MusPtrBankSetCurrent.html 2.47 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusPtrBankSetCurrent()</font></h1>

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<pre>  void <strong>MusPtrBankSetCurrent</strong>(void *<font color="#0000ff">ipbank</font>);</pre>

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      <font color="#0000ff"><code>ipbank</code></font>
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      $B=i4|2=:Q$_$N%5%s%W%k%P%s%/$N%"%I%l%9(B
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<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartSong.html"><code>MusStartSong()</code></a>$B!"$"$k$$$O(B<a href="MusStartSongFromMarker.html"><code>MusStartSongFromMarker()</code></a>$B$,%5%s%W%k%P%s%/!<%P!<%i%$%I$,(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G@_Dj$5$l$F$$$J$$>l9g$K;H$o$l$^$9!#(B</p>

<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K!"%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#(B<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>$B4X?t$O<!$N3+;O$9$k%5%&%s%I%(%U%'%/%H$N$?$a$N%5%&%s%I%(%U%'%/%H%*!<%P!<%i%$%I$r;XDj$9$k$?$a$K;H$o$l$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>ipbank</code></font>$B$O(B<a href="MusPtrBankInitialize.html"><code>MusPtrBankInitialize()</code></a>$B4X?t$G=i4|2=$5$l$?%5%s%W%k%P%s%/$N%"%I%l%9$G$J$/$F$O$J$j$^$;$s!#(B</p>

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<p>$B$J$7(B</p>

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<pre>  void StackSampleBank(void *sample_addr)
  {
    sample_bank_stack[stack_ptr++]=<a href="MusPtrBankGetCurrent.html">MusPtrBankGetCurrent</a>();
    <strong>MusPtrBankSetCurrent</strong>(sample_addr);
  }

  void UnStackSampleBank(void)
  {
    <strong>MusPtrBankSetCurrent</strong>(sample_bank_stack[--stack_ptr]);
  }
</pre>

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<a href="MusPtrBankInitialize.html"><code>MusPtrBankInitialize()</code></a>,
<a href="MusPtrBankGetCurrent.html"><code>MusPtrBankGetCurrent()</code></a>,
<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>

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