poke.c
729 Bytes
#include <stdlib.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <linux/sockios.h>
#include <asm/ioctls.h>
int
main(int argc, char* argv[]) {
int s = socket(PF_UNIX, SOCK_STREAM, 0);
struct sockaddr_un sa;
char buf[256];
int rv, c, i;
#define NR_PEEK 16
unsigned short peek[NR_PEEK];
sa.sun_family = AF_UNIX;
strcpy(sa.sun_path, "/tmp/u64_pokemux");
if ((connect(s, (struct sockaddr*)&sa, sizeof sa)) < 0) {
perror("connect");
exit(1);
}
while(1) {
if ((c = getchar()) == EOF || c == 'q') break;
write(s, "", 1);
read(s, peek, sizeof peek);
for(i = 0; i < NR_PEEK; i++)
printf("%04x ", peek[i]);
//printf("\n");
}
close(s);
return 0;
}