static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Create Date: Tue Apr 11 17:45:53 PDT 1995
*
* This file holds display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "app.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP state: */
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD ),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
/* initialize the RDP state: */
Gfx rdpinit_dl[] = {
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetColorDither(G_CD_NOISE),
gsDPSetColorDither(G_CD_BAYER),
gsDPSetColorDither(G_CD_MAGICSQ),
gsDPSetDepthImage(rsp_czb),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/* clear the color frame buffer: */
Gfx clearcfb_dl[] = {
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_cfb),
gsDPSetFillColor(GPACK_RGBA5551(64,64,64,1) << 16 |
GPACK_RGBA5551(64,64,64,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsDPSetFillColor(GPACK_RGBA5551(64,64,255,1) << 16 |
GPACK_RGBA5551(64,64,255,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
Gfx clearczb_dl[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_czb),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsSPEndDisplayList(),
};
static Vtx tex_vtx[] = {
{ -64, 64, -5, 0, ( 0 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, 64, -5, 0, (127 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, -64, -5, 0, (127 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
{ -64, -64, -5, 0, ( 0 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
};
/* a 32x32 RGBA16 texture: */
#define gsDPLoadTextureBlockMM32(timg, fmt, siz, width, height, length, \
pal, cms, cmt, masks, maskt, shifts, shiftt) \
gsDPTileSync(), \
gsDPSetTextureImage(fmt, siz, 1, timg), \
gsDPSetTile(fmt, siz, 0, 0, G_TX_LOADTILE, 0 , cmt, maskt, \
shiftt, cms, masks, shifts), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, length-1,0x0), \
gsDPSetTile(fmt, siz, ((((width) * siz##_BYTES)+7)>>3), 0, \
1, pal, cmt, maskt, 0, cms, masks, \
0), \
gsDPSetTileSize(1, 0, 0, \
(32-1) << G_TEXTURE_IMAGE_FRAC, \
(32-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((16) * siz##_BYTES)+7)>>3), 256, \
2, pal, cmt, (maskt - 1), 1, cms, (masks -1), \
1), \
gsDPSetTileSize(2, 0, 0, \
(16-1) << G_TEXTURE_IMAGE_FRAC, \
(16-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((8) * siz##_BYTES)+7)>>3), 320, \
3, pal, cmt, (maskt-2), 2, cms, (masks-2), \
2), \
gsDPSetTileSize(3, 0, 0, \
(8-1) << G_TEXTURE_IMAGE_FRAC, \
(8-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((4) * siz##_BYTES)+7)>>3), 336, \
4, pal, cmt, (maskt-3), 3, cms, (masks-3), \
3), \
gsDPSetTileSize(4, 0, 0, \
(4-1) << G_TEXTURE_IMAGE_FRAC, \
(4-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((2) * siz##_BYTES)+7)>>3), 340, \
5, pal, cmt, (maskt-4), 4, cms, (masks-4), \
4), \
gsDPSetTileSize(5, 0, 0, \
(2-1) << G_TEXTURE_IMAGE_FRAC, \
(2-1) << G_TEXTURE_IMAGE_FRAC), \
gsDPSetTile(fmt, siz, ((((1) * siz##_BYTES)+7)>>3), 342, \
6, pal, cmt, (maskt-5), 5, cms, (masks-5), \
5), \
gsDPSetTileSize(6, 0, 0, \
(1-1) << G_TEXTURE_IMAGE_FRAC, \
(1-1) << G_TEXTURE_IMAGE_FRAC)
#include "RGBA16field32.h"
#include "RGBA16forest32.h"
#include "RGBA16drainage32.h"
#include "I8water32.h"
#include "RGBA16leaf32.h"
#include "RGBA16sand64x32.h"
#include "gorge_vtx.h"
/*
* Load the projection Matrix and
* multiply it by the Viewing matrix
*/
Gfx matrices_dl[] = {
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.viewing)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPEndDisplayList(),
};
Gfx textri_dl[] = {
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER ),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BACK ),
gsDPPipeSync(),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsSPTexture(0xffff, 0xffff, 5, 1, G_ON),
#include "gorge_dl.h"
gsSPTexture(0, 0, 0, 0, G_OFF),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};
Gfx river_dl[] =
{
#include "river_dl.h"
gsSPTexture(0, 0, 0, 0, G_OFF),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};