topgun.h
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: topgun.h,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:33 $
*---------------------------------------------------------------------*/
#define STATIC_SEGMENT 1
#define DYNAMIC_SEGMENT 2
#define SCREEN_HT 240
#define SCREEN_WD 320
#define STACKSIZE 0x2000
#define TOPGUN_ZBUFFER 0x3d0000
#ifdef _LANGUAGE_C
typedef struct {
Mtx projectionBG;
Mtx projection;
Mtx viewingBG;
Mtx viewing;
Mtx translate;
Mtx rotate0;
Mtx rotate1;
Mtx rotate2;
Gfx glist[2048];
} Dynamic;
extern u16 zbuffer[];
extern unsigned short cfb_16_a[];
extern unsigned short cfb_16_b[];
extern Dynamic dynamic;
extern Gfx rspinit_dl[];
extern Gfx rdpinit_dl[];
extern Gfx clear_zbuffer[];
extern Gfx av8b[];
extern Gfx ground[];
extern Gfx sky[];
extern Gfx onetri_dl[];
extern Gfx subtri_dl[];
extern u64 dram_stack[];
extern u64 rdp_output[];
extern u64 rdp_output_len;
/* add */
extern void dd_proc(void);
#endif /* _LANGUAGE_C */