test_main.c
11.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
/*************************************************************
test_main.c : Nintendo 64 Music Tools Library Sample
(c) Copyright 1998, Software Creations (Holdings) Ltd.
Version 3.11
PAUSE demo main source file. This demo illustrates how to
pause and resume songs.
Once executed use buttons A and B on controller one to pause
amd resume the song. Button A will pause song processing,
button B will resume it.
**************************************************************/
/* include system files */
#ifndef F3DEX_GBI
#define F3DEX_GBI
#endif
#include <ultra64.h>
#include <sched.h>
#include <libmus.h>
/* include program test files */
#include "test_rom.h"
/* prototypes */
void IdleThread (void *ignored);
void GameThread (void *ignored);
void MainLoop (void);
void ProcessController (void);
/* macros - stack sizes */
#define BOOTSTACK_SIZE (STACKSIZE)
#define MAINSTACK_SIZE (STACKSIZE)
/* macros - size of the DMA queue */
#define DMA_QUEUE_SIZE 200
/* macros - all geometry modes */
#define GEOM_ALL G_SHADE|G_SHADING_SMOOTH|G_CULL_BOTH|G_FOG|G_LIGHTING|G_TEXTURE_GEN|G_TEXTURE_GEN_LINEAR|G_LOD
/* macros - load projection and model matrices */
#define LOAD_PROJ (G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH)
#define LOAD_MODEL (G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH)
/* macros - background colour for screen (all three components) */
#define BGCOL 0
/* typedefs - graphics task message */
typedef union
{
short type;
OSScMsg app;
} message_t;
/* typedefs - graphics information */
typedef struct
{
OSScTask task;
message_t mess;
unsigned short *screen;
} info_t;
/* workspace - threads */
OSThread game_thread;
OSThread idle_thread;
/* workspace - thread stacks */
u64 bootStack [BOOTSTACK_SIZE/8];
u64 idleThreadStack [MAINSTACK_SIZE/8];
u64 scheduleStack [OS_SC_STACKSIZE/8];
#define SERIAL_MESGS 4
/* workspace - message queues */
OSMesgQueue pi_queue;
OSMesg pi_messages [DMA_QUEUE_SIZE];
OSMesgQueue gfx_queue;
OSMesg gfx_messages [MAX_MESGS];
OSMesgQueue dma_queue;
OSMesg dma_messages [MAX_MESGS];
OSMesgQueue serial_queue;
OSMesg serial_messages [SERIAL_MESGS];
/* workspace - double buffered graphic information */
info_t info[2];
/* workspace - scheduler */
OSSched sc;
/* workspace - controllers */
OSContPad controller_data [MAXCONTROLLERS];
OSContStatus controller_status[MAXCONTROLLERS];
/* Entry point */
void boot(void *arg)
{
osInitialize();
osCreateThread(&idle_thread, 1, IdleThread, NULL,idleThreadStack+(MAINSTACK_SIZE/8), (OSPri)MAIN_PRIORITY);
osStartThread(&idle_thread);
}
/* idle thread - start game become idle */
void IdleThread(void *ignore)
{
/* start PI manager for ROM access */
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &pi_queue, pi_messages, DMA_QUEUE_SIZE);
/* create game thread and start it */
osCreateThread(&game_thread, 6, GameThread, NULL, bootStack+BOOTSTACK_SIZE/8, (OSPri)GAME_PRIORITY);
osStartThread(&game_thread);
/* become idle thread */
osSetThreadPri(0, 0);
for(;;);
}
// game thread...
