sndpdeallocate.c
1.25 KB
/*====================================================================
* sndpdeallocate.c
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include "sndp.h"
#include <os_internal.h>
#include <ultraerror.h>
void alSndpDeallocate(ALSndPlayer *sndp, ALSndId id)
{
ALSoundState *sState = sndp->sndState;
ALFailIf((sState + id)->state != AL_STOPPED, ERR_ALSNDPDEALLOCATE);
sState[id].sound = 0;
if (sndp->target == id) /* if we are deleting the target sound */
sndp->target = -1;
}