AeDelayFieldUI.h
582 Bytes
#ifndef __AeDelayFieldUI__
#define __AeDelayFieldUI__
#include "AeIntFieldUI.h"
class AePlayer;
class AeDelayFieldUI : public AeIntFieldUI
{
public:
AeDelayFieldUI (const char * name,
Boolean isEditable,
Boolean isSelectable,
Boolean isHierarchical,
TJustify justify,
TIntGetProc getProc,
TIntSetProc setProc,
int min = 0,
int max = 100000,
int def = 0);
virtual ~AeDelayFieldUI (void);
virtual Boolean IsEditable (AeAsset *);
virtual int GetMax (AeAsset *);
protected:
};
#endif