static.c
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/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Creator: hsa@sgi.com
* Create Date: Tue Apr 11 17:45:53 PDT 1995
*
*
* This file holds tiny display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "topgun.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(0xffffffff),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
Gfx rdpinit_dl[] = {
gsDPPipeSync(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetBlendMask(0xff),
gsDPSetColorDither(G_CD_BAYER),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Clear the Z buffer. NOTE!!! that the mode is set to FILL, and the
* color image is set to the Z buffer on return. (assumes that following
* code is going to change this when clearing the frame buffer.)
*/
Gfx clear_zbuffer[] = {
/*
* clear z, z = max z, dz = 0
*/
gsDPSetCycleType(G_CYC_FILL),
gsDPSetFillColor(0xff00ffff),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList()
};