menu.c
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: menu.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:33 $
*---------------------------------------------------------------------*/
/*
this file written in sjis code.
*/
/* pre-process */
#include "hmenu.h"
/* declarerations */
#define ITEM_H 20
#define BTILE_NUM 1
static TStringBar _label[1];
static TBackTile _btile[BTILE_NUM];
/* functions */
s32 _menuInit(void);
/* implementation */
void
scr_menu(void)
{
static s32 _first = 1;
s32 i;
if (_first)
{
_menuInit();
_first = 0;
}
/* printing */
for(i=0;i< BTILE_NUM ;i++) btile_show(&_btile[i]);
sbar_show(&_label[0]);
/* key proc */
switch(_trig)
{
case B_BUTTON:
main_setScreen( SCREEN_ONETRI );
return;
}
}
s32
_menuInit(void)
{
s32 xpos,ypos;
xpos = 50;
ypos = 50;
sbar_create(&_label[0],"再立ち上げを行いました" ,xpos,ypos );
sbar_moveCenter(&_label[0],0,SCREEN_WD);
btile_create(&_btile[0] , _label[0].x + BD_X ,_label[0].y - 2
,sbar_getWidth(&_label[0]) + 15 , ITEM_H ,RGBA_BLUEALPHA );
return -1;
}