world.h 354 Bytes
/*
 *  Texture Segment
 *
 *  These textures can be referenced by name in other
 *  segments. 
 */
#include "ultra64.h"
extern unsigned short RGBA16world01[];
extern unsigned short RGBA16world02[];
extern unsigned short RGBA16world03[];
extern unsigned short RGBA16world04[];
extern unsigned short RGBA16world05[];
extern unsigned short RGBA16world06[];