nupakmenuloadfont.c 5.23 KB
/*======================================================================*/
/*		NuSystem						*/
/*		nupakfontload.c						*/
/*									*/
/*		Copyright (C) 1998, NINTENDO Co,Ltd.			*/
/*									*/
/*----------------------------------------------------------------------*/    
/* 		98/11/11	Created by Kensaku Ohki(SLANP)		*/
/*======================================================================*/

#include <nusys.h>
#include "nupakmenu.h"
#include "pakmenu.h"

#ifdef	LANG_JAPANESE
#include "fontbmp.h"
#endif

typedef	struct{
    u8	code;
    u8	number;
} FTBL;

FTBL	canvas_ftbl[] = {
    { FONT_CODE_A-FONT_CODE_TOP, 26 },	/* A-Z			*/
    { FONT_CODE_0-FONT_CODE_TOP, 10 },	/* 0-9			*/
    { FONT_CODE_i-FONT_CODE_TOP, 14 },	/* !# '*+,-./:=?@// 	*/
    
#ifdef	LANG_JAPANESE
    { FONT_CODE_o-FONT_CODE_TOP, 58 },	/* KANA			*/
#endif	/* LANG_JAPANESE */
};

#ifdef LANG_JAPANESE
s8 font_kana_dot[] = {	/* font pattern of DAKUTEN,HANDAKUTEN	*/
/* 0123456789012345
   -------------XO-
   -----------XOXXO
   -----------XXOXX
   ------------XX-- */
  0x02,  0x09,  0x04,  0x00,
 ~0x04, ~0x16, ~0x1b, ~0x0c,

/* 0123456789012345
   ------------XOOO
   ------------XOXO
   ------------XOOO
   ------------XXXX */
  0x07,  0x05,  0x07,  0x00,
 ~0x08, ~0x0a, ~0x08, ~0x0f,
};
#endif /* LANG_JAPANESE */

u16	*__font_buf;

/*----------------------------------------------------------------------*/
/*	nuPakMenuLoadFont - フォントのロードと展開			*/
/*	RAMにロードされている文字フォントをバッファに展開します。	*/
/*	とりあえずなのでnosFontLoadと同じです。				*/
/*									*/
/*	IN:	font_buf	文字フォント展開するバッファ		*/
/*				バッファの次のサイズ必要です		*/
/*				英語	2112byte(NU_PAKMENU_FONTSIZE_E)	*/
/*				日本語	4768byte(NU_PAKMENU_FONTSIZE_J)	*/
/*	RTN:	無し							*/
/*----------------------------------------------------------------------*/
void nuPakMenuLoadFont(u16 *font_buf)
{
    register u16	*fpix;
    register u32	*farc = (u32 *)FONTARC_TOP+1;
    register u32	bitmap = *(farc-1);
    register u32	position = 0;
    register int	i;
    register int	j;
    int	k;

    __font_buf = font_buf;
    
    /* Clear font buffer	*/
    for (i = 0; i < FONT_HT * (FONT_CODE_BTM - FONT_CODE_TOP + 2); i++){
	*font_buf++ = 0x0000;
    }
  
    /*  Extract font		*/
    for (i = 0; i < sizeof(canvas_ftbl)/sizeof(FTBL); i ++){
#ifdef LANG_JAPANESE
	if (i == 3){
	    farc = (u32 *)font_bitmaps;
	    position  = 0;
	    bitmap = *farc ++;
	}
#endif
	
	fpix = __font_buf + (canvas_ftbl[i].code * FONT_HT + FONT_HOFS);
	for (j = 0; j < canvas_ftbl[i].number; j ++){
	    for (k = 0; k < FONTARC_HT; k ++){
		position += FONTARC_WD;
		if (position & ~0x1f) {
		    position &= 0x1f;
		    *fpix = (u16)(bitmap << position)  & 0x1fff;
		    bitmap = *farc ++;
		    if (!position) {
			goto nosLoadFont_00;
		    }
		}
		*fpix |= (u16)(bitmap >> (32 - position)) & 0x1fff;
	nosLoadFont_00:
		fpix ++;
		
