MusFxBankSetPtrBank.html
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<html>
<head>
<title>NINTENDO64 Sound Tools Programing Manual</title>
</head>
<body bgcolor="#d0d0d0" text="#000000" link="#008000" vlink="#008000">
<h1><font color="#000080">MusFxBankSetPtrBank()</font></h1>
<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>
<pre> void <strong>MusFxBankSetPtrBank</strong>(void *<font color="#0000ff">ifxbank</font>, void *<font color="#0000ff">ipbank</font>);</pre>
<h2><font color="#ff0000">$B0z?t(B</font></h2>
<table>
<tr>
<td valign="top">
<font color="#0000ff"><code>ifxbank</code></font>
</td>
<td>
$B=i4|2=:Q$_$N%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9(B
</td>
</tr>
<tr>
<td valign="top">
<font color="#0000ff"><code>ipbank</code></font>
</td>
<td>
$B=i4|2=:Q$_$N%5%s%W%k%P%s%/$N%"%I%l%9(B
</td>
</tr>
</table>
<h2><font color="#ff0000">$B@bL@(B</font></h2>
<p>$BFCDj$N%5%&%s%I%(%U%'%/%H%P%s%/$K4XO"$9$k%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$^$9!#%5%s%W%k%P%s%/%*!<%P!<%i%$%I$,(B<code>NULL</code>$B$K@_Dj$5$l$F$$$k>l9g$O!"%*!<%P!<%i%$%I$r;HMQ$7$^$;$s!#(B</p>
<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K!"%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#%5%&%s%I%(%U%'%/%H$,4^$^$l$F$$$k%(%U%'%/%H%P%s%/$N%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r(B<strong><code>MusFxBankSetPtrBank()</code></strong>$B4X?t$G@_Dj$7$?>l9g!"$h$j%W%i%$%*%j%F%#$N9b$$(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G%*!<%P!<%i%$%I$,;XDj$5$l$J$$8B$j!"$=$N%5%s%W%k%P%s%/%*!<%P!<%i%$%I$,;H$o$l$^$9!#(B</p>
<p>$B0z?t(B<font color="#0000ff"><code>ifxbank</code></font>$B$O(B<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>$B4X?t$G=i4|2=$5$l$?%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9$G$J$/$F$O$J$j$^$;$s!#(B</p>
<p>$B0z?t(B<font color="#0000ff"><code>ipbank</code></font>$B$O(B<a href="MusFxBankInitialize.html"><code>MusPtrBankInitialize()</code></a>$B4X?t$G=i4|2=$5$l$?%5%s%W%k%P%s%/$N%"%I%l%9$G$J$/$F$O$J$j$^$;$s!#(B</p>
<h2><font color="#ff0000">$BLa$jCM(B</font></h2>
<p>$B$J$7(B</p>
<h2><font color="#ff0000">$BNc(B</font></h2>
<pre> void GameSongSetFxBank(musHandle song_handle, void *fx_bank)
{
void *ptr_bank;
ptr_bank = <a href="MusHandleGetPtrBank.html">MusHandleGetPtrBank</a>(song_handle);
<strong>MusFxBankSetPtrBank</strong>(fx_bank, ptr_bank);
}
</pre>
<h2><font color="#ff0000">$B;2>H(B</font></h2>
<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>,
<a href="MusPtrBankInitialize.html"><code>MusPtrBankInitialize()</code></a>,
<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>
</body>
</html>