Makefile
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#!smake -k
# --------------------------------------------------------------------
# Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#
# $RCSfile: Makefile,v $
# $Revision: 1.1.1.2 $
# $Date: 2002/10/29 08:06:08 $
# --------------------------------------------------------------------
#
# Makefile for overlay demo application
#
#
include $(ROOT)/usr/include/make/PRdefs
#FINAL =
#ifdef FINAL
OPTIMIZER = -O2
LCDEFS = -DNDEBUG -D_FINALROM -DF3DEX_GBI_2
N64LIB = -lultra_rom
#else
OPTIMIZER = -g
LCDEFS = -DF3DEX_GBI_2 -DDEBUG
N64LIB = -lultra_d
#endif
APP = overlay
TARGETS = rom
TEXHFILES = brick.h
HFILES = $(TEXHFILES) overlay.h
KERNCFILES = overlay.c dram_stack.c
KERNOBJECTS = $(KERNCFILES:.c=.o)
SEGCFILES = plain.c texture.c cfb.c rsp_cfb.c
OBJECTS = $(SEGCFILES:.c=.o) kernel.o
LCINCS = -I.
LCOPTS = -fullwarn -wlint,-f -woff 813,819,826,827,852 -non_shared -G 0
LDFLAGS = $(MKDEPOPT) -nostdlib -L$(ROOT)/usr/lib $(N64LIB)
LDIRT = plain texture
default: $(TARGETS)
include $(COMMONRULES)
install: default
$(INSTALL) -m 444 -F /usr/src/PR/demos/overlay \
$(HFILES) $(KERNCFILES) $(SEGCFILES) Makefile spec
#
# Note the use of the "-u" flag to force inclusion of the given routines
# into the kernel segment, although they are not referenced by any other
# code in the kernel segment. They are, however, referenced by the
# "plain" and "texture" segments and thus these routines are included in
# the kernel segment.
#
kernel.o: $(KERNOBJECTS) Makefile
$(LD) -o $@ -r $(KERNOBJECTS) $(LDFLAGS)
#ifdef FINAL
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -s 9 -r $(TARGETS) spec
#ifndef NOMAKEMASK
makemask $(TARGETS)
#endif
#else
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -r $(TARGETS) spec
#endif