void GameThread(void *ignore)
{
OSScClient client;
u8 pattern;
int mode;
/* create message queues */
osCreateMesgQueue(&dma_queue, dma_messages, MAX_MESGS);
osCreateMesgQueue(&serial_queue, serial_messages, 4);
osSetEventMesg(OS_EVENT_SI, &serial_queue, (OSMesg)1);
/* initialize default scheduler using "osTvType" */
if (osTvType==0)
mode = OS_VI_PAL_LAN1; /* --- PROGRAMMING CAUTION --- */
else if (osTvType==1) /* Applications must not use "ovTvType" to switch the TV */
mode = OS_VI_NTSC_LAN1; /* system from NTSC to PAL or PAL to NTSC. A Game Pak must */
else /* not be compatible with both NTSC and PAL formats. */
mode = OS_VI_MPAL_LAN1;
osCreateScheduler(&sc, (void *)(scheduleStack+OS_SC_STACKSIZE/8), SCHEDULER_PRIORITY, mode, 1);
info[0].mess.type = OS_SC_DONE_MSG;
info[0].screen = cfb_A;
info[1].mess.type = OS_SC_DONE_MSG;
info[1].screen = cfb_B;
osCreateMesgQueue(&gfx_queue, gfx_messages, MAX_MESGS);
osScAddClient(&sc, &client, &gfx_queue);
osContInit(&serial_queue, &pattern, &controller_status[0]);
/* call main loop (never returns from this) */
MainLoop();
}
// workspace for MainLoop...
u64 glist[2][100];
Vp vp0 =
{
(SCREEN_XSIZE/2)*4, (SCREEN_YSIZE/2)*4, G_MAXZ/2, 0, /* scale */
(SCREEN_XSIZE/2)*4, (SCREEN_YSIZE/2)*4, G_MAXZ/2, 0, /* translate */
};
Vtx tri[]=
{
{ -64, 64,-5,0,0,0,0,0xff,0,0xff},
{ 64, 64,-5,0,0,0,0,0,0,0xff},
{ 64,-64,-5,0,0,0,0xff,0,0,0xff},
};
//==========================================================================
//
// Main Loop
//
//==========================================================================
/* song handle */
unsigned long current_handle;
/* pause function prototypes */
void PauseInit (void);
void PauseStart (void);
void PauseStop (void);
void PauseProcess (void);
void MainLoop(void)
{
u64 *glistp, *glist_start;
int i, frame, drawing_flag;
float angle;
u32 work;
OSScTask *task;
Mtx projection_2d, mtxwork, model_2d[2];
message_t *end_msg;
frame = drawing_flag = 0;
angle = 0.0;
/* initialise for 2D */
guOrtho(&projection_2d, 0.0, 320.0, 240.0, 0.0, -200.0, 200.0, 1.0);
/* initialise music player */
InitMusicDriver();
/* start song */
current_handle = MusStartSong(tune_buf1);
PauseInit();
/* loop for ever */
while (1)
{
/* process controller 1 every frame */
ProcessController();
/* process volume fading relating to pause */
PauseProcess();
frame ^= 1;
/* rotating triangle */
guTranslate(&model_2d[frame], 160.0, 120.0, 0.0);
guRotate(&mtxwork, angle, 0.0F,0.0F,1.0F);
guMtxCatL(&mtxwork, &model_2d[frame], &model_2d[frame]);
angle += 1.0;
if (angle>=360.0)
angle-=360.0;
glist_start = glistp = &glist[frame][0];
/* special video tackle */
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON);
osViSetSpecialFeatures(OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF);
/* setup segments */
gSPSegment(glistp++, 0, 0);
gSPSegment(glistp++, CFB_SEG, OS_K0_TO_PHYSICAL(cfb_A) );
/* set defaults */
gSPViewport(glistp++, &vp0);
gSPClearGeometryMode (glistp++,GEOM_ALL);
gSPTexture (glistp++,0, 0, 0, 0, G_OFF);
gSPSetGeometryMode(glistp++,G_SHADE | G_SHADING_SMOOTH);
gDPSetCycleType (glistp++,G_CYC_1CYCLE);
gDPPipelineMode (glistp++,G_PM_1PRIMITIVE);
gDPSetScissor (glistp++,G_SC_NON_INTERLACE, 0, 0, 320, 240);
gDPSetTextureLOD (glistp++,G_TL_TILE);
gDPSetTextureLUT (glistp++,G_TT_NONE);
gDPSetTextureDetail (glistp++,G_TD_CLAMP);
gDPSetTexturePersp (glistp++,G_TP_PERSP);
gDPSetTextureFilter (glistp++,G_TF_BILERP);
gDPSetTextureConvert (glistp++,G_TC_FILT);
gDPSetCombineMode (glistp++,G_CC_SHADE, G_CC_SHADE);
