topgun.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: topgun.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:33 $
*---------------------------------------------------------------------*/
/*
* File: topgun.c
*
* Main program for topgun, the harrier flying game
*
*/
#include <ultra64.h>
#include <ramrom.h>
#include "topgun.h"
Lights1 light = { 250, 250, 250, 0xff, /* diffuse */
0, 0,-128, 0, /* direction */
20, 20, 20, 0xff /* ambient */
};
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
extern char _zbufferSegmentEnd[];
extern char _cfbSegmentEnd[];
/* these are fixed sizes: */
#define SP_UCODE_SIZE 4096
#define SP_UCODE_DATA_SIZE 2048
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
*/
u64 bootStack[STACKSIZE/8];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/8];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/8];
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSMesg dummyMessage;
OSIoMesg dmaIOMessageBuf;
/*
* Dynamic segment in code space. Needs K0_TO_PHYS()...
*/
Dynamic dynamic;
/*
* must be in BSS, not on the stack for this to work:
*/
OSTask tlist; /* globaltask lists */
Gfx *glistp; /* global for test case procs */
/*
* global variables for arguments, to control test cases
*/
static void reset(void);
void sceneDraw (Dynamic *dynamicp);
static float time=0.0; /* Time */
static float ax, ay, az; /* Position of plane */
static float cx, cy, cz; /* Position of camera */
static float wx, wy, wz; /* Where camera wants to be */
static float speed; /* Speed of camera */
static int frame_count = 0;
static int rdp_DRAM_io = 0;
static int rdp_mspanFlushFlag = 0;
static int debugflag = 0;
static int draw_buffer = 0;
static void *cfb_ptrs[2];
typedef union {
u32 word[2];
u64 force_alignment;
} scratch_t;
scratch_t scratch_buff[1024], *scrp;
#define PI_BASE ((u32)(0xb0700000))
static u32 *piAddr = (u32 *)(PI_BASE);
u32 dummy_val;
void boot(void *arg);
OSPiHandle *handler;
void
boot(void *arg)
{
#ifdef DEBUG
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
#endif
osInitialize();
handler = osCartRomInit();
#ifdef DEBUG
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 'g')
debugflag = 1;
else
debugflag = 0;
#endif
osCreateThread(&idleThread, 1, idle, arg, idleThreadStack+STACKSIZE/8, 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
osViBlack(1);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/8, 10);
if (!debugflag)
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri( 0, 0 );
for(;;);
}
static void
mainproc(void *arg)
{
int keep_going = 1;
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
arg = arg; /* no use */
cfb_ptrs[0] = cfb_16_a;
cfb_ptrs[1] = cfb_16_b;
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, dummyMessage, 1);
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON);
/*
* Stick the static segment right after the frame buffer
*/
staticSegment = _cfbSegmentEnd+8;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = _staticSegmentRomEnd-_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void)osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
reset ();
/*
* Main game loop
*/
while (keep_going) {
/*
* this is only needed for regman freaks....
*/
piAddr = (u32 *)(PI_BASE);
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
glistp = &(dynamicp->glist[0]);
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* K0 (physical) address segment */
gSPSegment(glistp++, STATIC_SEGMENT,
osVirtualToPhysical(staticSegment));
if (rdp_mspanFlushFlag) {
/*
* Force the pipeline to empty after the rendering of each
* display list item, to avoid incurring span buffer cache
* coherency problems with DRAM r-m-w cycles.
*/
gDPPipelineMode(glistp++, G_PM_1PRIMITIVE);
}
gSPDisplayList(glistp++, rdpinit_dl);
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear framebuffer
* doing this as a static display list is a little messier, due
* to cfb pointer conversion...
*/
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
/*
* clear color, cvg = FULL or 1
*/
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_ptrs[draw_buffer]));
gDPSetFillColor(glistp++, GPACK_RGBA5551(64,64,255,1) << 16 |
GPACK_RGBA5551(64,64,255,1));
gDPPipeSync(glistp++);
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
/*
* Clear zbuffer
*/
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetDepthImage(glistp++, TOPGUN_ZBUFFER);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
TOPGUN_ZBUFFER);
gDPSetFillColor(glistp++, GPACK_ZDZ(G_MAXFBZ, 0) << 16 |
GPACK_ZDZ(G_MAXFBZ, 0));
gDPPipeSync(glistp++);
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_ptrs[draw_buffer]));
/* end of standard display list part. */
sceneDraw(dynamicp);
dd_proc();
/* put in full sync for RSP processing */
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/*
* Build graphics task:
*
*/
tlistp->t.type = M_GFXTASK;
tlistp->t.flags = OS_TASK_DP_WAIT;
tlistp->t.ucode_boot = (unsigned long long *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int)rspbootTextEnd -
(int)rspbootTextStart);
/*
* choose which ucode to run:
*/
if (rdp_DRAM_io) {
/* re-direct output to DRAM: */
tlistp->t.ucode = (unsigned long long *)
gspFast3D_dramTextStart;
tlistp->t.ucode_data = (unsigned long long *)
gspFast3D_dramDataStart;
} else {
/* SP output over XBUS to DP: */
tlistp->t.ucode = (unsigned long long *)
gspFast3DTextStart;
tlistp->t.ucode_data = (unsigned long long *)
gspFast3DDataStart;
}
tlistp->t.ucode_size = SP_UCODE_SIZE;
tlistp->t.ucode_data_size = SP_UCODE_DATA_SIZE;
tlistp->t.dram_stack = (unsigned long long *) &(dram_stack[0]);
tlistp->t.dram_stack_size = SP_DRAM_STACK_SIZE8;
if (rdp_DRAM_io) {
tlistp->t.output_buff = (unsigned long long *) &(rdp_output[0]);
tlistp->t.output_buff_size = (unsigned long long *)
&rdp_output_len;
} else {
tlistp->t.output_buff = (unsigned long long *) 0x0;
tlistp->t.output_buff_size = (unsigned long long *) 0x0;
}
/* initial display list: */
tlistp->t.data_ptr = (unsigned long long *) dynamicp->glist;
tlistp->t.data_size = ((int)(glistp - dynamicp->glist) *
sizeof (Gfx));
tlistp->t.yield_data_ptr = (unsigned long long *) NULL;
tlistp->t.yield_data_size = 0xDA0;
/*
* Can just flush 16KB and forget about each individual pieces
* of data to flush.
