init.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: init.c
* Creator: hal@sgi.com
* Create Date: Tue Sep 26 14:01:01 PDT 1995
* Purpose: Declarations & definitions to be placed in the static segment.
*
* This file holds tiny display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "dldriver.h"
#include "gng.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
Vp regression_viewport_d = {
SCREEN_WD/2, SCREEN_HT/2, G_MAXZ/2, 0, /* scale */
SCREEN_WD/2, SCREEN_HT/2, G_MAXZ/2, 0, /* translate */
};
Vp bigscreen_viewport_d = {
1024*2, 1024*2, G_MAXZ/2, 0, /* scale */
1024*2, 1024*2, G_MAXZ/2, 0, /* translate */
};
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(0xffffffff),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
Gfx rdpinit_dl[] = {
gsDPPipeSync(),
/*
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
specify scissor region so that it does not intersect rectangle
*/
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 2*SCREEN_WD, 2*SCREEN_HT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetBlendMask(0xff),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetDepthImage(APP_ZBUFFER),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Clear the z buffer independently from the color frame buffer.
*/
Gfx clear_16fb_z[] = {
/*
* Clear zbuffer.
*/
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, APP_ZBUFFER),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0)),
gsDPPipeSync(),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Always clears the first frame buffer. This is okay, since we only want to
* render to the first frame buffer.
*/
Gfx clear_16fb[] = {
/*
* clear color, cvg = FULL or 1
*/
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage( G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_16_a) ),
gsDPSetFillColor(GPACK_RGBA5551(0,200,200,1) << 16 | GPACK_RGBA5551(0,200,200,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPNoOp(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};
Gfx clear_32fb_z[] = {
/*
* Clear zbuffer first
*/
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, APP_ZBUFFER),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0)),
gsDPPipeSync(),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Gfx clear_32fb[] = {
/*
* clear color, cvg = FULL or 1
*/
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage( G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_16_a) ),
gsDPSetFillColor((0<<24) | (200<<16) | (200 << 8) | 0xff),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};
/*
* Allow only a 16-bit type for a 1024 wide framebuffer
*/
Gfx clear_1024fb_z[] = {
/*
* Clear zbuffer.
*/
gsDPPipeSync(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 1023, 255),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1024, APP_ZBUFFER),
gsDPSetFillColor(GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0)),
gsDPPipeSync(),
gsDPFillRectangle(0, 0, 1023, 255),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* Always clears the first frame buffer. This is okay, since we only want to
* render to the first frame buffer.
*/
Gfx clear_1024fb[] = {
/*
* clear color, cvg = FULL or 1
*/
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 1023, 1023),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage( G_IM_FMT_RGBA, G_IM_SIZ_32b, 1024,
OS_K0_TO_PHYSICAL(cfb_16_a) ),
gsDPSetFillColor((0<<24) | (200<<16) | (200 << 8) | 0xff),
gsDPFillRectangle(0, 0, 1023, 255),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};
/*
* smaller viewport for optional regression tests.
*/
Gfx regression_viewport[MAX_STATIC_GFX_SIZE] = {
gsSPViewport(®ression_viewport_d),
gsSPEndDisplayList(),
};
/*
* Big viewport & scissor for full extent ew tests
*/
Gfx bigscreen_viewport[MAX_STATIC_GFX_SIZE] = {
/*
* Set the Scissor box to the maximum allowed by the HW.
*/
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 0x3ff, 0x3ff),
gsSPViewport(&bigscreen_viewport_d),
gsSPEndDisplayList(),
};
/*
* clear the color frame buffer (to black)
*/
Gfx clearcfb_dl[] = {
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_16_a) ),
gsDPSetFillColor(GPACK_RGBA5551(0,0,0,1) << 16 |
GPACK_RGBA5551(0,0,0,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-2, SCREEN_HT-2),
gsDPPipeSync(),
gsSPEndDisplayList(),
};