* fog_mode.h The render mode G_RM_ZB_1C_FOG_SHADE_A defined in fog_mode.h makes1cycle-fogging available. But, no antialias, and translucent.<Usage> gsDPSetRenderMode(G_RM_ZB_1C_FOG_SHADE_A, G_RM_ZB_1C_FOG_SHADE_A2), Yoshitaka Yasumoto RD3 Nintendo, Co., Ltd.