reverb.c
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/*====================================================================
* reverb.c
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <libaudio.h>
#include <ultraerror.h>
#include "synthInternals.h"
#include <os.h>
#include <os_internal.h>
#include <assert.h>
#include "initfx.h"
#define RANGE 2.0
extern ALGlobals *alGlobals;
#ifdef AUD_PROFILE
extern u32 cnt_index, reverb_num, reverb_cnt, reverb_max, reverb_min, lastCnt[];
extern u32 load_num, load_cnt, load_max, load_min, save_num, save_cnt, save_max, save_min;
#endif
/*
* macros
*/
#define SWAP(in, out) \
{ \
s16 t = out; \
out = in; \
in = t; \
}
Acmd *_loadOutputBuffer(ALFx *r, ALDelay *d, s32 buff, s32 incount, Acmd *p);
Acmd *_loadBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p);
Acmd *_saveBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p);
Acmd *_filterBuffer(ALLowPass *lp, s32 buff, s32 count, Acmd *p);
f32 _doModFunc(ALDelay *d, s32 count);
#if 0
static s32 L_INC[] = { L0_INC, L1_INC, L2_INC };
#endif
/***********************************************************************
* Reverb filter public interfaces
***********************************************************************/
Acmd *alFxPull(void *filter, s16 *outp, s32 outCount, s32 sampleOffset,
Acmd *p)
{
Acmd *ptr = p;
ALFx *r = (ALFx *)filter;
ALFilter *source = r->filter.source;
s16 i, buff1, buff2, input, output;
s16 *in_ptr, *out_ptr, *prev_out_ptr = 0;
ALDelay *d;
#ifdef AUD_PROFILE
lastCnt[++cnt_index] = osGetCount();
#endif
#ifdef _DEBUG
assert(source);
#endif
/*
* pull channels going into this effect first
*/
ptr = (*source->handler)(source, outp, outCount, sampleOffset, p);
input = AL_AUX_L_OUT;
output = AL_AUX_R_OUT;
buff1 = AL_TEMP_0;
buff2 = AL_TEMP_1;
aSetBuffer(ptr++, 0, 0, 0, outCount<<1); /* set the buffer size */
aMix(ptr++, 0, 0xda83, AL_AUX_L_OUT, input); /* .707L = L - .293L */
aMix(ptr++, 0, 0x5a82, AL_AUX_R_OUT, input); /* mix the AuxL and AuxR into the AuxL */
/* and write the mixed value to the delay line at r->input */
ptr = _saveBuffer(r, r->input, input, outCount, ptr);
aClearBuffer(ptr++, output, outCount<<1); /* clear the AL_AUX_R_OUT */
for (i = 0; i < r->section_count; i++) {
d = &r->delay[i]; /* get the ALDelay structure */
in_ptr = &r->input[-d->input];
out_ptr = &r->input[-d->output];
if (in_ptr == prev_out_ptr) {
SWAP(buff1, buff2);
} else { /* load data at in_ptr into buff1 */
ptr = _loadBuffer(r, in_ptr, buff1, outCount, ptr);
}
ptr = _loadOutputBuffer(r, d, buff2, outCount, ptr);
if (d->ffcoef) {
aMix(ptr++, 0, (u16)d->ffcoef, buff1, buff2);
if (!d->rs && !d->lp) {
ptr = _saveBuffer(r, out_ptr, buff2, outCount, ptr);
}
}
if (d->fbcoef) {
aMix(ptr++, 0, (u16)d->fbcoef, buff2, buff1);
ptr = _saveBuffer(r, in_ptr, buff1, outCount, ptr);
}
if (d->lp)
ptr = _filterBuffer(d->lp, buff2, outCount, ptr);
if (!d->rs)
ptr = _saveBuffer(r, out_ptr, buff2, outCount, ptr);
if (d->gain)
aMix(ptr++, 0, (u16)d->gain, buff2, output);
prev_out_ptr = &r->input[d->output];
}
/*
* bump the master delay line input pointer
* modulo the length
*/
r->input += outCount;
if (r->input > &r->base[r->length])
r->input -= r->length;
/*
* output already in AL_AUX_R_OUT
* just copy to AL_AUX_L_OUT
*/
aDMEMMove(ptr++, output, AL_AUX_L_OUT, outCount<<1);
#ifdef AUD_PROFILE
PROFILE_AUD(reverb_num, reverb_cnt, reverb_max, reverb_min);
#endif
return ptr;
}
s32 alFxParam(void *filter, s32 paramID, void *param)
{
if(paramID == AL_FILTER_SET_SOURCE)
{
ALFilter *f = (ALFilter *) filter;
f->source = (ALFilter*) param;
}
return 0;
}
/*
* This routine gets called by alSynSetFXParam. No checking takes place to
* verify the validity of the paramID or the param value. input and output
* values must be 8 byte aligned, so round down any param passed.
