rdpfb_static.c
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/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
*
*
* This file holds tiny display list segments that are 'static' data.
* If you feel the urge to modify a test, see the comment at
* the top of main.c for details.
*
*/
#include <ultra64.h>
#include "dldriver.h"
#include "rdpfb.h"
#include "cs.h"
/*
* Test conventions:
*
* Data variable names can be about anything, as long as they are unique
* and consistent in the table entry.
*
* In order to get around compiler weirdness, the table of tests
* is in rdpverif.c, and the Gfx rdpfb_lists must be extern'd in rdpverif.h
*
* Your test case display list must end with gsSPEndDisplayList(),
* otherwise there are length hassles.
*
* Your test case should set any special mode you want (texture, zbuff,
* etc.) and also turn it off when you are done, so as not to affect
* other tests.
*
*/
/*
* Test -1, default frame. Used as a placeholder.
*
* Simple square (4 triangles), each vertex a different color.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
static Vtx place_vtx[5] = {
{ -40, 40, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 40, 40, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 40, -40, 0, 0, 0, 0, 0, 0xff, 0, 0xff },
{ -40, -40, 0, 0, 0, 0, 0xff, 0, 0, 0xff },
{ 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
};
Gfx rdpfb_placebo_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPVertex(&place_vtx, 5, 0),
gsSP1Triangle(0, 4, 1, 0),
gsSP1Triangle(1, 4, 2, 0),
gsSP1Triangle(2, 4, 3, 0),
gsSP1Triangle(3, 4, 0, 0),
gsSPEndDisplayList(),
};
/* end of case -1 */
/*
* Test 0, Frame 0:
*
* Simple square (4 triangles), each vertex a different color.
*
* Wed Oct 5 22:12:43 PDT 1994
*
*/
static Vtx q0[5] = {
{ -10, 10, 0, 0, 0, 0, 0, 0, 0x1f, 0x1f },
{ 10, 10, 0, 0, 0, 0, 0x2f, 0x2f, 0x2f, 0x2f },
{ 10, -10, 0, 0, 0, 0, 0, 0x1f, 0, 0x1f },
{ -10, -10, 0, 0, 0, 0, 0x0f, 0, 0, 0x0f },
{ 0, 0, 0, 0, 0, 0, 0x0f, 0x0f, 0x0f, 0x0f },
};
Gfx rdpfb_square0[MAX_STATIC_GFX_SIZE] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsSPVertex(&q0, 5, 0),
#if 0
/* two triangle case: */
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
#endif
/* four triangle case: */
gsSP1Triangle(0, 4, 1, 0),
gsSP1Triangle(1, 4, 2, 0),
gsSP1Triangle(2, 4, 3, 0),
gsSP1Triangle(3, 4, 0, 0),
gsSPEndDisplayList(),
};
/* end of case 0 */
/*
* rdpatt Shading Accuracy Test 0, Frame 5/25:
*
* Shading attribute accuracy test. Two triangles cut a trapezoid
* from a gray scale gradient that goes from 0(left) to 255(right).
* One triangle is left major, the other is right major with the
* minor edge of the left triangle abutted with the major edge of
* the right triangle. The gradient should remain undisturbed along
* the diagonal of the trapezoid. If there is enough error in the
* stepping of the attributes for the two triangles, a first order
* Mach band will be observed along the diagonal. Since the shading
* gradient is in only one direction, second order Mach bands should not
* occur.
*
*
* NOTE: Should rerun this test at 640x480 once clipper and memspan
* support variable size viewports. Also run various rotations
* of same case.
*
* Sun Oct 9 11:44:40 PDT 1994
*
*/
static Vtx shade_acc0q[4] = {
{ 5, 5, 0, 0, 0, 0, 4, 4, 4, 255 },
{ 310, 0, 0, 0, 0, 0, 248, 248, 248, 255 },
{ 0, 234, 0, 0, 0, 0, 0, 0, 0, 255 },
{ 315, 239, 0, 0, 0, 0, 252, 252, 252, 255 },
};
Gfx rdpfb_shade_acc0[] = {
/*
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 320, cfb_a),
*/
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPVertex(&shade_acc0q, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(1, 3, 2, 1),
gsSPEndDisplayList(),
};
/* end of case shade_acc0 */
/*
* rdpatt Shading Accuracy Test 1, Frame 6/26:
*
* Shading attribute accuracy test. Two triangles cut a trapezoid
* from a gray scale gradient that goes from 0(left) to 255(right).
