmt_IA8_2clock),
gsSPDisplayList(loadtile_RGBA16_2clock),
gsSPDisplayList(loadtile_4b_2clock),
gsSPEndDisplayList(),
};
/* end of case 41 */
/*
* Test 42, Frame 42
*
* Texture sharpen test
*
* Sun Dec 18 18:08:07 PST 1994
* -Ashok
*
*/
static Vtx qMM[8] = {
{ -128, 0, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff
},
{ 0, 0, 0, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff
},
{ 0, -128, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff
},
{ -128, -128, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff
},
{ -20, 108, 0, 0, ( 0 << 6), ( 0 << 6), 0, 0, 0xff, 0xff
},
{ 108, 108, 0, 0, (31 << 6), ( 0 << 6), 0x1f, 0, 0xff, 0xff
},
{ 108, -20, 0, 0, (31 << 6), (31 << 6), 0x1f, 0x1f, 0xff, 0xff
},
{ -20, -20, 0, 0, ( 0 << 6), (31 << 6), 0, 0x1f, 0xff, 0xff
},
};
Gfx sharpenRGBA16[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
/*
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsDPSetFillColor(GPACK_RGBA5551(0,0,0,1) << 16 | GPACK_RGBA5551(0,0,0,1)),
gsDPSetColorImage(5, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
*/
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 5, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetCombineMode(G_CC_TRILERP, G_CC_DECALRGB2),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLOD(G_TL_LOD),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPVertex(&qMM, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsDPPipeSync(),
gsSP1Triangle(0, 2, 3, 0),
gsDPPipeSync(),
gsDPSetTextureDetail(G_TD_SHARPEN),
gsSP1Triangle(4, 5, 6, 0),
gsDPPipeSync(),
gsSP1Triangle(4, 6, 7, 0),
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Test 43, Frame 43:
*
* Copy mode with Alpha compare
* Sun Dec 18 20:50:06 PST 1994
* -Ashok
*/
#include "RGBA16tree.h"
static TexRect trect6[] = {
gsDPTextureRectangle(87<<2, 88<<2, 150<<2, 151<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10)
};
static TexRect trect7[] = {
gsDPTextureRectangle(170<<2, 88<<2, 233<<2, 151<<2, G_TX_RENDERTILE, 0, 0, 2<<10, 0x7f << 9)
};
Gfx copyAlphaRGBA16[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_COPY),
gsDPSetBlendColor(0x0,0x0,0x0,0x0), /* set alpha ref value */
gsDPSetEnvColor(0x0,0x0,0x0,0x0),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsDPLoadTextureBlock(RGBA16grid, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_NONE),
gsSPTextureRectangle(87<<2, 88<<2, 150<<2, 151<<2, G_TX_RENDERTILE, 0, 0, 4<<10, 1<<10),
gsDPLoadTextureBlock(RGBA16tree, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTextureRectangle(170<<2, 88<<2, 233<<2, 151<<2, G_TX_RENDERTILE, 0, 0, 2<<10, 0x7f << 9),
gsDPSetTexturePersp(G_TP_PERSP),
gsSPEndDisplayList(),
};
/*
* Test 44, Frame 44
*
* 2 cycle trilerp texture + detail test
* (different mask and shift from Test 39)
* Wed Dec 21 10:06:09 PST 1994
* -Ashok
*/
#include "I8crater16MM.h"
#define gsDPLoadTextureBlockDet16(timg, fmt, siz, width, height, length, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
\
gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 1, I8crater16MM), \
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, \
0 , G_TX_WRAP | G_TX_NOMIRROR, 4 ,G_TX_NOLOD, \
G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (256-1), 0x0), \
gsDPTileSync(), \
gsDPSetTextureImage(fmt, siz, 1, timg), \
gsDPSetTile(fmt, siz, 0, 32, G_TX_LOADTILE, 0 , cmt, maskt, \
shiftt, cms, masks, shifts), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, length-1,0x0), \
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 2, 0, \
0, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, 0xf, \
G_TX_WRAP | G_TX_NOMIRROR, 4, \
0xf), \
gsDPSetTileSize(0, 0, 0, \
(16-1) << G_TEXTURE_IMAGE_FRAC, \
(16-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((width) * siz##_BYTES)+7)>>3), 32, \
1, pal, cmt, maskt, 0, cms, masks, \
0), \
gsDPSetTileSize(1, 0, 0, \
(32-1) << G_TEXTURE_IMAGE_FRAC, \
(32-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((16) * siz##_BYTES)+7)>>3), 288, \
2, pal, cmt, (maskt - 1), 1, cms, (masks -1), \
1), \
gsDPSetTileSize(2, 0, 0, \
(16-1) << G_TEXTURE_IMAGE_FRAC, \