#if   	DEBUG_FONT
		{
		    int n;
		    osSyncPrintf("j=%3d k=%3d position=%3d  ", j, k, position);
		    for (n = 15; n >= 0; n --){
			if (*(fpix-1) & (1 << n)) osSyncPrintf("O");
			else			    osSyncPrintf("-");
		    }
		    osSyncPrintf("\n");
		}
#endif
		
	    }
	    fpix += (FONT_HT-FONTARC_HT);
	    position += 2;
	}
    }
    
#if	LANG_JAPANESE
    // put DAKUTEN,HANDAKUTEN
	   for (i = F_ADRS(KA); i < F_ADRS(MA); i ++) {
	       (__font_buf+(F_ADRS(GA)-F_ADRS(KA)))[i] = __font_buf[i];
	   }
    for (i = F_ADRS(HA); i < F_ADRS(MA); i ++) {
	(__font_buf+(F_ADRS(BA)-F_ADRS(HA)))[i] = __font_buf[i];
    }  
    
    k = 0;
    fpix = __font_buf + F_ADRS(GA);
    for (i = FONT_CODE_GA; i < FONT_CODE_PA+5; i ++){
	if (i == FONT_CODE_PA) k = 8;
	for (j = 0; j < 4; j ++){
	    fpix[j] = (fpix[j] | font_kana_dot[j+k]) & font_kana_dot[j+k+4];
	}
	
	
#if	DEBUG_FONT
	{
	    int	n;
	    for (j = 0; j < FONT_HT; j ++){
		for (n = 15; n >= 0; n --){
		    if (fpix[j] & (1 << n)) osSyncPrintf("O");
		    else			    osSyncPrintf("-");
		}
		osSyncPrintf("\n");
	    }
	    osSyncPrintf("\n");
	}
#endif
	fpix += FONT_HT;
    }
#endif
}

void	canvas_u8_to_str(u16 n, u8 *str)
{
    if (n > 999) {
	n = 999;
    }
    
#if 1
    str[0] = n / 100 + 0x0f + (n >= 100);
    str[1] = (n % 100) / 10  + 0x0f + (n >= 10);
    str[2] = n % 10  + 0x10;
#else
    static  u8  ofs[] = { 0x0f, 0x0f, 0x10, 0x10, 0x10 };
    s32	i;

    if      (n >= 100) i = 2;
    else if (n >= 10)  i = 1;
    else               i = 0;
    
    str[0] = n / 100 + ofs[i+0];
    n %= 100;  
    str[1] = n / 10  + ofs[i+1];
    str[2] = n % 10  + ofs[i+2];
#endif
}  

u16	*__cursor;

void	canvas_putc(int c, u16 color_fg, u16 color_bg)
{
    register int	i;
    register int	j;
    register u16	*fpix;
    register u16	*curp;

    if (c == FONT_CODE_QSKIP) {
	__cursor += FONT_WSKIP/3;
    } else {
	if (c < FONT_CODE_TOP || FONT_CODE_BTM < c) {
	    c = FONT_CODE_NON;
	}
	fpix = __font_buf + (c - FONT_CODE_TOP)*FONT_HT;
	curp = __cursor;
	
	for (i = 0; i < FONT_HT; i ++) {
	    for (j = FONT_WD - 1; j >= 0; j --) {
		if ((*fpix >> j) & 1){
		    *(curp)             = color_fg;
		    *(curp+1+SCREEN_WD) = color_bg;
		}
		curp ++;
	    }
	    curp += (SCREEN_WD - FONT_WD);
	    fpix ++;
	}
	__cursor += FONT_WSKIP;
    }
}

void	canvas_puts(u8 *str, int n, u16 color_fg, u16 color_bg)
{
    while (n -- && *str) canvas_putc(*str ++, color_fg, color_bg);
}