*/
s32 alFxParamHdl(void *filter, s32 paramID, void *param)
{
ALFx *f = (ALFx *) filter;
s32 p = (paramID - 2) % 8;
s32 s = (paramID - 2) / 8;
s32 val = *(s32*)param;
#define INPUT_PARAM 0
#define OUTPUT_PARAM 1
#define FBCOEF_PARAM 2
#define FFCOEF_PARAM 3
#define GAIN_PARAM 4
#define CHORUSRATE_PARAM 5
#define CHORUSDEPTH_PARAM 6
#define LPFILT_PARAM 7
switch(p)
{
case INPUT_PARAM:
f->delay[s].input = (u32)val & 0xFFFFFFF8;
break;
case OUTPUT_PARAM:
f->delay[s].output = (u32)val & 0xFFFFFFF8;
break;
case FFCOEF_PARAM:
f->delay[s].ffcoef = (s16)val;
break;
case FBCOEF_PARAM:
f->delay[s].fbcoef = (s16)val;
break;
case GAIN_PARAM:
f->delay[s].gain = (s16)val;
break;
case CHORUSRATE_PARAM:
/* f->delay[s].rsinc = ((f32)val)/0xffffff; */
f->delay[s].rsinc = ((((f32)val)/1000) * RANGE)/alGlobals->drvr.outputRate;
break;
/*
* the following constant is derived from:
*
* ratio = 2^(cents/1200)
*
* and therefore for hundredths of a cent
* x
* ln(ratio) = ---------------
* (120,000)/ln(2)
* where
* 120,000/ln(2) = 173123.40...
*/
#define CONVERT 173123.404906676
#define LENGTH (f->delay[s].output - f->delay[s].input)
case CHORUSDEPTH_PARAM:
/*f->delay[s].rsgain = (((f32)val) / CONVERT) * LENGTH; */
f->delay[s].rsgain = (((f32)val) / CONVERT) * LENGTH;
break;
case LPFILT_PARAM:
if(f->delay[s].lp)
{
f->delay[s].lp->fc = (s16)val;
_init_lpfilter(f->delay[s].lp);
}
break;
}
return 0;
}
Acmd *_loadOutputBuffer(ALFx *r, ALDelay *d, s32 buff, s32 incount, Acmd *p)
{
Acmd *ptr = p;
s32 ratio, count, rbuff = AL_TEMP_2;
s16 *out_ptr;
f32 fincount, fratio, delta;
s32 ramalign = 0, length;
/*
* The following section implements the chorus resampling. Modulate where you pull
* the samples from, since you need varying amounts of samples.
*/
if (d->rs) {
length = d->output - d->input;
delta = _doModFunc(d, incount); /* get the number of samples to modulate by */
/*
* find ratio of delta to delay length and quantize
* to same resolution as resampler
*/
delta /= length; /* convert delta from number of samples to a pitch ratio */
delta = (s32)(delta * UNITY_PITCH); /* quantize to value microcode will use */
delta = delta / UNITY_PITCH;
fratio = 1.0 - delta; /* pitch ratio needs to be centered around 1, not zero */
/* d->rs->delta is the difference between the fractional and integer value
* of the samples needed. fratio * incount + rs->delta gives the number of samples
* needed for this frame.
*/
fincount = d->rs->delta + (fratio * (f32)incount);
count = (s32) fincount; /* quantize to s32 */
d->rs->delta = fincount - (f32)count; /* calculate the round off and store */
/*
* d->rsdelta is amount the out_ptr has deviated from its starting position.
* You calc the out_ptr by taking d->output - d->rsdelta, and then using the
* negative of that as an index into the delay buffer. loadBuffer that uses this
* value then bumps it up if it is below the delay buffer.
*/
out_ptr = &r->input[-(d->output - d->rsdelta)];
ramalign = ((s32)out_ptr & 0x7) >> 1; /* calculate the number of samples needed
to align the buffer*/
#ifdef _DEBUG
#if 0
if(length > 0) {
if (length - d->rsdelta > (s32)r->length) {
__osError(ERR_ALMODDELAYOVERFLOW, 1, length - d->rsdelta - r->length);
}
}
else if(length < 0) {
if ((-length) - d->rsdelta > (s32)r->length) {
__osError(ERR_ALMODDELAYOVERFLOW, 1, (-length) - d->rsdelta - r->length);
}
}
#endif
#endif
/* load the rbuff with samples, note that there will be ramalign worth of
* samples at the begining which you don't care about. */
ptr = _loadBuffer(r, out_ptr - ramalign, rbuff, count + ramalign, ptr);
/* convert fratio to 16 bit fraction for microcode use */
ratio = (s32)(fratio * UNITY_PITCH);
/* set the buffers, and do the resample */
aSetBuffer(ptr++, 0, rbuff + (ramalign<<1), buff, incount<<1);
aResample(ptr++, d->rs->first, ratio, osVirtualToPhysical(d->rs->state));
d->rs->first = 0; /* turn off first time flag */
d->rsdelta += count - incount; /* add the number of samples to d->rsdelta */
} else {
out_ptr = &r->input[-d->output];
ptr = _loadBuffer(r, out_ptr, buff, incount, ptr);
}
return ptr;
}
/*
* This routine is for loading data from the delay line buff. If the
* address of curr_ptr < r->base, it will force it to be within r->base
* space, If the load goes past the end of r->base it will wrap around.
