gfxcfb.c
291 Bytes
/*
* Put the Color Frame Buffer below zbuffer. Place it so that 16 bit or
* 32 bit buffer will fit
* This gives space for 2 16 bit or 1 32 bit buffers
*/
#include <ultra64.h>
#include "gfx.h"
unsigned short cfb_16_a[SCREEN_WD*SCREEN_HT];
unsigned short cfb_16_b[SCREEN_WD*SCREEN_HT];