(16-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((8) * siz##_BYTES)+7)>>3), 352, \
3, pal, cmt, (maskt-2), 2, cms, (masks-2), \
2), \
gsDPSetTileSize(3, 0, 0, \
(8-1) << G_TEXTURE_IMAGE_FRAC, \
(8-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((4) * siz##_BYTES)+7)>>3), 368, \
4, pal, cmt, (maskt-3), 3, cms, (masks-3), \
3), \
gsDPSetTileSize(4, 0, 0, \
(4-1) << G_TEXTURE_IMAGE_FRAC, \
(4-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((2) * siz##_BYTES)+7)>>3), 372, \
5, pal, cmt, (maskt-4), 4, cms, (masks-4), \
4), \
gsDPSetTileSize(5, 0, 0, \
(2-1) << G_TEXTURE_IMAGE_FRAC, \
(2-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((1) * siz##_BYTES)+7)>>3), 374, \
6, pal, cmt, (maskt-5), 5, cms, (masks-5), \
5), \
gsDPSetTileSize(6, 0, 0, \
(1-1) << G_TEXTURE_IMAGE_FRAC, \
(1-1) << G_TEXTURE_IMAGE_FRAC)
Gfx detail16RGBA16MM[512] = {
gsDPLoadTextureBlockDet16(RGBA16gridMM,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,1372,
0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5,5, G_TX_NOLOD,G_TX_NOLOD),
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCombineMode(G_CC_TRILERP, G_CC_DECALRGB2),
gsSPTexture(0x8000, 0x8000, 5, 0x0, G_ON),
gsDPSetRenderMode(G_RM_PASS,G_RM_AA_ZB_OPA_SURF2),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureLOD(G_TL_LOD),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureDetail(G_TD_DETAIL),
#include "runway_cmds.h"
gsSPTexture(128, 128, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
/*
* Tests 50-58
*
* Test clearing Z/Color buffer, check hidden bits. Mostly for testing
* memspan in iosim environment.
*
* Just because a certain size color image is set during the fill doesn't
* mean that you will use the image with that same size. For example, we
* (should) be able to fill the z buffer with it's size set to 8b and then
* later use it as the required 16b size.
*
* Designed so that test can ping pong frame buffer and run a different display
* list.
*/
/*
* Test 50
*/
Gfx frame_clear16b[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
/* fill 16b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0xaaaa5555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 16b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0x5555aaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 16b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, zbuffer),
gsDPSetFillColor(0xaaaa5555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 16b z buffer with 0xaa pattern */
gsDPSetFillColor(0x5555aaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 51
*/
Gfx frame_clear8b[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD * 2, SCREEN_HT),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WD * 2, cfb_16_a),
/* fill 8b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0xa5a55a5a),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0x5a5aa5a5),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WD * 2, zbuffer),
gsDPSetFillColor(0x5a5aa5a5),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0xaa pattern */
gsDPSetFillColor(0xa5a55a5a),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Test 52 320X240 32-bit fill mode
*/
Gfx frame_clear32b[] = {
/* change color image size to 32b and repeat */
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
/* fill 32b RGBA color image with pattern */
gsDPSetFillColor(0xaabbccdd),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Test 53, Same clear cases but with interlacing enabled
*/
Gfx frame_clear16b_ilo[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_ODD_INTERLACE, 0, 0, SCREEN_WD-1, SCREEN_HT),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
/* fill 16b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT),
gsDPPipeSync(),
/* fill 16b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT),
gsDPPipeSync(),
/* fill 16b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, zbuffer),
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 16b z buffer with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 54
*/
Gfx frame_clear16b_ile[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_EVEN_INTERLACE, 0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