* Cause count bytes of data at curr_ptr (within the delay line) to be
* loaded into buff. (Buff is a dmem buffer)
*/
Acmd *_loadBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p)
{
Acmd *ptr = p;
s32 after_end, before_end;
s16 *updated_ptr, *delay_end;
#ifdef AUD_PROFILE
lastCnt[++cnt_index] = osGetCount();
#endif
delay_end = &r->base[r->length];
#ifdef _DEBUG
if(curr_ptr > delay_end)
__osError(ERR_ALMODDELAYOVERFLOW, 1, delay_end - curr_ptr);
#endif
if (curr_ptr < r->base)
curr_ptr += r->length;
updated_ptr = curr_ptr + count;
if (updated_ptr > delay_end) {
after_end = updated_ptr - delay_end;
before_end = delay_end - curr_ptr;
aSetBuffer(ptr++, 0, buff, 0, before_end<<1);
aLoadBuffer(ptr++, osVirtualToPhysical(curr_ptr));
aSetBuffer(ptr++, 0, buff+(before_end<<1), 0, after_end<<1);
aLoadBuffer(ptr++, osVirtualToPhysical(r->base));
} else {
aSetBuffer(ptr++, 0, buff, 0, count<<1);
aLoadBuffer(ptr++, osVirtualToPhysical(curr_ptr));
}
aSetBuffer(ptr++, 0, 0, 0, count<<1);
#ifdef AUD_PROFILE
PROFILE_AUD(load_num, load_cnt, load_max, load_min);
#endif
return ptr;
}
/*
* This routine is for writing data to the delay line buff. If the
* address of curr_ptr < r->base, it will force it to be within r->base
* space. If the write goes past the end of r->base, it will wrap around
* Cause count bytes of data at buff to be written to delay line, curr_ptr.
*/
Acmd *_saveBuffer(ALFx *r, s16 *curr_ptr, s32 buff, s32 count, Acmd *p)
{
Acmd *ptr = p;
s32 after_end, before_end;
s16 *updated_ptr, *delay_end;
#ifdef AUD_PROFILE
lastCnt[++cnt_index] = osGetCount();
#endif
delay_end = &r->base[r->length];
if (curr_ptr < r->base) /* probably just security */
curr_ptr += r->length; /* shouldn't occur */
updated_ptr = curr_ptr + count;
if (updated_ptr > delay_end) { /* if the data wraps past end of r->base */
after_end = updated_ptr - delay_end;
before_end = delay_end - curr_ptr;
aSetBuffer(ptr++, 0, 0, buff, before_end<<1);
aSaveBuffer(ptr++, osVirtualToPhysical(curr_ptr));
aSetBuffer(ptr++, 0, 0, buff+(before_end<<1), after_end<<1);
aSaveBuffer(ptr++, osVirtualToPhysical(r->base));
aSetBuffer(ptr++, 0, 0, 0, count<<1);
} else {
aSetBuffer(ptr++, 0, 0, buff, count<<1);
aSaveBuffer(ptr++, osVirtualToPhysical(curr_ptr));
}
#ifdef AUD_PROFILE
PROFILE_AUD(save_num, save_cnt, save_max, save_min);
#endif
return ptr;
}
Acmd *_filterBuffer(ALLowPass *lp, s32 buff, s32 count, Acmd *p)
{
Acmd *ptr = p;
aSetBuffer(ptr++, 0, buff, buff, count<<1);
aLoadADPCM(ptr++, 32, osVirtualToPhysical(lp->fcvec.fccoef));
aPoleFilter(ptr++, lp->first, lp->fgain, osVirtualToPhysical(lp->fstate));
lp->first = 0;
return ptr;
}
/*
* Generate a triangle wave from -1 to 1, and find the current position
* in the wave. (Rate of the wave is controlled by d->rsinc, which is chorus
* rate) Multiply the current triangle wave value by d->rsgain, (chorus depth)
* which is expressed in number of samples back from output pointer the chorus
* should go at it's full chorus. In otherwords, this function returns a number
* of samples the output pointer should modulate backwards.
*/
f32 _doModFunc(ALDelay *d, s32 count)
{
f32 val;
/*
* generate bipolar sawtooth
* from -RANGE to +RANGE
*/
d->rsval += d->rsinc * count;
d->rsval = (d->rsval > RANGE) ? d->rsval-(RANGE*2) : d->rsval;
/*
* convert to monopolar triangle
* from 0 to RANGE
*/
val = d->rsval;
val = (val < 0) ? -val : val;
/*
* convert to bipolar triangle
* from -1 to 1
*/
val -= RANGE/2;
return(d->rsgain * val);
}