static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Create Date: Tue Apr 11 17:45:53 PDT 1995
*
* This file holds display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "app.h"
#include "texture.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP state: */
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
/* initialize the RDP state: */
Gfx rdpinit_dl[] = {
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetMaskImage(rsp_czb),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/* clear the color frame buffer: */
Gfx clearcfb_dl[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_cfb),
gsDPSetFillColor(GPACK_RGBA5551(64,64,255,1) << 16 |
GPACK_RGBA5551(64,64,255,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
Gfx clearczb_dl[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_czb),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
/*
* This group of vertices, and accompanying display list, demonstrate
* simple Gouraud triangles:
*/
static Vtx shade_vtx[] = {
{ -64, 64, -5, 0, 0, 0, 0, 0xff, 0, 0xff },
{ 64, 64, -5, 0, 0, 0, 0, 0, 0, 0xff },
{ 64, -64, -5, 0, 0, 0, 0, 0, 0xff, 0xff },
{ -64, -64, -5, 0, 0, 0, 0xff, 0, 0, 0xff },
};
Gfx shadetri_dl[] = {
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
/*
* Setup display modes antialiased in 1 cycle
*/
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPVertex(&(shade_vtx[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
/*
* This group of vertices, and accompanying display list, demonstrate
* simple textured triangles.
*
* The texture coordinates are texel-space coordinates that
* are shifted up 6 bits; 5 bits because the texture coordinates
* are S10.5 format, and 1 more bit so we can use a texture scaling
* of 0.5, and get exact coordinates.
*
* The coordinates larger than the texture resolution, along with the
* proper mode settings, cause the texture to repeat on itself.
*/
static Vtx tex_vtx[] = {
{ -64, 64, -5, 0, ( 0 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, 64, -5, 0, (127 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, -64, -5, 0, (127 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
{ -64, -64, -5, 0, ( 0 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
};
Gfx textri_dl[] = {
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH),
/*
* The texture scaling parameters are .16 format. In order to
* get an exact texture scale of 1.0, we scale above by 2.0, and
* scale down here by 0.5
*/
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(RGBA16dana, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&(tex_vtx[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(0, 0, 0, 0, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
/*
* Mandrill image, CI 8 test
*/
static
Vtx mandrill_vtx[] = {
{ -16, -20, -20, 0, (0 << 6), (0 << 6), 255, 0, 0, 255 },
{ -16, 19, -20, 0, (0 << 6), (40 << 6), 0, 255, 0, 255 },
{ 15, 19, -20, 0, (32 << 6), (40 << 6), 0, 0, 255, 255 },
{ 15, -20, -20, 0, (32 << 6), (0 << 6), 255, 255, 255, 255 },
};
Gfx mandrill_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPPipeSync(), /* for image pointer */
gsDPLoadTLUT_pal256(CI8mandrilltlut),
gsDPPipeSync(), /* for image pointer */
gsSPEndDisplayList()
};
Gfx mandrill_face_dl[] = {
gsSPVertex(&mandrill_vtx[0], 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList()
};
/*
* Mandrill image, RGBA 32 test
*/
static
Vtx mandrill32_vtx[] = {
{ -16, -20, -20, 0, (0 << 6), (0 << 6), 255, 0, 0, 255 },
{ -16, 19, -20, 0, (0 << 6), (31 << 6), 0, 255, 0, 255 },
{ 15, 19, -20, 0, (31 << 6), (31 << 6), 0, 0, 255, 255 },
{ 15, -20, -20, 0, (31 << 6), (0 << 6), 255, 255, 255, 255 },
};
Gfx mandrill32_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPPipeSync(), /* for image pointer */
gsSPEndDisplayList()
};
Gfx mandrill4_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetPrimColor(0, 0, 0x00, 0x1f, 0x00, 0xff),
gsDPSetEnvColor(0xff, 0x00, 0xff, 0xff),
gsDPSetCombineMode(_G_CC_BLENDPE, _G_CC_BLENDPE),
gsDPPipeSync(), /* for image pointer */
gsSPEndDisplayList()
};
Gfx mandrill32_face_dl[] = {
gsSPVertex(&mandrill32_vtx[0], 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList()
};
/*
* Color Index test
*/
Gfx ci_load_4b[] = {
gsDPLoadTLUT_pal16(0, palette0),
gsDPLoadTLUT_pal16(1, palette1),
gsDPLoadTLUT_pal16(2, palette2),
gsDPLoadTLUT_pal16(3, palette3),
gsDPLoadTLUT_pal16(4, palette4),
gsDPLoadTLUT_pal16(5, palette5),
gsDPLoadTLUT_pal16(6, palette6),
gsDPLoadTLUT_pal16(7, palette7),
gsDPLoadTLUT_pal16(8, palette8),
gsDPLoadTLUT_pal16(9, palette9),
gsDPLoadTLUT_pal16(10, palette10),
gsDPLoadTLUT_pal16(11, palette11),
gsDPLoadTLUT_pal16(12, palette12),
gsDPLoadTLUT_pal16(13, palette13),
gsDPLoadTLUT_pal16(14, palette14),
gsDPLoadTLUT_pal16(15, palette15),
gsDPLoadTextureBlock_4b(CI4ramp, G_IM_FMT_CI, 16, 1, 0,
0, 0, 0, 0, G_TX_NOLOD, G_TX_NOLOD),
gsSPEndDisplayList()
};
#define INVERT_TEX_PRIM 1, TEXEL0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
#include "ci_test_vtx.h"
Gfx ci_face[] = {
gsDPPipeSync(),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPNoOpTag(0x411411),
gsSPVertex(&ci_test_vtx[0], 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsDPNoOpTag(0x511511),
gsSPEndDisplayList()
};
/*
* Color Index test, 256-bit
*/
Gfx ci_face_8b[] = {
gsDPPipeSync(),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureLUT(G_TT_IA16),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPLoadTLUT_pal256(palette256),
gsDPLoadTextureBlock(CI8ramp, G_IM_FMT_CI, G_IM_SIZ_8b, 256, 1, 0,
G_TX_MIRROR, G_TX_WRAP,
0, 0, G_TX_NOLOD, G_TX_NOLOD),
gsDPNoOpTag(0x411411),
gsSPVertex(&ci_test_vtx[4], 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsDPNoOpTag(0x511511),
gsSPEndDisplayList()
};