/* fill 16b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT),
gsDPPipeSync(),
/* fill 16b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT),
gsDPPipeSync(),
/* fill 16b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, zbuffer),
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 16b z buffer with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 55
*/
Gfx frame_clear8b_ilo[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_ODD_INTERLACE, 0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_8b, SCREEN_WD * 2, cfb_16_a),
/* fill 8b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_8b, SCREEN_WD * 2, zbuffer),
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 56
*/
Gfx frame_clear8b_ile[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_EVEN_INTERLACE, 0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_8b, SCREEN_WD * 2, cfb_16_a),
/* fill 8b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_8b, SCREEN_WD * 2, zbuffer),
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 8b z buffer with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, (SCREEN_WD * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 57
*/
Gfx frame_clear32b_ilo[] = {
gsDPSetScissor(G_SC_ODD_INTERLACE, 0, 0, (SCREEN_WD / 2)-1, SCREEN_HT-1),
/* change color image size to 32b and repeat */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD / 2, cfb_16_a),
/* fill 32b RGBA color image with 0x55 pattern */
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD / 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 32b RGBA color image with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, (SCREEN_WD / 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 32b z buffer with 0x55 pattern */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD / 2, zbuffer),
gsDPSetFillColor(0x55555555),
gsDPFillRectangle(0, 0, (SCREEN_WD / 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* fill 32b z buffer with 0xaa pattern */
gsDPSetFillColor(0xaaaaaaaa),
gsDPFillRectangle(0, 0, ((SCREEN_WD / 2) * 2)-1, SCREEN_HT-1),
gsDPPipeSync(),
/* reset color image pointer before dumping image */
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, cfb_16_a),
gsSPEndDisplayList(),
};
/*
* Test 58 320X240, 32-bit, Even Interlace
*/
Gfx frame_clear32b_ile[] = {
/* change color image size to 32b and repeat */
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetScissor(G_SC_EVEN_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
/* fill 32b RGBA color image with pattern */
gsDPSetFillColor(0xaabbccdd),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Test 60, Frame 60:
*
* Simple square with a YUV texture using loadtile
*
* rmoore
*/
/*
* YUV-RGB Conversion coefficients
*
* Also tests wrap *and* clamp in T
*/
#include "YUVbars.h"
#define MY_K0 (175 & 0x1ff)
#define MY_K1 (-43 & 0x1ff)
#define MY_K2 (-89 & 0x1ff)
#define MY_K3 (222 & 0x1ff)
#define MY_K4 (114 & 0x1ff)
#define MY_K5 (42 & 0x1ff)
static Vtx yuvtile_q1[8] = {
{ -50, 50, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ -25, 50, 0, 0, (27 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ -25, 0, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ -50, 0, 0, 0, ( 0 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff },
{ -25, 50, 0, 0, ( 0 << 6), ( 0 << 6), 0x00, 0xff, 0x00, 0xff },
{ 0, 50, 0, 0, (27 << 6), ( 0 << 6), 0xff, 0x00, 0x00, 0xff },
{ 0, 0, 0, 0, (27 << 6), (27 << 6), 0x00, 0xff, 0x00, 0xff },
{ -25, 0, 0, 0, ( 0 << 6), (27 << 6), 0xff, 0x00, 0x00, 0xff },
};
Gfx yuvbars_dl[] = {
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_CONV),
gsDPSetConvert(MY_K0, MY_K1, MY_K2, MY_K3, MY_K4, MY_K5),
gsDPSetCombineMode(G_CC_1CYUV2RGB, G_CC_1CYUV2RGB),
gsDPLoadTextureTile(YUVbars, G_IM_FMT_YUV, G_IM_SIZ_16b, 2, 8,
0, 0, 0, 15, 0,
G_TX_NOMIRROR, G_TX_WRAP | G_TX_CLAMP,
G_TX_NOMASK, 3, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&yuvtile_q1, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILTCONV),
gsDPSetCombineMode(G_CC_YUV2RGB, G_CC_PASS2),
gsSP1Triangle(4, 5, 6, 0),
gsSP1Triangle(4, 6, 7, 0),
gsSPEndDisplayList(),
};