main.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: main.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:09 $
*---------------------------------------------------------------------*/
/*
* File: main.c
*
* standard demo loop
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /*
* needed for argument passing into the app
*/
#include <assert.h>
#include "app.h"
#include "walk_around.h"
#include "texture.h"
extern int MyPalette;
extern int MyMode;
extern int DoParseRdp;
extern int DoParseGbi;
#if defined( _HW_VERSION_1 )
#define PRINTF rmonPrintf
#else
#define PRINTF osSyncPrintf
#endif
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[],
_staticSegmentRomEnd[];
extern char _textureSegmentRomStart[],
_textureSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE / sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE / sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE / sizeof(u64)];
static OSThread rmonThread;
static u64 rmonStack[RMON_STACKSIZE / sizeof(u64)];
/*
* this number (the depth of the message queue) needs to be equal
* * to the maximum number of possible overlapping PI requests.
* * For this app, 1 or 2 is probably plenty, other apps might
* * require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rspMessageQ,
rdpMessageQ,
retraceMessageQ;
OSMesg dmaMessageBuf,
rspMessageBuf,
rdpMessageBuf,
retraceMessageBuf[5];
OSIoMesg dmaIOMessageBuf; /*
* see man page to understand this
*/
/*
* Dynamic data.
*/
Dynamic dynamic;
/*
* necessary for RSP tasks:
*/
extern u64 dram_stack[];
extern u64 rdp_output_len;
extern u64 rdp_output[];
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /*
* task type
*/
OS_TASK_DP_WAIT, /*
* task flags
*/
NULL, /*
* boot ucode pointer (fill in later)
*/
0, /*
* boot ucode size (fill in later)
*/
NULL, /*
* task ucode pointer (fill in later)
*/
SP_UCODE_SIZE, /*
* task ucode size
*/
NULL, /*
* task ucode data pointer (fill in later)
*/
SP_UCODE_DATA_SIZE, /*
* task ucode data size
*/
&(dram_stack[0]), /*
* task dram stack pointer
*/
SP_DRAM_STACK_SIZE8, /*
* task dram stack size
*/
&(rdp_output[0]), /*
* task output buffer ptr (not always used)
*/
&rdp_output_len, /*
* task output buffer size ptr
*/
NULL, /*
* task data pointer (fill in later)
*/
0, /*
* task data size (fill in later)
*/
NULL, /*
* task yield buffer ptr (not used here)
*/
0 /*
* task yield buffer size (not used here)
*/
};
Gfx *glistp; /*
* global for test case procs
*/
/*
* global variables
*/
static int rdp_DRAM_io = 0;
static int do_texture = 0;
static int debugflag = 0;
static int draw_buffer = 0;
OSPiHandle *handler;
void
boot(void)
{
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
/*
* notice that you can't call rmonPrintf() until you set
* * up the rmon thread.
