GNUmakefile
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#!smake -k
# --------------------------------------------------------------------
# Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#
# $RCSfile: GNUmakefile,v $
# $Revision: 1.1 $
# $Date: 2003/04/04 18:07:24 $
# --------------------------------------------------------------------
#
# Makefile for game template
#
#
include $(ROOT)/usr/include/make/PRdefs
#ifdef FINAL
OPTIMIZER = -O2
LCDEFS = -DNDEBUG -D_FINALROM -DF3DEX_GBI_2
N64LIB = -lultra_rom
#else
OPTIMIZER = -g
LCDEFS = -DDEBUG -DF3DEX_GBI_2
N64LIB = -lultra_d
#endif
APP = game
TARGETS = rom
HFILES = boot.h game.h controller.h font.h font_ext.h \
I4spec.h static.h teapot_tri.h teapot_vtx.h texture.h
CODEFILES = boot.c game.c controller.c font.c dram_stack.c
CODEOBJECTS = $(CODEFILES:.c=.o)
DATAFILES = gfxinit.c gfxstatic.c texture.c cfb.c rsp_cfb.c zbuffer.c
DATAOBJECTS = $(DATAFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT) $(DATAOBJECTS)
LCDEFS += $(HW_FLAGS)
LCINCS = -I.
LCOPTS = -Wall -non_shared -G 0 -mips2
LDFLAGS = $(MKDEPOPT) -L$(ROOT)/usr/lib $(N64LIB) -lgcc
LDIRT = $(APP)
default: $(TARGETS)
include $(COMMONRULES)
install: default
$(INSTALL) -m 444 -F /usr/src/PR/demos/texlight \
$(HFILES) $(CODEFILES) $(DATAFILES) Makefile spec
$(CODESEGMENT): $(CODEOBJECTS)
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
#ifdef FINAL
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -s 9 -r $(TARGETS) spec
#ifndef NOMAKEMASK
makemask $(TARGETS)
#endif
#else
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -r $(TARGETS) spec
#endif