seqpMonkey.h
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/*====================================================================
* seqpMonkey.h
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#ifndef __seqpMonkey__
#define __seqpMonkey__
#define MAX_ACTIONS 21
typedef enum
{
START,
READY,
PLAY,
NUM_STATES
} TState;
typedef char (*TStateActionProc)(void);
typedef struct
{
TState next; /* the next or resulting state from taking the given action */
int weight; /* a measure of how frequently this action should be taken */
int count; /* number of times visited */
TStateActionProc proc; /* the action to be taken */
} TStateAction;
typedef struct
{
int weightTotal;
int numActions;
TStateAction action[MAX_ACTIONS];
} TStateVector;
typedef struct
{
TState fState;
TStateVector fStateMatrix[NUM_STATES];
} TStateMachine;
void SeqpMonkey_Init (void);
void SeqpMonkey_RetraceProc (TRetraceData data);
void SeqpMonkey_ButtonProc (u16 oldButtons,u16 newButtons);
void SeqpMonkey_Pause (void);
void SeqpMonkey_Fini (void);
#endif