* One triangle is right major, the other is left major with the
* major edge of the left triangle abutted with the major edge of
* the right triangle. The gradient should remain undisturbed along
* the diagonal of the trapezoid. If there is enough error in the
* stepping of the attributes for the two triangles, a first order
* Mach band will be observed along the diagonal. Since the shading
* gradient is in only one direction, second order Mach bands should not
* occur.
*
*
* NOTE: Should rerun this test at 640x480 once clipper and memspan
* support variable size viewports. Also run various rotations
* of same case.
*
* Sun Oct 9 11:44:40 PDT 1994
*
*/
static Vtx shade_acc1q[4] = {
{ 5, 5, 0, 0, 0, 0, 4, 4, 4, 255 },
{ 310, 0, 0, 0, 0, 0, 248, 248, 248, 255 },
{ 0, 239, 0, 0, 0, 0, 0, 0, 0, 255 },
{ 315, 234, 0, 0, 0, 0, 252, 252, 252, 255 },
};
Gfx rdpfb_shade_acc1[] = {
/*
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 320, cfb_a),
*/
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPVertex(&shade_acc1q, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(1, 3, 2, 1),
gsSPEndDisplayList(),
};
/* end of case shade_acc1 */
/*
* rdpatt Shading Accuracy Test 2, Frame 7/27:
*
* Shading attribute accuracy test. Two triangles cut a trapezoid
* from a gray scale gradient that goes from 0(left) to 255(right).
* One triangle is right major, the other is left major with the
* minor edge of the left triangle abutted with the minor edge of
* the right triangle. The gradient should remain undisturbed along
* the diagonal of the trapezoid. If there is enough error in the
* stepping of the attributes for the two triangles, a first order
* Mach band will be observed along the diagonal. Since the shading
* gradient is in only one direction, second order Mach bands should not
* occur.
*
*
* NOTE: Should rerun this test at 640x480 once clipper and memspan
* support variable size viewports. Also run various rotations
* of same case.
*
*
* Tue Oct 11 07:26:42 PDT 1994
*
*/
static Vtx shade_acc2q[4] = {
{ 5, 0, 0, 0, 0, 0, 4, 4, 4, 255 },
{ 310, 5, 0, 0, 0, 0, 248, 248, 248, 255 },
{ 0, 234, 0, 0, 0, 0, 0, 0, 0, 255 },
{ 310, 239, 0, 0, 0, 0, 248, 248, 248, 255 },
};
Gfx rdpfb_shade_acc2[] = {
/*
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 320, cfb_a),
*/
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsSPVertex(&shade_acc2q, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(1, 3, 2, 1),
gsSPEndDisplayList(),
};
/* end of case shade_acc2 */
/*
* rdpatt Alpha Ramp, Frame 11:
*
* Make ramp in alpha and solid white faces. Use alpha to blend to
* memory (black) creating a gray scale ramp.
