static.c 2.62 KB

/**************************************************************************
 *                                                                        *
 *               Copyright (C) 1995, Silicon Graphics, Inc.               *
 *                                                                        *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright  law.  They  may not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *                                                                        *
 *************************************************************************/

/*
 * File:	static.c
 * Create Date:	Tue Apr 11 17:45:53 PDT 1995
 *
 * This file holds display list segments that are 'static' data.
 *
 */

#include <ultra64.h>
#include "uimain.h"

extern u16      rsp_cfb[];

/*
 * Remember, viewport structures have 2 bits of fraction in them.
 */
static Vp vp = {
	SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0,	/* scale */
	SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0,	/* translate */
};

/* initialize the RSP state: */
Gfx rspinit_dl[] = {
    gsSPViewport(&vp),
    gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
			  G_FOG | G_LIGHTING | G_TEXTURE_GEN |
			  G_TEXTURE_GEN_LINEAR | G_LOD ),
    gsSPTexture(0, 0, 0, 0, G_OFF),
    gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
    gsSPEndDisplayList(),
};

/* initialize the RDP state: */
Gfx rdpinit_dl[] = {
    gsDPSetCycleType(G_CYC_1CYCLE),
    gsDPPipelineMode(G_PM_1PRIMITIVE),
    gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
    gsDPSetTextureLOD(G_TL_TILE),
    gsDPSetTextureLUT(G_TT_NONE),
    gsDPSetTextureDetail(G_TD_CLAMP),
    gsDPSetTexturePersp(G_TP_NONE),
    gsDPSetTextureFilter(G_TF_BILERP),
    gsDPSetTextureConvert(G_TC_FILT),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsDPSetCombineKey(G_CK_NONE),
    gsDPSetAlphaCompare(G_AC_NONE),
    gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
    gsDPSetColorDither(G_CD_DISABLE),
    gsDPSetBlendMask(0xff),
    gsDPPipeSync(),
    gsSPEndDisplayList(),
};


/* clear the color frame buffer: */

Gfx clearcfb_dl[] = {
    gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_cfb),
#ifndef NO_BACKGND_CLEAR
    gsDPSetCycleType(G_CYC_FILL),
    gsDPSetFillColor(GPACK_RGBA5551(0,0,0,1) << 16 | 
		     GPACK_RGBA5551(0,0,0,1)),
    gsDPFillRectangle(0, 0, SCREEN_WD-2, SCREEN_HT-2),
#endif
    gsDPPipeSync(),
    gsSPEndDisplayList(),
};