gfxcfb.c 291 Bytes
/*
 * Put the Color Frame Buffer below zbuffer.  Place it so that 16 bit or
 * 32 bit buffer will fit
 * This gives space for 2 16 bit or 1 32 bit buffers
 */

#include <ultra64.h>
#include "gfx.h"

unsigned short	cfb_16_a[SCREEN_WD*SCREEN_HT];
unsigned short	cfb_16_b[SCREEN_WD*SCREEN_HT];