shadowicon.h
1.23 KB
#ifndef __shadow_icon_h__
#define __shadow_icon_h__
#define ICON_SPEED 2
extern u8 gShadowMap[];
typedef struct {
u32 id;
u8 show, init;
int state, dir;
int w, h; // width, height of the icon texture map
u32 xscale, yscale; // x and y scale (s5.10)
int posx, posy;
u16 *texMap; // RGBA16 icon texture map
u8 *shadowMap; // I4 shadow texture map
u8 *text; // text associated with icon
} UiShadowIcon;
typedef void (* IconInitCallBack) (void);
typedef void (* IconHiliteCallBack) (int idx);
typedef void (* IconSelectCallBack) (int idx, u32 button);
extern void initShadowIconGroup(UiShadowIcon *pIcons, int cnt,
int *posx, int *posy,
int w, int h,
u32 xscale, u32 yscale,
u16 **pTexture, u8 **pText, u8 *pShadowMap);
extern void initGameIconGroup(UiShadowIcon* pIcons, int cnt, u32* pIDs);
extern void drawShadowIcon(UiShadowIcon* pIcons, int count, int init, IconInitCallBack pInit);
extern void checkCursorIcon(UiShadowIcon* pIcons, int count, IconHiliteCallBack pHilite, IconSelectCallBack pSelect);
#endif