*
*
*
* Thu Oct 13 00:19:06 PDT 1994
*
*/
static Vtx xluramp_q[4] = {
{ 5, 5, 0, 0, 0, 0, 255, 255, 255, 4 },
{ 310, 0, 0, 0, 0, 0, 255, 255, 255, 248 },
{ 0, 234, 0, 0, 0, 0, 255, 255, 255, 0 },
{ 315, 239, 0, 0, 0, 0, 255, 255, 255, 252 },
};
Gfx rdpfb_xluramp[] = {
/*
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 320, cfb_a),
*/
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPVertex(&xluramp_q, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(1, 3, 2, 1),
gsSPEndDisplayList(),
};
/* end of case xluramp */
/* 2vtx in, 1vtx out, flat insde edge */
static Vtx trivtx10a[12] = {
{ 20, 112, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 128, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -20, 120, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 112, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 300, 128, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 340, 120, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 168, 220, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 152, 220, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 160, 260, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 168, 20, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 152, 20, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 160, -20, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* 2vtx in, 1vtx max, flat insde edge */
static Vtx trivtx10b[12] = {
{ 20, 132, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 148, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 140, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 132, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 300, 148, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 140, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 188, 220, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 172, 220, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 180, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 188, 20, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 172, 20, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 180,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* 2vtx in, 1vtx max, leftmajor top/bot; high out left/right */
static Vtx trivtx10c[12] = {
{ 20, 92, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 30, 108, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 70, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 92, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 290, 108, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 70, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 148, 220, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 132, 210, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 140, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 148, 20, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 132, 30, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 140,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* 2vtx in, 1vtx max, rightmajor top/bot; low out left/right */
static Vtx trivtx10d[12] = {
{ 30, 152, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 168, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 190, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 290, 152, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 300, 168, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 190, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 208, 210, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 192, 220, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 200, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 208, 30, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 192, 20, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 200,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* upper corner from sides */
static Vtx trivtx10i[12] = {
{ 30, 88, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 85, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 88, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 310, 85, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 30, 52, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 68, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -1045,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 52, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 310, 68, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 1045,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* lower corner from sides */
static Vtx trivtx10j[12] = {
{ 30, 192, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 195, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 192, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 310, 195, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 30, 228, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 20, 212, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -1046, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 300, 228, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 310, 212, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 1046, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* upped corner from top */
static Vtx trivtx10k[12] = {
{ 82, 20, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 108, 25, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000,-1044, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 112, 25, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 128, 20, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 212, 20, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 228, 25, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000,-2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 232, 25, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 258, 20, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000,-1044, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/* lower corner from bot */
static Vtx trivtx10l[12] = {
{ 82, 220, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 108, 215, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 1044, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 112, 215, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 128, 220, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ -2000, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 212, 220, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 228, 215, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 2000, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
{ 232, 215, 0, 0, 0, 0, 0xff, 0x00, 0x00, 0xff },
{ 258, 220, 0, 0, 0, 0, 0x00, 0xff, 0x00, 0xff },
{ 2000, 1044, 0, 0, 0, 0, 0x00, 0x00, 0xff, 0xff },
};
/*
* rdpew Test 14, Frame 14:
*
*
* wed Oct 19 1994
* 640x480 screensize (uses data from test 10)
*
* Draws the triangles from test 10 but on a bigger screen.
* to use this test with the RDP CSIM use the options:
* -W 640 -H 480
*
*/
Gfx rdpfb_triangle14[MAX_STATIC_GFX_SIZE] = {
gsSPVertex(&trivtx10j, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10k, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10l, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10i, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10a, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10b, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10c, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPVertex(&trivtx10d, 12, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(9,10,11, 0),
gsSPEndDisplayList(),
};
Gfx rdpfb_hires_image_test[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_CULL_BOTH),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(0x0C084148,0),
/*
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(5, G_IM_SIZ_16b, 640, cfb_a),
gsDPPipeSync(),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 640, cfb_a),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,0,640,480),
*/
gsSPDisplayList(rdpfb_triangle14),
#ifdef OTHER_SCISSORS
/*
* use scissoring to lower number of clocks to complete sim
*/
gsDPSetScissor(G_SC_NON_INTERLACE, 635,0,640,480),
gsSPDisplayList(rdpfb_triangle14),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,0,480,5),
gsSPDisplayList(rdpfb_triangle14),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,475,1023,480),
gsSPDisplayList(rdpfb_triangle14),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,0,5,480),
gsSPDisplayList(rdpfb_triangle14),
gsDPSetScissor(G_SC_NON_INTERLACE, 315,0,320,480),
gsSPDisplayList(rdpfb_triangle14),
gsDPSetScissor(G_SC_NON_INTERLACE, 0,233,640,240),
gsSPDisplayList(rdpfb_triangle14),
#endif
gsSPEndDisplayList(),
};
/* end of case 14 */
/*
* ADD TEST CASE:
* Put data and display list for the new case above here:
*
* The Gfx rdpfb_display list must be extern'd in rdpverif.h, then
* added to the 'testList' table in rdpverif.c
*
*/