I8water32.h
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/*
* Do not edit this file. It was automatically generated
* by "rgb2c" from the file "Textures/water2_32.rgb".
*
* Size: 32 x 32
* Number of channels: 4
* Number of bits per texel: 8 (G_IM_SIZ_8b)
* Format of texel: G_IM_FMT_I
*
* Example usage:
*
* gsSPTexture (128, 128, 0, G_TX_RENDERTILE, 1),
* gsDPPipeSync (),
* gsDPSetCombineMode (G_CC_MODULATEI, G_CC_MODULATEI),
* gsDPSetTexturePersp (G_TP_PERSP),
* gsDPSetTextureDetail (G_TD_CLAMP),
* gsDPSetTextureLOD (G_TL_TILE),
* gsDPSetTextureLUT (G_TT_NONE),
* gsDPSetTextureFilter (G_TF_BILERP),
* gsDPSetTextureConvert(G_TC_FILT),
* gsDPLoadTextureBlock (I8water32, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0
* G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
* G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
*/
#if 0 /* Image preview */
+--------------------------------+
|%**%%%%%%%%###%**oo*%%##%%**%%##|
|%*****%%%%%%%%%%%*%%*%%%%%%**%%#|
|*****%%%%**************%*****%%%|
|****%%%%%**%*%%%***ooo****%%*%#%|
|%%%%%%%%%%**%*%*%*%********%#%%#|
|%%%**************%%###%%%*******|
|#%************oo**%%#%###%%%%***|
|%#%%*%%%##%%******%*%%%**%%%%%**|
|****%####%%%#%%%************o**%|
|*****%%%%%%%##%%*%%%%***oooo****|
|%*****%****%%*%%%%%##%%%********|
|*%####%**********%%%#%#%##%%%%%*|
|*%%%%%%%%*******%%******%%%%%#%%|
|%******%%#%%%*%%%%#%*****%%%%%%%|
|*********%%*******%***%%%#%%*%%%|
|*%%**%%**%%%*******%*%%%%##*****|
|%%%%%%%###%%******%%************|
|***%*%%%*o*****************%%%%%|
|*********oo**%%%%%*****%%%#%%%%%|
|%%#%%%*********%*******%%%%%**%%|
|%%%%%%%%*****%***o*****%%*******|
|*****o*oo**%%%%****%%%%%%%******|
|**********%*%%%****%%##%%%******|
|%****%%###%%***************o****|
|*****%%%%%%*****%*******%%%****%|
|****##%%%%**%###%###%#%%%%%%%%%*|
|*%**%%#####%%%**%%%%%%***%%*%%**|
|%%%%%#%%##%%%***********%###%%%%|
|%%%%%********%*******%%%%*%%%*%%|
|***%*%****%**%***o*****%%*%%**%%|
|**%%%%***%*%****ooo***%%%***o**%|
|*%%%%*******%%*****%%###%***o***|
+--------------------------------+
#endif
static Gfx I8water32_C_dummy_aligner1[] = { gsSPEndDisplayList() };
unsigned char I8water32[] = {
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};