*/
osInitialize();
handler = osCartRomInit();
argp = (u32 *) RAMROM_APP_WRITE_ADDR;
for (i = 0; i < sizeof(argbuf) / 4; i++, argp++) {
osEPiReadIo(handler, (u32) argp, &argbuf[i]); /*
* Assume no DMA
*/
}
/*
* Parse the options
*/
ap = (char *) argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if (*ap == '-' && *(ap + 1) == 'd') {
debugflag = 1;
ap += 2;
} else if (*ap == '-' && *(ap + 1) == 't') {
do_texture = 1;
ap += 2;
} else if (*ap == '-' && *(ap + 1) == 'r') {
rdp_DRAM_io = 1;
ap += 2;
}
}
osCreateThread(&idleThread, 1, idle, (void *) 0,
idleThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&idleThread);
/*
* never reached
*/
}
static void
idle(void *arg)
{
/*
* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start RMON for debugging & data xfer (make sure to start
* PI Mgr first)
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *) 0,
(void *) (rmonStack + RMON_STACKSIZE / 8),
(OSPri) OS_PRIORITY_RMON);
osStartThread(&rmonThread);
/*
* at this point, AND NOT BEFORE, we can now do an
* rmonPrintf()
*/
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack + STACKSIZE / sizeof(u64), 10);
if (!debugflag)
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;) ;
}
static void
spank_monkey ( Dynamic *dynamicp, int monkey )
{
int i, j;
int di, dj, mi, mj;
guRotate(&dynamicp->identity, 0.0, 0.0, 1.0, 0.0);
guTranslate(&dynamicp->move_x, 31, 0.0, 0.0);
guTranslate(&dynamicp->move_y, 0.0, 39, 0.0);
gSPMatrix(glistp++, &(dynamicp->projection),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, &(dynamicp->viewing),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, &(dynamicp->identity),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_PUSH);
switch(monkey) {
case 0:
/* 8-bit CI */
di = 40;
dj = 32;
mi = 6*di;
mj = 8*dj;
gSPDisplayList(glistp++, &(mandrill_dl[0]));
break;
case 1:
/* 4-bit */
di = 32;
dj = 32;
mi = 7*di;
mj = 8*dj;
gSPDisplayList(glistp++, &(mandrill4_dl[0]));
break;
case 2:
/* 16-bit RGBA */
di = 32;
dj = 32;
mi = 7*di;
mj = 8*dj;
gSPDisplayList(glistp++, &(mandrill32_dl[0]));
break;
case 3:
/* 32-bit RGBA */
di = 31;
dj = 31;
mi = 7*di;
mj = 8*dj;
gSPDisplayList(glistp++, &(mandrill32_dl[0]));
break;
default:
rmonPrintf("unkown monkey\n");
break;
}
for(i = 0; i < mi; i += di)
{
for(j = 0; j < mj; j += dj)
{
switch(monkey) {
case 0:
gDPLoadTextureTile( glistp++, CI8mandrill, G_IM_FMT_CI, G_IM_SIZ_8b,
256, 240,
j, i, j+dj, i+di,
0,
G_TX_MIRROR, G_TX_MIRROR, 0, 0, 0, 0);
break;
case 1:
/* test 4-bit mode */
gDPLoadTextureTile_4b( glistp++, I4mandrill,
G_IM_FMT_RGBA,
256, 224,
j, i, j+dj, i+di,
0,
0, 0, 0, 0, 0, 0);
break;
case 2:
gDPLoadTextureTile( glistp++, RGBA16mandrill,
G_IM_FMT_RGBA, G_IM_SIZ_16b,
256, 224,
j, i, j+dj, i+di,
0,
0, 0, 0, 0, 0, 0);
break;
case 3:
gDPLoadTextureTile( glistp++, RGBA32mandrill,
G_IM_FMT_RGBA, G_IM_SIZ_32b,
256, 224,
j, i, j+dj, i+di,
0,
0, 0, 0, 0, 0, 0);
break;
}
gDPTileSync(glistp++);
#ifndef JUNK
gDPSetTileSize(glistp++, G_TX_RENDERTILE, 0, 0, (dj) << 2, (di) << 2);
#endif /* JUNK */
if(monkey > 0) {
gSPDisplayList(glistp++, &(mandrill32_face_dl[0]));
} else {
gSPDisplayList(glistp++, &(mandrill_face_dl[0]));
}
gSPMatrix(glistp++, &(dynamicp->move_x),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
}
gSPPopMatrix(glistp++, G_MTX_MODELVIEW);
gSPMatrix(glistp++, &(dynamicp->move_y),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
gSPMatrix(glistp++, &(dynamicp->identity),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_PUSH);
}
gSPPopMatrix(glistp++, G_MTX_MODELVIEW);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
char *textureSegment;
u16 perspNorm;
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, NULL);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, retraceMessageBuf, 5);
osViSetEvent(&retraceMessageQ, NULL, 1);
/*
* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Force texture to have alignment that causes TLUT load to fail
*/
textureSegment = (char *)0x8034e720;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = textureSegment;
dmaIOMessageBuf.devAddr = (u32)_textureSegmentRomStart;
dmaIOMessageBuf.size = (u32)_textureSegmentRomEnd-(u32)_textureSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
PRINTF("staticSegment = %08x\n", staticSegment);
PRINTF("textureSegment = %08x\n", textureSegment);
/*
* Wait for DMA to finish
*/
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
#ifdef WALK_AROUND
assert(walkAroundInit(128, 512, 200) >= 0);
#endif
/*
* Main game loop
*/
while (1) {
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
glistp = dynamicp->glist;
#ifdef WALK_AROUND
guPerspective(&dynamicp->projection, &perspNorm,
33, 320.0 / 240.0, 100, 10000, 1.0);
/*
* sets viewing matrix
*/
walkAround(dynamicp);
#else
guOrtho(&dynamicp->projection,
-(float) SCREEN_WD / 2.0F, (float) SCREEN_WD / 2.0F,
-(float) SCREEN_HT / 2.0F, (float) SCREEN_HT / 2.0F,
1.0F, 10.0F, 1.0F);
guRotate(&dynamicp->viewing, 0.0F, 0.0F, 0.0F, 1.0F);
#endif /*
* WALK_AROUND
*/
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /*
* Physical address segment
*/
gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
gSPSegment(glistp++, CZB_SEGMENT, OS_K0_TO_PHYSICAL(czb));
gSPSegment(glistp++, TEXTURE_SEGMENT, OS_K0_TO_PHYSICAL(textureSegment));
/*
* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/*
* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearczb_dl);
gSPDisplayList(glistp++, clearcfb_dl);
gSPTexture(glistp++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
/*
* simple triangle:
*/
if (MyMode == 0) {
gSPDisplayList(glistp++, textri_dl);
} else if (MyMode == 1) {
gSPDisplayList(glistp++, shadetri_dl);
} else if (MyMode == 2) {
gSPDisplayList(glistp++, ci_load_4b);
gDPPipeSync(glistp++);
gDPSetTile(glistp++, G_IM_FMT_CI, G_IM_SIZ_4b,
1, 0, 0, MyPalette,
0, 0, 0, 0, 0, 0);
gSPDisplayList(glistp++, ci_face);
} else if (MyMode == 3) {
gSPDisplayList(glistp++, ci_face_8b);
} else if (MyMode == 4) {
spank_monkey(dynamicp, 1);
} else if (MyMode == 5) {
spank_monkey(dynamicp, 0);
} else if (MyMode == 6) {
spank_monkey(dynamicp, 2);
} else if (MyMode == 7) {
spank_monkey(dynamicp, 3);
}
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
assert((glistp - dynamicp->glist) < GLIST_LEN);
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32) rspbootTextEnd - (u32) rspbootTextStart;
/*
* choose which ucode to run:
*/
if (rdp_DRAM_io || DoParseRdp) {
/*
* re-direct output to DRAM:
*/
tlistp->t.ucode = (u64 *) gspFast3D_dramTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3D_dramDataStart;
} else {
/*
* RSP output over XBUS to RDP:
*/
tlistp->t.ucode = (u64 *) gspFast3DTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3DDataStart;
}
/*
* initial display list:
*/
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32) ((glistp - dynamicp->glist) * sizeof(Gfx));
if(DoParseGbi) {
guParseGbiDL(tlistp->t.data_ptr, tlistp->t.data_size, GU_PARSEGBI_FLTMTX);
}
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/*
* start up the RSP task
*/
osSpTaskStart(tlistp);
/*
* wait for SP completion
*/
(void) osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
if (rdp_DRAM_io || DoParseRdp) {
guParseRdpDL(rdp_output, rdp_output_len, 0);
/*
* Send the DP display list to the DP:
*/
osDpSetNextBuffer(&(rdp_output[0]),rdp_output_len);
}
(void) osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/*
* setup to swap buffers
*/
osViSwapBuffer(cfb[draw_buffer]);
/*
* Make sure there isn't an old retrace in queue
* * (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/*
* Wait for Vertical retrace to finish swap buffers
*/
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}