*/
osWritebackDCacheAll();
osSpTaskLoad(tlistp);
osSpTaskStartGo(tlistp);
if (rdp_DRAM_io)
/* wait for SP completion */
(void)osRecvMesg(&rspMessageQ, &dummyMessage, OS_MESG_BLOCK);
else
/* ignore SP completion */
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
if (rdp_DRAM_io) {
/*
* Send the DP display list to the DP:
*/
dummy_val = osDpSetNextBuffer(&(rdp_output[0]),
rdp_output_len);
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
}
/* setup to swap buffers */
osViSwapBuffer(cfb_ptrs[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
draw_buffer ^= 1;
frame_count++;
time += 0.25;
}
}
static void reset(void)
{
time = 0;
cx = 1000;
cy = 350;
cz = 24900;
speed = 0;
}
void sceneDraw(Dynamic *dynamicp)
{
float theta;
u16 perspNorm;
u32 addrProjection, addrProjectionBG, addrViewing, addrViewingBG;
u32 addrTranslate, addrRotate0, addrRotate1, addrRotate2;
float scaleDown;
/* scaleDown must be coupled with ground.c. In this case
* the original ground and sky sizes are scaled down by
* a factor of 16
*/
scaleDown = 0.0625;
/*
* Use either Frustum or Perspective. The following two
* calls are equivalent.
*/
guPerspective(&dynamicp->projectionBG,&perspNorm,
33, 1, 10*scaleDown, 5000*scaleDown, 1.0);
guPerspective(&dynamicp->projection,&perspNorm, 33, 1, 10, 5000, 1.0);
gSPPerspNormalize(glistp++, perspNorm);
ax = sinf(time/3000*2*M_PI) * 25000;
ay = 300;
az = cosf(time/3000*2*M_PI) * 25000;
wx = ax + cosf (-time/50) * 1000;
wy = ay + sinf (time/700) * 100;
wz = az + sinf (-time/50) * 1000;
/* cx, cy, cz, wx, wy, wz, speed); */
cx = (wx - cx) * speed + cx;
cy = (wy - cy) * speed + cy;
cz = (wz - cz) * speed + cz;
speed += 0.00001;
if (speed > 1) {
speed = 1;
}
guLookAt (&dynamicp->viewingBG, cx*scaleDown, cy*scaleDown, cz*scaleDown,
ax*scaleDown, ay*scaleDown, az*scaleDown, 0, 1, 0);
guLookAt (&dynamicp->viewing, cx, cy, cz, ax, ay, az, 0, 1, 0);
/* fix dynamic seg addresses: */
addrProjection = K0_TO_PHYS((u32) &(dynamicp->projection));
addrProjectionBG = K0_TO_PHYS((u32) &(dynamicp->projectionBG));
addrViewing = K0_TO_PHYS((u32) &(dynamicp->viewing));
addrViewingBG = K0_TO_PHYS((u32) &(dynamicp->viewingBG));
gSPMatrix(glistp++, addrProjectionBG,
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, addrViewingBG,
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPLight(glistp++, &light, 1);
/*
* render sky and ground
*/
gSPClearGeometryMode (glistp++, G_ZBUFFER | G_CULL_BACK);
gDPSetTexturePersp(glistp++, G_TP_PERSP);
gSPDisplayList(glistp++, ground);
gSPDisplayList(glistp++, sky);
/*
* setup SP/DP state for rendering the av8b
*/
gSPSetGeometryMode (glistp++, G_SHADING_SMOOTH | G_ZBUFFER |
/* G_LIGHTING | */ G_CULL_BACK | G_SHADE);
gSPMatrix(glistp++, addrProjection,
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, addrViewing,
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
guTranslate(&dynamicp->translate, ax, ay, az);
/* fix dynamic seg addresses: */
addrTranslate = K0_TO_PHYS((u32) &(dynamicp->translate));
gSPMatrix(glistp++, addrTranslate,
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
theta = time/3000 * 360 - 90;
guRotate(&dynamicp->rotate0, theta, 0.0, 1.0, 0.0);
/* fix dynamic seg addresses: */
addrRotate0 = K0_TO_PHYS((u32) &(dynamicp->rotate0));
gSPMatrix(glistp++, addrRotate0,
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
theta = -90;
guRotate(&dynamicp->rotate1, theta, 1.0, 0.0, 0.0);
/* fix dynamic seg addresses: */
addrRotate1 = K0_TO_PHYS((u32) &(dynamicp->rotate1));
gSPMatrix(glistp++, addrRotate1,
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
theta = sinf (time/10)*10;
guRotate(&dynamicp->rotate2, theta, 0.0, 1.0, 0.0);
/* fix dynamic seg addresses: */
addrRotate2 = K0_TO_PHYS((u32) &(dynamicp->rotate2));
gSPMatrix(glistp++, addrRotate2,
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
gDPPipeSync(glistp++);
gDPSetRenderMode(glistp++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPDisplayList(glistp++, av8b);
}