squatwalkend.inc 5.11 KB
/********************************************************************************
						Ultra 64 MARIO Brothers

				  mario squat walk end animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							December 19, 1995
 ********************************************************************************/


static short mario_squat_walk_end_prm[]={
	    0,   91,   91,  108,  113,  115,  120,  111,
	  105,  -35,  -35,  -35,   -3,   24,    0,  -23,
	  -35,16383, 6308, 6308, 5801, 5082, 2478,-4738,
	-13840,-18320,-1531,-1531,-1365,-1203,-1614,-3367,
	-5693,-6854,-7269,-7269,-6844,-6334,-5724,-4797,
	-3772,-3287,-12910,-12910,-11612,-10113,-9301,-9889,
	-11163,-11867, 2900, 2900, 6631,10641, 7935,-10164,
	30553,18051,-6432,-6432,-6052,-5659,-6188,-8855,
	-12444,-14243,-25790,-25790,-28739,-31957,-30656,-19078,
	-2979, 5159,-4777,-4777,-4095,-3233,-1876, 5056,
	12782,16437, -429, -429, 3335, 4666, -168, 1973,
	 5323, 7065,-5014,-5014,-6073,-5830,-3635,-2520,
	-1640,-1282,-7695,-7695,-8820,-10133,-11096,-11431,
	-11416,-11346,-4125,-4125,-4231,-4015, 1674,20457,
	-20820,-8799, 4557, 4557, 5600, 6842, 8124, 9697,
	11309,12049,32020,32020,-31776,-29517,-24125,-10899,
	 5458,13464,  -83,  -83, 1797, 2841, 3338, 1938,
	  702,   18,  955,  955, 4698, 2305, -680, -500,
	 -314, -207,-9596,-9596,-16473,-22058,-25760,-21343,
	-17160,-14803,19540,19540,19957,20426,20478,19609,
	18323,17662, -227, -227,  -98,   54,  208,  385,
	  563,  643, 5115, 5115, 5164, 5223, 5282, 5350,
	 5418, 5449,-27275,-27275,-28567,-30102,-31636,32120,
	30343,29535,-2199,-2199,-3016,-4292,-5072,-2913,
	-1885,-1460,-2117,-2117,-5546,-3689,-1133, -363,
	  -87,    0,-10925,-10925,-15196,-19554,-22822,-20551,
	-18651,-17619,20478,20478,20164,19789,19383,18833,
	19199,19540, -785, -785, -567, -309,  -92, -101,
	  307,  601,-6487,-6487,-6244,-5955,-5657,-5321,
	-5005,-4827,-29029,-29029,-29927,-30991,-31991,-32600,
	31510,30580,-32767,-32767,16753,-16545,-32767,-32767,
	16753,-16545,-2753,-2753,-2276,-1690,-1081, -539,
	 -149,    0,  595,  595,  492,  365,  234,  116,
	   32,    0,-9767,-9767,-9681,-9575,-9465,-9367,
	-9297,-9270, 1804, 1804, 1260,  743,  458,  221,
	   59,    0,-3780,-3780,-3167,-2459,-1720, -914,
	 -266,    0,-1801,-1801,  987, 4075, 6995,10092,
	12550,13551, -533, -533, -326, -280, -248, -155,
	  -49,    0, 1800, 1800, 1550, 1247,  933,  553,
	  173,    0,29745,29745,28878,26967,25026,23183,
	21471,20717
};
static short mario_squat_walk_end_tbl[]={
	    1,    0,	/* chn14_3translate x */
	    8,    1,	/* chn14_3 translate y */
	    8,    9,	/* chn14_3 translate z */
	    1,    0,	/* chn14_3 rotate x */
	    1,   17,	/* chn14_3 rotate y */
	    1,    0,	/* chn14_3 rotate z */
	    8,  298,	/* <m_waist>1_3 rotate x */
	    8,  306,	/* <m_waist>1_3 rotate y */
	    8,  314,	/* <m_waist>1_3 rotate z */
	    8,  274,	/* <m_body>1 rotate x */
	    8,  282,	/* <m_body>1 rotate y */
	    8,  290,	/* <m_body>1 rotate z */
	    8,  250,	/* <m_head>2 rotate x */
	    8,  258,	/* <m_head>2 rotate y */
	    8,  266,	/* <m_head>2 rotate z */

	    1,  246,	/* chn6 rotate x */
	    1,  247,	/* chn6 rotate y */
	    1,  248,	/* chn6 rotate z */
	    8,   50,	/* <m_larmA>1 rotate x */
	    8,   58,	/* <m_larmA>1 rotate y */
	    8,   66,	/* <m_larmA>1 rotate z */
	    1,    0,	/* <m_larmB>1 rotate x */
	    1,    0,	/* <m_larmB>1 rotate y */
	    8,   42,	/* <m_larmB>1 rotate z */
	    8,   18,	/* <m_lhand>1 rotate x */
	    8,   26,	/* <m_lhand>1 rotate y */
	    8,   34,	/* <m_lhand>1 rotate z */

	    1,  242,	/* chn10 rotate x */
	    1,  243,	/* chn10 rotate y */
	    1,  244,	/* chn10 rotate z */
	    8,  106,	/* <m_rarmA>1 rotate x */
	    8,  114,	/* <m_rarmA>1 rotate y */
	    8,  122,	/* <m_rarmA>1 rotate z */
	    1,    0,	/* <m_rarmB>1 rotate x */
	    1,    0,	/* <m_rarmB>1 rotate y */
	    8,   98,	/* <m_rarmB>1 rotate z */
	    8,   74,	/* <m_rhand>1 rotate x */
	    8,   82,	/* <m_rhand>1 rotate y */
	    8,   90,	/* <m_rhand>1 rotate z */

	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,  245,	/* chn15 rotate z */
	    8,  218,	/* <m_llegA>1 rotate x */
	    8,  226,	/* <m_llegA>1 rotate y */
	    8,  234,	/* <m_llegA>1 rotate z */
	    1,    0,	/* <m_llegB>1 rotate x */
	    1,    0,	/* <m_llegB>1 rotate y */
	    8,  210,	/* <m_llegB>1 rotate z */
	    8,  186,	/* <m_ltoot>1 rotate x */
	    8,  194,	/* <m_ltoot>1 rotate y */
	    8,  202,	/* <m_ltoot>1 rotate z */

	    1,    0,	/* chn17 rotate x */
	    1,    0,	/* chn17 rotate y */
	    1,  249,	/* chn17 rotate z */
	    8,  162,	/* <m_rlegA>1 rotate x */
	    8,  170,	/* <m_rlegA>1 rotate y */
	    8,  178,	/* <m_rlegA>1 rotate z */
	    1,    0,	/* <m_rlegB>1 rotate x */
	    1,    0,	/* <m_rlegB>1 rotate y */
	    8,  154,	/* <m_rlegB>1 rotate z */
	    8,  130,	/* <m_rfoot>1 rotate x */
	    8,  138,	/* <m_rfoot>1 rotate y */
	    8,  146,	/* <m_rfoot>1 rotate z */
};
AnimeData animMarioSquatWalkEnd = {
	 HMS_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	 8,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_squat_walk_end_prm,
	mario_squat_walk_end_tbl
};