gfxinit.c
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/*====================================================================
* gfxinit.c
*
* Synopsis:
*
* Graphics pipeline initialization.
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <ultra64.h>
#include "gfx.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/*
* This display list initializes the RDP the first time. After this, only
* the contents of the texture memory is undefined.
* Note that some of the RDP state is initialized everytime the gfx
* microcode is loaded. See gspFast3D (3P) for details
*/
Gfx rdpstateinit_dl[] = {
/* set all of the attribute registers to zero */
gsDPSetEnvColor(0,0,0,0),
gsDPSetPrimColor(0,0,0,0,0,0),
gsDPSetBlendColor(0,0,0,0),
gsDPSetFogColor(0,0,0,0),
gsDPSetFillColor(0),
gsDPSetPrimDepth(0,0),
gsDPSetConvert(0,0,0,0,0,0),
gsDPSetKeyR(0,0,0),
gsDPSetKeyGB(0,0,0,0,0,0),
/* set combine mode */
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
/* initialize the scissor box */
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
/* initialize all the texture tile descriptors to zero */
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTileSize(0, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(1, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(2, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(3, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(4, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(5, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(6, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(7, 0, 0, (1 - 1) << G_TEXTURE_IMAGE_FRAC, (1 - 1) <<
G_TEXTURE_IMAGE_FRAC),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Gfx setup_rdpstate[] = {
/*
* This RDP initialization sequence will setup the following modes
*
* 1 cycle mode, point sampled, non-zbuffer, smooth shaded opaque polygons
*/
/* bl */ gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_BAYER),
gsSPEndDisplayList(),
};
/* intialize the RSP state: */
Gfx setup_rspstate[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode((G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH |
G_CULL_BOTH | G_FOG | G_LIGHTING)),
gsSPSetGeometryMode( G_SHADE | G_SHADING_SMOOTH | G_CULL_BACK),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPEndDisplayList(),
};