gDPSetCombineKey (glistp++,G_CK_NONE);
gDPSetAlphaCompare (glistp++,G_AC_NONE);
gDPSetColorDither (glistp++,G_CD_DISABLE);
/* set colour buffer address */
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(frame ? cfb_B : cfb_A));
gDPPipeSync (glistp++);
/* clear screen */
work = GPACK_RGBA5551(BGCOL, BGCOL, BGCOL,1);
gDPSetCycleType (glistp++,G_CYC_FILL);
gDPSetFillColor(glistp++, (work<<16) | work);
gDPFillRectangle (glistp++,0, 0, 320-1, 240-1);
gDPPipeSync(glistp++);
/* now setup to draw something */
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&projection_2d), LOAD_PROJ);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&model_2d[frame]), LOAD_MODEL);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gDPSetRenderMode(glistp++, G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2);
/* draw simple triangle */
gDPPipeSync(glistp++);
gSPVertex(glistp++, OS_K0_TO_PHYSICAL(&tri[0]),3,0);
gSP1Triangle(glistp++, 0, 1, 2, 0);
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/* make sure previous draw list is complete */
if (drawing_flag)
{
do
{
osRecvMesg(&gfx_queue, (OSMesg *)&end_msg, OS_MESG_BLOCK);
} while (end_msg->type!=OS_SC_DONE_MSG);
}
drawing_flag = 1;
/* create graphic task */
task = &info[frame].task;
task->list.t.data_ptr = (u64 *) glist_start;
task->list.t.data_size = glistp-glist_start;
task->list.t.type = M_GFXTASK;
task->list.t.flags = 0x0;
task->list.t.ucode_boot = (u64 *)rspbootTextStart;
task->list.t.ucode_boot_size = ((int) rspbootTextEnd - (int) rspbootTextStart);
task->list.t.ucode = (u64 *) gspF3DEX_fifoTextStart;
task->list.t.ucode_data = (u64 *) gspF3DEX_fifoDataStart;
task->list.t.ucode_size = 4096;
task->list.t.ucode_data_size = 2048;
task->list.t.dram_stack = NULL;
task->list.t.dram_stack_size = 0;
task->list.t.output_buff = fifo_buffer;
task->list.t.output_buff_size = &fifo_buffer[FIFO_DATA_SIZE/sizeof(u64)];
task->list.t.yield_data_ptr = yield_buffer;
task->list.t.yield_data_size = OS_YIELD_DATA_SIZE;
task->next = 0;
task->flags = OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_LAST_TASK | OS_SC_SWAPBUFFER;
task->msgQ = &gfx_queue;
task->msg = (OSMesg)&info[frame].mess;
task->framebuffer = (void *)info[frame].screen;
/* start graphic task */
osWritebackDCacheAll();
osSendMesg(osScGetCmdQ(&sc), (OSMesg) task, OS_MESG_BLOCK);
}
}
void ProcessController(void)
{
static unsigned long controls[2]={CONT_A, CONT_B};
static int flags[2]={0,0};
int i;
/* read controllers */
osContStartReadData(&serial_queue);
osRecvMesg(&serial_queue, NULL, OS_MESG_BLOCK);
osContGetReadData(controller_data);
/* process controller 1 */
for (i=0; i<2; i++)
{
if (controller_data[0].button&controls[i])
{
if (!flags[i])
{
flags[i]=1;
switch(i)
{
case 0: /* A - pause song */
PauseStart();
break;
case 1: /* B - unpause song */
PauseStop();
break;
}
}
}
else
{
flags[i]=0;
}
}
}
static int volume;
static int volume_step;
void PauseInit(void)
{
volume = 0x80; /* standard volume level */
volume_step = 0; /* no volume fade */
}
void PauseStart(void)
{
volume_step = -32;
}
void PauseStop(void)
{
MusHandleUnPause(current_handle); /* start channel processing immediately */
volume_step = 32;
}
void PauseProcess(void)
{
/* return immediately if volume isn't to be moved */
if (!volume_step)
return;
/* adjust volume level (if volume -ive pause song) */
volume+=volume_step;
if (volume<0)
{
volume = volume_step = 0;
MusHandlePause(current_handle);
}
else if (volume>0x80)
{
volume = 0x80;
volume_step = 0;
}
MusHandleSetVolume(current_handle, volume);
}
/* end of file */