MusFxBankGetCurrent.html 1.99 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusFxBankGetCurrent()</font></h1>

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<pre>  void <strong>MusFxBankGetCurrent</strong>(void);</pre>

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<p>$B%G%U%)%k%H$N%5%&%s%I%(%U%'%/%H%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%&%s%I%(%U%'%/%H%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#(B</p>

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<pre>  void StackEffectBank(void *fx_addr)
  {
    effect_bank_stack[stack_ptr++]=<strong>MusFxBankGetCurrent</strong>();
    <a href="MusFxBankSetCurrent.html">MusFxBankSetCurrent</a>(fx_addr);
  }

  void UnStackEffectBank(void)
  {
    <a href="MusFxBankSetCurrent.html">MusFxBankSetCurrent</a>(effect_bank_stack[--stack_ptr]);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusFxBankSetCurrent.html"><code>MusFxBankSetCurrent()</code></a>,
<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>,
<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>

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